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Damage Multiplier
Lua Script•11 lines (366 chars)
local OldNameCall
OldNameCall = hookmetamethod(game, "__namecall", function(...)
local Args={...}
local Self = Args[1]
if not checkcaller() and getnamecallmethod()=="FireServer" and typeof(Self)=="Instance" and Self.IsA(Self,"RemoteEvent") and Self.Name=="DamagePart" then
for i = 1,15 do
OldNameCall(...)
end
end
return OldNameCall(...)
end)Features & Information
damage multiplier

dead game