
Keyless

--Join dc for more scripts
--https://discord.gg/Pu3RVpdYgd
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Make and Sell Weapons",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "loading the script",
LoadingSubtitle = "by d a r k n e s s",
Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Infinite stuff", nil) -- Title, Image
local Button = MainTab:CreateButton({
Name = "Inf Materials",
Callback = function()
local args = {
[1] = 99999999999999999999999999999999999999
}
game:GetService("ReplicatedStorage"):WaitForChild("Event"):WaitForChild("Train"):FireServer(unpack(args))
end,
})
local Button = MainTab:CreateButton({
Name = "Inf Weapons",
Callback = function()
local args = {
[1] = "Stick",
[2] = 99999999999999999999999999999999999999
}
game:GetService("ReplicatedStorage"):WaitForChild("Event"):WaitForChild("CraftWeapon"):FireServer(unpack(args))
end,
})
local Button = MainTab:CreateButton({
Name = "Inf Money",
Callback = function()
local args = {
[1] = 99999999999999999999999999999999999999,
[2] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Event"):WaitForChild("SellWeapon"):FireServer(unpack(args))
end,
})
local CoolTab = Window:CreateTab("Swords n stuff", nil) -- Title, Image
local Button = CoolTab:CreateButton({
Name = "Best Sword",
Callback = function()
local args = {
[1] = "Nebula",
[2] = 0
}
game:GetService("ReplicatedStorage"):WaitForChild("Event"):WaitForChild("BuyPower"):FireServer(unpack(args))
end,
})
local MiscTab = Window:CreateTab("Misc", nil) -- Title, Image
local Button = MiscTab:CreateButton({
Name = "MADE BY D A R K N E S S (SOOOOO SIGMA)",
Callback = function()
-- The function that takes place when the button is pressed
end,
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