Auto build UNFINISHED
Key Required

Auto build UNFINISHED

Mineplay Crossplay [🧱 NEW BLOCKS! ]areyoumental110areyoumental110 23.6K views 53 executesUpdated Oct 3, 2024
Unrated
00
Lua Script•135 lines (4339 chars)
getgenv().deletewhendupefound = true
local localplr = game.Players.LocalPlayer
local lib = loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Lib-18698"))()
lib.makelib("Minecraft Hacks")
local main = lib.maketab("Main")

function snapint(num,addnum) -- i got banned permanently for testing this out by a minecraft moderator, i guess it finally worke
    return math.round((num - (addnum or 0)) / 4) * 4 + (addnum or 0)
end
function snap(pos)
    return Vector3.new(snapint(pos.X,2),snapint(pos.Y,-1),snapint(pos.Z,2))
end
              
local blockrem = game:GetService("ReplicatedStorage").PlaceBlock
local deleterem = game:GetService("ReplicatedStorage").BreakBlock
local changerem = game:GetService("ReplicatedStorage").ChangeBlock

lib.makelabel("If you dont snap blocks then only roblox players can see it",main)
local snapbool = false
lib.maketoggle("Snap Blocks",main,function(bool)
    snapbool = bool
end)
local pb = false
lib.maketoggle("Place blocks at location",main,function(bool)
    pb = bool
    while pb do
        task.wait()
        if localplr.Character then
            local pos = localplr.Character:GetPivot().Position
            blockrem:InvokeServer((snapbool and snap(pos)) or pos)
        end
    end
end)
local pbu = false
lib.maketoggle("Place blocks under location",main,function(bool)
    pbu = bool
    while pbu do
        task.wait()
        if localplr.Character then
            local pos = localplr.Character:GetPivot().Position - Vector3.new(0,4,0)
            blockrem:InvokeServer((snapbool and snap(pos)) or pos)
        end
    end
end)
local offset = Vector3.new(0,0,0)
lib.maketextbox("Set Offset",main,function(txt)
    local sp1 = string.split(txt,",")
    local sp2 = string.split(txt," ")
    local sp
    if #sp1 > 0 then
        sp = sp1
    elseif #sp2 > 0 then
        sp = sp2
    end
    local offsetv3 = {}
    local num = 0
    for i,v in pairs(sp) do
        local success,err = pcall(function()
            local s = tonumber(v)
        end)
        if success and num <= 3 then
            num = num + 1
            offsetv3[num] = tonumber(v)
        end
    end
    if num >= 3 then
        offset = Vector3.new(offsetv3[1],offsetv3[2],offsetv3[3])
        offset = offset * 4
    end
end)
local pbo = false
lib.maketoggle("Place blocks offsetted from location",main,function(bool)
    pbo = bool
    while pbo do
        task.wait()
        if localplr.Character then
            local pos = localplr.Character:GetPivot().Position + offset
            blockrem:InvokeServer((snapbool and snap(pos)) or pos)
        end
    end
end)
local pbm = false
lib.maketoggle("Place blocks multiplied from location",main,function(bool)
    pbm = bool
    while pbm do   
        task.wait()
        if localplr.Character then
            local pos = (localplr.Character:GetPivot() * CFrame.new(offset)).Position
            blockrem:InvokeServer((snapbool and snap(pos)) or pos)
        end
    end
end)
lib.ondestroyedfunc = function()
    pb = false
    pbu = false
    pbo = false
    pbm = false
end
local s = false
repeat
    task.wait()
    s = pcall(function()
        localplr.PlayerGui.MainUI.guiBlocks.ScrollingFrame.Visible = true
    end)
until s == true
wait(1)
local connected = {}
localplr.PlayerGui.MainUI.guiBlocks.ScrollingFrame.CanvasSize = UDim2.new(100,0,0,0)
for i,v in pairs(localplr.PlayerGui.MainUI.guiBlocks.ScrollingFrame:GetChildren()) do
    if v:IsA("ViewportFrame") then
        local num = v:FindFirstChildWhichIsA("BasePart").Name
        local inside = false
        table.insert(connected,v.InputBegan:Connect(function(input)
            if input.UserInputType == Enum.UserInputType.MouseMovement then
                inside = true
            elseif ((input.UserInputType == Enum.UserInputType.MouseButton1 and inside) or input.UserInputType == Enum.UserInputType.Touch) then
                changerem:InvokeServer(num)
            end
        end))
        table.insert(connected,v.InputEnded:Connect(function(input)
            if input.UserInputType == Enum.UserInputType.MouseMovement then
                inside = false
            end
        end))
    end
end
lib.ondestroyedfunc = function()
    pb = false
    pbu = false
    pbo = false
    pbm = false
    for i,v in pairs(connected) do
        v:Disconnect()
    end
end

Features & Information

basically just build and spam If you want to support me, go through this linkvertise https://link-target.net/1262127/support-me

Community Comments (0)

No comments yet for this script.