
Key Required
Kill aura for the mc copies (open src)
Lua Script•220 lines (8384 chars)
local TweenService = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local GameRemotes = ReplicatedStorage:WaitForChild("GameRemotes")
local Attack = GameRemotes:WaitForChild("Attack")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local strafeEnabled = false -- you can set this to true or false to enable or disable strafing
-- Create UI elements
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.CoreGui
local targetGui = Instance.new("Frame")
targetGui.Size = UDim2.new(0, 275, 0, 120)
targetGui.Position = UDim2.new(0.5, -137.5, 0.7, 0)
targetGui.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
targetGui.BorderSizePixel = 1
targetGui.BorderColor3 = Color3.fromRGB(60, 60, 60)
targetGui.Visible = false
targetGui.Parent = screenGui
local uiGradient = Instance.new("UIGradient")
uiGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 182, 193)), -- light pink
ColorSequenceKeypoint.new(0.50, Color3.fromRGB(255, 20, 147)), -- deep pink
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(173, 216, 230)) -- light blue
}
uiGradient.Parent = targetGui
local function animateBackground()
local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, true)
local tween = TweenService:Create(uiGradient, tweenInfo, {Offset = Vector2.new(1, 0)})
tween:Play()
end
animateBackground()
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 10)
uiCorner.Parent = targetGui
local nameLabel = Instance.new("TextLabel")
nameLabel.Size = UDim2.new(1, 0, 0.25, 0)
nameLabel.Position = UDim2.new(0, 0, 0, 5)
nameLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
nameLabel.BackgroundTransparency = 1
nameLabel.Font = Enum.Font.GothamBold
nameLabel.TextSize = 14
nameLabel.Text = "Targeting: None"
nameLabel.Parent = targetGui
local healthLabel = Instance.new("TextLabel")
healthLabel.Size = UDim2.new(1, 0, 0.25, 0)
healthLabel.Position = UDim2.new(0, 0, 0.25, 5)
healthLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
healthLabel.BackgroundTransparency = 1
healthLabel.Font = Enum.Font.Gotham
healthLabel.TextSize = 12
healthLabel.Text = "N/A"
healthLabel.Parent = targetGui
local healthBarBackground = Instance.new("Frame")
healthBarBackground.Size = UDim2.new(0.8, 0, 0.15, 0)
healthBarBackground.Position = UDim2.new(0.1, 0, 0.5, 0)
healthBarBackground.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
healthBarBackground.Parent = targetGui
local healthBar = Instance.new("Frame")
healthBar.Size = UDim2.new(1, 0, 1, 0)
healthBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
healthBar.Parent = healthBarBackground
local uiCornerBar = Instance.new("UICorner")
uiCornerBar.CornerRadius = UDim.new(0, 10)
uiCornerBar.Parent = healthBarBackground
local tracer = Drawing.new("Line")
tracer.Thickness = 1
-- Function to get the closest player
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= player and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 then
local distance = (v.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).magnitude
if distance < shortestDistance then
closestPlayer = v.Character
shortestDistance = distance
end
end
end
return closestPlayer
end
local function updateHealthBar(currentHealth, maxHealth)
healthBar:TweenSize(UDim2.new(currentHealth / maxHealth, 0, 1, 0), "Out", "Quad", 0.2, true)
end
local function fadeIn(target)
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(target, tweenInfo, {BackgroundTransparency = 0})
tween:Play()
end
local function fadeOut(target)
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(target, tweenInfo, {BackgroundTransparency = 1})
tween:Play()
end
-- Create neon purple circle parts around the player (complete circle)
local radius = 15 -- adjusting the radius to 15
local numParts = 36 -- number of parts to create the circle
local circleParts = {}
for i = 1, numParts do
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Material = Enum.Material.Neon
part.Color = Color3.fromRGB(128, 0, 255) -- making it more neon
part.Size = Vector3.new(1, 0.1, (2 * math.pi * radius) / numParts) -- making sure parts connect seamlessly
part.Transparency = 0
part.Parent = workspace
table.insert(circleParts, part)
end
local function updateCirclePosition()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
for _, part in ipairs(circleParts) do
part.Transparency = 1
end
return
end
local cframe = character.HumanoidRootPart.CFrame
local angleIncrement = math.rad(360 / numParts)
for i, part in ipairs(circleParts) do
local angle = angleIncrement * i
part.CFrame = cframe * CFrame.new(math.cos(angle) * radius, -2, math.sin(angle) * radius) * CFrame.Angles(0, -angle, 0)
part.Transparency = 0
end
end
RunService.RenderStepped:Connect(function()
local mouseLoc = UserInputService:GetMouseLocation()
local hue = tick() % 5 / 5
tracer.Color = Color3.fromHSV(hue, 1, 1)
local target = getClosestPlayer()
if target then
local humanoid = target:FindFirstChild("Humanoid")
if humanoid then
local health = math.floor(humanoid.Health)
local maxHealth = math.floor(humanoid.MaxHealth)
local distance = (target.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).magnitude
nameLabel.Text = "Targeting: " .. target.Name
healthLabel.Text = tostring(health)
if health < maxHealth and distance <= 17 then
healthBar.BackgroundColor3 = health > maxHealth * 0.5 and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
updateHealthBar(health, maxHealth)
if not targetGui.Visible then
targetGui.Visible = true
fadeIn(targetGui)
end
if strafeEnabled and distance <= radius then
local strafeSpeed = 0.05 -- adjust the strafing speed here
local strafeAngle = math.rad((tick() * 100) % 360) -- continuous strafing
local strafeX = math.cos(strafeAngle) * 1 -- 1 stud horizontally
local strafeZ = math.sin(strafeAngle) * 1 -- 1 stud horizontally
player.Character:SetPrimaryPartCFrame(
target.Head.CFrame * CFrame.new(strafeX, 7, strafeZ) * CFrame.Angles(0, -strafeAngle, 0)
)
end
else
if targetGui.Visible then
fadeOut(targetGui)
delay(0.5, function()
targetGui.Visible = false
end)
end
end
local screenPosition, onScreen = workspace.CurrentCamera:WorldToViewportPoint(target.HumanoidRootPart.Position)
if onScreen then
tracer.From = Vector2.new(mouseLoc.X, mouseLoc.Y)
tracer.To = Vector2.new(screenPosition.X, screenPosition.Y)
tracer.Visible = true
else
tracer.Visible = false
end
end
else
nameLabel.Text = "Targeting: None"
healthLabel.Text = "N/A"
targetGui.Visible = false
tracer.Visible = false
end
targetGui.BorderColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1)
updateCirclePosition()
end)
while true do
task.wait(0.1)
local target = getClosestPlayer()
if target and target:FindFirstChild("Humanoid") and target.Humanoid.Health > 0 then
local args = {target}
Attack:InvokeServer(unpack(args))
end
endFeatures & Information
Just a basic kill aura open source works on all minecraft copy games on roblox.
(Targets closest player)
Updates:
Added circle smth to make it look cooler
Added strafe

thxx if this gets any updates pls contact me ill pay tk_hackers22_58510
@ETKexploits updated added circle whatever what vape has and strafe
W
W you Really good at scripting that look even better than all of my simple remote spy kill all script
silly
W script ong
Good script