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Lua Script•135 lines (4339 chars)
getgenv().deletewhendupefound = true
local localplr = game.Players.LocalPlayer
local lib = loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Lib-18698"))()
lib.makelib("Minecraft Hacks")
local main = lib.maketab("Main")
function snapint(num,addnum) -- i got banned permanently for testing this out by a minecraft moderator, i guess it finally worke
return math.round((num - (addnum or 0)) / 4) * 4 + (addnum or 0)
end
function snap(pos)
return Vector3.new(snapint(pos.X,2),snapint(pos.Y,-1),snapint(pos.Z,2))
end
local blockrem = game:GetService("ReplicatedStorage").PlaceBlock
local deleterem = game:GetService("ReplicatedStorage").BreakBlock
local changerem = game:GetService("ReplicatedStorage").ChangeBlock
lib.makelabel("If you dont snap blocks then only roblox players can see it",main)
local snapbool = false
lib.maketoggle("Snap Blocks",main,function(bool)
snapbool = bool
end)
local pb = false
lib.maketoggle("Place blocks at location",main,function(bool)
pb = bool
while pb do
task.wait()
if localplr.Character then
local pos = localplr.Character:GetPivot().Position
blockrem:InvokeServer((snapbool and snap(pos)) or pos)
end
end
end)
local pbu = false
lib.maketoggle("Place blocks under location",main,function(bool)
pbu = bool
while pbu do
task.wait()
if localplr.Character then
local pos = localplr.Character:GetPivot().Position - Vector3.new(0,4,0)
blockrem:InvokeServer((snapbool and snap(pos)) or pos)
end
end
end)
local offset = Vector3.new(0,0,0)
lib.maketextbox("Set Offset",main,function(txt)
local sp1 = string.split(txt,",")
local sp2 = string.split(txt," ")
local sp
if #sp1 > 0 then
sp = sp1
elseif #sp2 > 0 then
sp = sp2
end
local offsetv3 = {}
local num = 0
for i,v in pairs(sp) do
local success,err = pcall(function()
local s = tonumber(v)
end)
if success and num <= 3 then
num = num + 1
offsetv3[num] = tonumber(v)
end
end
if num >= 3 then
offset = Vector3.new(offsetv3[1],offsetv3[2],offsetv3[3])
offset = offset * 4
end
end)
local pbo = false
lib.maketoggle("Place blocks offsetted from location",main,function(bool)
pbo = bool
while pbo do
task.wait()
if localplr.Character then
local pos = localplr.Character:GetPivot().Position + offset
blockrem:InvokeServer((snapbool and snap(pos)) or pos)
end
end
end)
local pbm = false
lib.maketoggle("Place blocks multiplied from location",main,function(bool)
pbm = bool
while pbm do
task.wait()
if localplr.Character then
local pos = (localplr.Character:GetPivot() * CFrame.new(offset)).Position
blockrem:InvokeServer((snapbool and snap(pos)) or pos)
end
end
end)
lib.ondestroyedfunc = function()
pb = false
pbu = false
pbo = false
pbm = false
end
local s = false
repeat
task.wait()
s = pcall(function()
localplr.PlayerGui.MainUI.guiBlocks.ScrollingFrame.Visible = true
end)
until s == true
wait(1)
local connected = {}
localplr.PlayerGui.MainUI.guiBlocks.ScrollingFrame.CanvasSize = UDim2.new(100,0,0,0)
for i,v in pairs(localplr.PlayerGui.MainUI.guiBlocks.ScrollingFrame:GetChildren()) do
if v:IsA("ViewportFrame") then
local num = v:FindFirstChildWhichIsA("BasePart").Name
local inside = false
table.insert(connected,v.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
inside = true
elseif ((input.UserInputType == Enum.UserInputType.MouseButton1 and inside) or input.UserInputType == Enum.UserInputType.Touch) then
changerem:InvokeServer(num)
end
end))
table.insert(connected,v.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
inside = false
end
end))
end
end
lib.ondestroyedfunc = function()
pb = false
pbu = false
pbo = false
pbm = false
for i,v in pairs(connected) do
v:Disconnect()
end
endFeatures & Information
basically just build and spam
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