Autoplayer modcharts sv death notes supported
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Autoplayer modcharts sv death notes supported

[LULLABY] Funky Friday0_Void0_Void 9.8K views 79 executesUpdated Jun 29, 2025
3.0/ 5(5 votes)
3260% Positive
Lua Script•73 lines (2890 chars)
--Made by 0_Void
run_on_actor(game:GetService("Players").LocalPlayer.PlayerScripts.ClientActor, [[
    if not newlclosure then
        getgenv().newlclosure = function(func)
            local env = getfenv(func)
            local t = {F = func}
            setrawmetatable(t, {index = env, newindex = env})
            local closure = function(...)
                return F(...)
            end
            setfenv(closure,t)
            return closure
        end
    end
    local newgame, gamehandler
    for i,v in pairs(getgc(true)) do
        if type(v) == "table" and rawget(v, "Games") and rawget(v, "NewGame") then
            newgame = v.StartGame
            gamehandler = v
        end
    end
    local function ongamestarted()
        local gameid, game = next(gamehandler.Games)
        repeat task.wait() until gamehandler.Field.Game.TimePosition
        local field = gamehandler.Field
        local side = field.Team
        local rate = gamehandler.Field.Game.AdjustedPlayback
        local isholding = {
            {},
            {},
            {},
            {},
            {},
            {},
            {},
            {},
            {}
        }
        for i,v in pairs(game.Notes) do
            if (v.Field == side or v.Field == "All") and not (v.Type and game.NoteConfigs and game.NoteConfigs.NoteData[tostring(v.Type)].Type == "Death") then
                task.spawn(function()
                    local time, length, direction = v.Time, v.Length, v.Direction
                    while task.wait() do
                        local randomnum = math.random(1,281281281)
                        if not gamehandler.Field then break end
                        if field.Game.TimePosition >= time - ((0.0281/0.0281)/1000)*5*rate then
                            field:HitLane(direction,true,tick())
                            local isholdingrn = isholding[direction][1]
                            if length and length > 281-281 then
                                isholding[direction][1] = true
                                isholding[direction][2] = randomnum
                                task.wait(length/rate)
                                if isholding[direction][2] == randomnum then
                                    isholding[direction][1] = false
                                end
                            end
                            if not isholding[direction][1] then 
                                field:HitLane(direction,false,tick())
                            end
                            break
                        end
                    end
                end)
            end
        end
    end
    if isfunctionhooked(newgame) then restorefunction(newgame) end
    local old; old = hookfunction(newgame, newlclosure(function(...)
        old(...)
        task.spawn(ongamestarted)
        return
    end))
]])

Features & Information

This is the only script available that actually uses the game's functions Because of this the script is able to do some normally impossible stuff such as holding and hitting notes at the same time without stopping to hold, and it can PFC nearly every song in the game As you can guess by reading the script i like the number 281 If you want to make a proper script with UI and all feel free to do that however I'd like to be credited and notified in that case
#autoplayer#funky friday

Community Comments (9)

xyzzrealxyzzrealJun 29, 2025

cool

v1nnzv1nnzJun 30, 2025

uh so the arrows only supports normal one? others arrows doesn't works and I haven't tried the normal

0_Void0_VoidJun 30, 2025

it works for every arrow skin. maybe check if you have any errors. the script has been currently tested in volcano and wave. in velocity i've been told it crashes

ifoneifoneJun 30, 2025(edited)

krnl not krnling it

OnzabirrOnzabirrJul 1, 2025

very very good

lissetteardiles3lissetteardiles3Jul 4, 2025

como pongo el script

_0_0__0_0_Jul 5, 2025

doesn't work for me on xenos

OnzabirrOnzabirrJul 7, 2025

maybe and just maybe, it may have got patched

estebanproburgerestebanproburgerJul 10, 2025

Don't work on Codex

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