
Keyless

local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() -- <3
local damage = 1
local user = ""
local Window = Fluent:CreateWindow({
Title = "Kill GUI",
SubTitle = "by catlover326",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "" }),
}
local Input = Tabs.Main:AddInput("Input", {
Title = "Input",
Default = "",
Placeholder = "Username here.. (Full username)",
Numeric = false,
Finished = true,
Callback = function(Value)
user = Value
end
})
Input:OnChanged(function()
user = Input.Value
end)
local Slider = Tabs.Main:AddSlider("Slider", {
Title = "Damage",
Description = "How much damage the player will take",
Default = 50,
Min = 1,
Max = 100,
Rounding = 1,
Callback = function(Value)
damage = Value
end
})
local function damagePlayer(targetUser, dmg)
local player = game:GetService("Players"):FindFirstChild(targetUser)
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
local args = {
[1] = workspace:FindFirstChild(player.Name),
[2] = player.Character.Humanoid,
[3] = tonumber(dmg)
}
game:GetService("ReplicatedStorage"):WaitForChild("Guns"):WaitForChild("Damage"):FireServer(unpack(args))
end
end
local function damageAllPlayers(dmg)
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Humanoid") then
damagePlayer(player.Name, dmg)
end
end
end
Tabs.Main:AddButton({
Title = "Damage Player",
Description = "Damages/Kills player you put (Put valid username btw)",
Callback = function()
damagePlayer(user, damage)
end
})
Tabs.Main:AddButton({
Title = "Damage All",
Description = "Damages/Kills all players in the game",
Callback = function()
damageAllPlayers(damage)
end
})
Tabs.Main:AddButton({
Title = "Damage Others",
Description = "Damages/Kills others",
Callback = function()
local localPlayer = game:GetService("Players").LocalPlayer
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player ~= localPlayer and player.Character and player.Character:FindFirstChild("Humanoid") then
damagePlayer(player.Name, damage)
end
end
end
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