
Keyless
-- should work on your executer if not then try to fix it yourself, I left it open source.
-- breaks any blocks within a 5 by 5 block radius
local rs = game:GetService("RunService")
local ws = game:GetService("Workspace")
local ps = game:GetService("Players")
local liberal = game:GetService("ReplicatedStorage").Libs
local sys = game:GetService("ReplicatedStorage").Systems
local m_Coord = require(liberal.Coordinates)
local m_Act = require(sys.ActionsSystem)
local m_State = require(liberal.BlockState)
local larp = ps.LocalPlayer
local map = ws:FindFirstChild("Map")
local rad, wait = 5, 0.001
local function nuker()
local root = larp.Character and larp.Character:FindFirstChild("HumanoidRootPart")
if not root or not map then return end
local p_list = ws:GetPartBoundsInRadius(root.Position, rad * 4)
for i = 1, #p_list do
local p = p_list[i]
if not p or not p:IsDescendantOf(map) then continue end
local attr = p:GetAttribute(m_State.ATTRIBUTE)
if not attr then continue end
local ok, pos = pcall(m_Coord.coordinatesFromWorkspaceVector3, p.Position)
if not ok or not pos then continue end
local r, ch, bn = m_Coord.regionNameFromCoordinates(pos), m_Coord.chunkNameFromCoordinates(pos), m_Coord.blockNameFromCoordinates(pos)
if r and ch and bn then
task.spawn(m_Act.client_breakBlock, r, ch, bn, m_State.getBlockId(attr) or 1)
if i % 2 == 0 then task.wait(wait) end
end
end
end
task.spawn(function()
while true do
nuker()
rs.Heartbeat:Wait()
end
end)
@mcdaggitt hello king
@mcdaggitt Yes issues.
it broke my house bro 😭😭😭😭😭
don't work with jj can u plz fix
@mcdaggitt is it working on jj yet ?
@mcdaggitt is it works on solara?