
Key Required

local player = game.Players.LocalPlayer -- get the local player
local workspace = game:GetService("Workspace") -- workspace service
-- Function to teleport player to a checkpoint
local function goToCheckpoint(number)
local checkpoints = workspace:FindFirstChild("Checkpoints") -- find the folder
if checkpoints == nil then
print("ERROR: Can't find Checkpoints folder in Workspace!")
return
end
-- Look for the part with the number as its name
local checkpointPart = checkpoints:FindFirstChild(tostring(number))
if checkpointPart and checkpointPart:IsA("Part") then -- make sure it's a part
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
-- Move player to the part's position, a bit above so they don't get stuck
player.Character.HumanoidRootPart.CFrame = checkpointPart.CFrame + Vector3.new(0, 3, 0)
print("Teleported to checkpoint number " .. number .. "!") -- feedback for debugging
else
print("Uh oh, player character or HumanoidRootPart not found!")
end
else
print("Checkpoint " .. number .. " not found or it's not a Part!")
end
end
-- Loop through checkpoints 1 to 150
local function startTeleporting()
print("Starting teleport sequence...") -- let me know it’s working
for i = 1, 150 do
goToCheckpoint(i)
wait(0) -- wait a bit between teleports, feels more natural
end
print("Done teleporting through all checkpoints!")
end
-- When the player's character loads, start the teleport sequence
player.CharacterAdded:Connect(function(character)
print("Player character loaded, starting in 1 second...")
wait(0) -- give it a sec to make sure everything’s ready
startTeleporting()
end)
-- If the player is already in the game, just start
if player.Character then
print("Player already in game, starting now!")
startTeleporting()
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