loadstring(game:HttpGet("https://pastebin.com/raw/9xtFRKmZ"))()
-- Version 1.2.0 [Ultrasave Beta UPD]
-- 1.2.1 will have all of the save features
-- If you want anything added post it on the Comments in scriptblox.
-- I now have some planned updates in the desc of this script
Features & Information
Instead of disliking tell me what is wrong in the comments, I can improve the script. I usually check it once every day so try check your comment daily to see if I have responed. If you find the script kool then please leave a like and supportive comment! It really helps development! Ty :D
[ + ] Added Feature [ - ] Removed Feature [ N ] Notes
---- TYPE IN COMMENTS ANY SUGGESTIONS OR BUGS ----
CHANGE LOGS [1.2.0] [Ultrasave Beta UPD]
[ + ] Added MAS Defender
[ + ] Added easy crash
[ + ] New tab Player that will be updated soon
[ - ] Removed some bugs
[ N ] The save system will come out on V1.2.0
PLANNED UPDATES [26/12/2025] [Version 1.2.1]
[ N ] New features: "Save selected builds", "Port to MAS" and better error management
[ N ] Preparing for 1.3.0
[ N ] Also will include NO MORE OPEN SOURCE CODE!!!
PLANNED UPDATES [1.3.0] [UI Overhaul]
[ N ] New and fresh UI that fits with MAS's theme
[ N ] Documentation on tools and features within MAS
[ N ] Hopefully: Customization of MAS's UI allowing for your own custom themes and fonts
[ N ] NOTE: this will be a free to use UI library, I am currently working on it. (it will be posted as a seperate script)
[ N ] As of 24/12/2025 V1.3.0+ has fully comfirmed updates, nothing will be removed on first release, ty!
---- FEATURES ----
- Copy server code
- Class ID Moving Up/Down
- View server code
- Code Block ESP and Links
- SUPER QUICK autotool creation (both multitool and single tool)
- Other scripts (if u want it)
- Shows the updates on the MAS Update menu
#make a server#development#sadrt#keyless#make
VVVV --- TYPE IN COMMENTS ANY SUGGESTIONS OR BUGS | ALSO WHAT YOU THINK ABOUT IT --- VVVV
@secretbacon Umm... i think inserting models from roblox *et store but without scripts (auto remove) will be good
my opinion, useless.. could do with more features even before release. Bug i found, your "most useful feature" for creating a tool does not even work. Suggestion: for "save all code blocks" make it so it gives higher detail, something like "||| Cmd Prompt | ID = ... | Cmd = ... |||" and also a little extra, make it more specific so it tells you different details for different blocks. Like the command block will ONLY have 'Cmd' showing in the details while something like a prompt event could have 'Max Distance = ...' and 'Hold Time = ...' just to make it easier for players to use the feature. TY for the script though, not enough ppl post Make a Server scripts 🥀😭
@squhz Thanks for the reply, it is still in very early beta. All features work just under very specific conditions. I am working on the Error Removal UPD [1.1.0+] which should stop these problems. I will definitely work on your suggestions though I can't fix any proper bugs due to my executor being down.
Also the reason I think the tool feature didn't work was maybe because you didn't inject CBS. Though it could be good if you give me the error message. Edit: V1.1.0B is going to be the last version i publish in a while
VVVV---/// PLEASE TELL ME BELOW IF THERE ARE ANY BUGS WITH THE NEW 1.1.0+ ERROR REMOVAL UPD \\\---VVVV
@secretbacon is it possible to make a script to copy a build, or a map?
@PenTest Yes it is possible and I already have the functions to do it. My main concern is people stealing servers which is why I may put restrictions (Head Admin+ required). If this is what people want I can make it as soon as I find a reliable executor.
@secretbacon actually sounds sick if u can pull this off, consider talking to a developer of the game about it if you are adding restrictions tho..
If I do make it i would need to make the script not opensource incase anyone tries to remove the restriction by editting the script.
@secretbacon how would you create the script when MAS f3x is modified by sadrt? are the f3x functions still the same?
@PenTest Decoding functions isn't that hard. MAS-ex's btools functions are already coded to work with MAS so there won't be any future problems. Also yes, all the functions (or most) are the same so this could work with any game that uses F3X. I will be updating MAS-ex hopefully 26th December or after New Years depending on my executor.
never thought i'd see a script for a game i used toplay
so technically, you can copy other games using MAS-EX? and import it to MAS?
does this work with xeno?
@PenTest Works with Xeno along with pretty much every other executor since I tried simplifying it. And yes you can copy other games, right now MAS-ex doesn't have that function yet though it will be coming soon. It may take me a while but I can make a system that copies the BUILDS of other games, I can't do scripts of course. Before this update comes out, could you tell me if there is any issues with MAS-ex as I haven't been able to access it due to my Executor being down. ty! Edit: my executor is back up and i will be adding updates this week.
//// FIXED MAJOR BUGS AND BYP*ED THE NEW HD ADMIN AC | sorry i was offline for a bit :c \\\\
Hey, can you friend request me on discord my user is sethrn1123, i want to know how you would make the F3X crash since i have been experimenting with your script's functions
and how you can save entire maps
actually NEVERMIND i figured out how you can save entire maps now ty for the functions and i also figured out how to crash servers w it
@PenTest nice to hear, if you want an easier way to do it, 1.2.0 will have a quick and easy button that crashes them in 2 seconds. Also map save will be very limited as Xeno doesn't have metamethod (which is what I need to decode REs). I created a 'MAS Defender' that can defend your servers from people who try to crash it. 1.2.0 will be a beta version of the full update. It good that you've learn tho lol
///// REGARDING 1.2.0, PROMISED FEATURES WON'T COME OUT ALL TOGETHER! INSTEAD OVER THE COURSE OF 1.2 UPDATES \\\\\
what is REs?
is it possible to save materials, lightings, decorations, surfaces?
@PenTest yes it is possible. version 1.2.0 is abt to be out though it wont have save systems just yet.
can you message me on discord (sethrn1123) and tell me how its possible? i wanna add it to my saver aka my "import/export" lol
@PenTest sure give me a sec
*!!!
It's ai
@secretbacon I have my own GUI and have a save and load script, if you can modify it somehow to support command executors and other good stuff like those that would be beneficial to both of us. Reach out to me if you would like, my discord user is
trivo37
I have already implemented port to make a server so don’t worry about that
do yall have a dіscord server?
WHY? WHY? WHY U CLOSED SCRIPT?
Pls who has script saved