
Key Required
aimlock for for pc
Lua Script•70 lines (2166 chars)
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local targetLock = false
local lockedPlayer = nil
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local character = player.Character
local torso = character:FindFirstChild("HumanoidRootPart")
local screenPos = workspace.CurrentCamera:WorldToScreenPoint(torso.Position)
local mousePos = Vector2.new(mouse.X, mouse.Y)
local distance = (mousePos - Vector2.new(screenPos.X, screenPos.Y)).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
return closestPlayer
end
local function lockOntoPlayer()
local closestPlayer = getClosestPlayer()
if closestPlayer and closestPlayer.Character then
local torso = closestPlayer.Character:FindFirstChild("HumanoidRootPart")
if torso then
mouse.TargetFilter = torso
lockedPlayer = closestPlayer
targetLock = true
end
end
end
local function updateLock()
if lockedPlayer and lockedPlayer.Character then
local torso = lockedPlayer.Character:FindFirstChild("HumanoidRootPart")
if torso then
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, torso.Position)
end
end
end
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.C then
if not targetLock then
lockOntoPlayer()
else
mouse.TargetFilter = nil
lockedPlayer = nil
targetLock = false
end
end
end)
RunService.RenderStepped:Connect(function()
if targetLock then
updateLock()
end
end)Features & Information
aimlock, aimbot
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