auto run
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auto run

Mega Obby FunLsrSLsrS 2.8K views 183 executesUpdated Jul 27, 2025
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Lua Script•48 lines (1951 chars)
local player = game.Players.LocalPlayer -- get the local player
local workspace = game:GetService("Workspace") -- workspace service

-- Function to teleport player to a checkpoint
local function goToCheckpoint(number)
    local checkpoints = workspace:FindFirstChild("Checkpoints") -- find the folder
    if checkpoints == nil then
        print("ERROR: Can't find Checkpoints folder in Workspace!")
        return
    end

    -- Look for the part with the number as its name
    local checkpointPart = checkpoints:FindFirstChild(tostring(number))
    if checkpointPart and checkpointPart:IsA("Part") then -- make sure it's a part
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            -- Move player to the part's position, a bit above so they don't get stuck
            player.Character.HumanoidRootPart.CFrame = checkpointPart.CFrame + Vector3.new(0, 3, 0)
            print("Teleported to checkpoint number " .. number .. "!") -- feedback for debugging
        else
            print("Uh oh, player character or HumanoidRootPart not found!")
        end
    else
        print("Checkpoint " .. number .. " not found or it's not a Part!")
    end
end

-- Loop through checkpoints 1 to 150
local function startTeleporting()
    print("Starting teleport sequence...") -- let me know it’s working
    for i = 1, 150 do
        goToCheckpoint(i)
        wait(0) -- wait a bit between teleports, feels more natural
    end
    print("Done teleporting through all checkpoints!")
end

-- When the player's character loads, start the teleport sequence
player.CharacterAdded:Connect(function(character)
    print("Player character loaded, starting in 1 second...")
    wait(0) -- give it a sec to make sure everything’s ready
    startTeleporting()
end)

-- If the player is already in the game, just start
if player.Character then
    print("Player already in game, starting now!")
    startTeleporting()
end

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