
Key Required VerifiedUniversal

if game.PlaceId == 142823291 then
-- [ Services ] --
local Players = game:GetService('Players')
local CoreGUI = game:GetService('CoreGui')
local TweenService = game:GetService('TweenService')
local UserInputService = game:GetService("UserInputService")
local Highlight = Instance.new('Highlight')
local Executor = identifyexecutor()
local HIDEUI = get_hidden_gui or gethui
local tweenInfoBTP = TweenInfo.new(2.9, Enum.EasingStyle.Linear)
getgenv().coinFarm = false
-- [ GUI ] --
local ScreenGui = Instance.new('ScreenGui')
local MainFrame = Instance.new('Frame')
local HeaderFrame = Instance.new('Frame')
local HeaderFix = Instance.new('Frame')
local Description = Instance.new('TextLabel')
local GameName = Instance.new('TextLabel')
local Icon = Instance.new('ImageLabel')
local CloseIcon = Instance.new('ImageButton')
local MainButton = Instance.new('TextButton')
-- [ Function ] --
if syn and typeof(syn) == "table" and RenderWindow then
syn.protect_gui = gethui
end
local function Hide_UI(gui)
if HIDEUI then
gui["Parent"] = HIDEUI()
elseif (not is_sirhurt_closure) and (syn and syn.protect_gui) then
syn.protect_gui(gui)
gui["Parent"] = CoreGUI
elseif CoreGUI:FindFirstChild('RobloxGui') then
gui["Parent"] = CoreGUI.RobloxGui
else
gui["Parent"] = CoreGUI
end
end
local function MakeDraggable(gui)
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
local function bypassTP(v)
if Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') then
--local cf = CFrame.new(v)
local move = TweenService:Create(Players.LocalPlayer.Character.HumanoidRootPart, tweenInfoBTP, {CFrame=v})
move:Play()
end
end
function coinFarm()
while getgenv().coinFarm == true do
local children = game.Workspace:GetChildren()
for _,child in pairs(children) do
for _,child in pairs(child:GetChildren()) do
table.insert(children, child)
end
if child:IsA('BasePart') and child.Name == "Coin_Server" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = child.CFrame
--bypassTP(child.CFrame)
wait(2.9)
end
end
wait()
end
end
function sayMessage(message)
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(message)
end
-- [ Codes ] --
ScreenGui.Name = 'QuantumixHUB'
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.IgnoreGuiInset = false
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = CoreGUI
local FrameCorner = Instance.new('UICorner')
MainFrame.Name = tostring('QX:'..math.random(999, 999999))
MainFrame.BackgroundColor3 = Color3.fromRGB(25,25,25)
MainFrame.BorderSizePixel = 0
MainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
MainFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
MainFrame.Size = UDim2.new(0, 250, 0, 150)
MainFrame.Parent = ScreenGui
MakeDraggable(MainFrame)
FrameCorner.Parent = MainFrame
FrameCorner.CornerRadius = UDim.new(0, 10)
local HeaderCorner = Instance.new('UICorner')
HeaderFrame.Name = tostring('HD:'..math.random(999, 999999))
HeaderFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
HeaderFrame.BorderSizePixel = 0
HeaderFrame.Size = UDim2.new(1, 0, 0, 25)
HeaderFrame.Parent = MainFrame
HeaderFix.Name = "Fixer"
HeaderFix.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
HeaderFix.BorderSizePixel = 0
HeaderFix.Size = UDim2.new(1, 0, 0, 8)
HeaderFix.Position = UDim2.new(0, 0, 0, 18)
HeaderFix.Parent = HeaderFrame
HeaderCorner.Parent = HeaderFrame
HeaderCorner.CornerRadius = UDim.new(0, 10)
local IconCorner = Instance.new('UICorner')
Icon.Name = "Icon"
Icon.BackgroundTransparency = 1
Icon.Image = Players:GetUserThumbnailAsync(Players.LocalPlayer.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size150x150)
Icon.Size = UDim2.new(0, 20, 0, 20)
Icon.Position = UDim2.new(0, 5, 0, 2.5)
Icon.Parent = HeaderFrame
IconCorner.Parent = Icon
IconCorner.CornerRadius = UDim.new(0, 50)
CloseIcon.Name = "Icon"
CloseIcon.BackgroundTransparency = 1
CloseIcon.Image = "rbxassetid://14397748477"
CloseIcon.Size = UDim2.new(0, 20, 0, 20)
CloseIcon.Position = UDim2.new(0, 225, 0, 2)
CloseIcon.Parent = HeaderFrame
CloseIcon.MouseButton1Click:Connect(function()
ScreenGui:Destroy()
end)
Description.Name = "Description"
Description.BackgroundTransparency = 1
Description.Text = "MM2 COINFARM (QX)"
Description.Size = UDim2.new(1, -4, 0, 0)
Description.Position = UDim2.new(0, 4, 0, 55)
Description.TextSize = 20
Description.TextColor3 = Color3.fromRGB(255, 255, 255)
Description.TextXAlignment = Enum.TextXAlignment.Center
Description.Font = Enum.Font.Gotham
Description.Parent = MainFrame
GameName.Name = "GameName"
GameName.BackgroundTransparency = 1
GameName.Text = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
GameName.Size = UDim2.new(1, -4, 0, 0)
GameName.Position = UDim2.new(0, 4, 0, 75)
GameName.TextSize = 10
GameName.TextColor3 = Color3.fromRGB(100, 100, 255)
GameName.TextXAlignment = Enum.TextXAlignment.Center
GameName.Font = Enum.Font.Gotham
GameName.Parent = MainFrame
local ButtonCorner = Instance.new('UICorner')
MainButton.Name = "Toggle"
MainButton.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
MainButton.BorderSizePixel = 0
MainButton.Text = "Working: OFF"
MainButton.TextColor3 = Color3.fromRGB(255, 100, 100)
MainButton.TextSize = 10
MainButton.Font = Enum.Font.Gotham
MainButton.Size = UDim2.new(1, -20, 0, 30)
MainButton.Position = UDim2.new(0, 10, 0, 110)
MainButton.Parent = MainFrame
ButtonCorner.Parent = MainButton
ButtonCorner.CornerRadius = UDim.new(0, 10)
local toggle = false
MainButton.MouseButton1Click:Connect(function()
toggle = not toggle
if toggle then
getgenv().coinFarm = true
MainButton.Text = "Working: ON"
MainButton.TextColor3 = Color3.fromRGB(100, 255, 100)
coinFarm()
else
getgenv().coinFarm = false
coinFarm()
MainButton.Text = "Working: OFF"
MainButton.TextColor3 = Color3.fromRGB(255, 100, 100)
end
end)
end


![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)
I CANT ENTER KEY
1. cant even enter the key 2. didnt even put it has key system
because you had to get the key from the script, it need HWID
also key system has been fixed
Why does a coin farm and only a coin farm have a key system, ppl could just use stuff like lunar hub or eclipse hub and have a better autofarm and not need to get a key. (A coin farm for mm2 only takes a couple of minutes so don’t bs me with “it’s hard work, I should be paid for it”)
i put it on my github and the key system detects that i mean like i have something like this on my key system local loadScript = string.format('https://github.com/wigger/sigger/raw/main/Games/%d.lua', game.PlaceId) also it's made on mobile + it's still on development, i'll put more features on it soon; for now i'll remove the key system.
@z_nth wow he really made you removed it psy
@SmoxHub he's actually right, why would anyone put a key system on a simple script
@z_bth mb if I sounded like a dck btw