Damage Multiplier
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Damage Multiplier

Magnifying Simulator - Sun!ShayminShaymin 7.7K views 16 executesUpdated Mar 17, 2022
3.8/ 5(4 votes)
3175% Positive
Lua Script•11 lines (366 chars)
local OldNameCall
OldNameCall = hookmetamethod(game, "__namecall", function(...)
    local Args={...}
    local Self = Args[1]
	if not checkcaller() and getnamecallmethod()=="FireServer" and typeof(Self)=="Instance" and Self.IsA(Self,"RemoteEvent") and Self.Name=="DamagePart" then
		for i = 1,15 do
		    OldNameCall(...)
		end
	end
    return OldNameCall(...)
end)

Features & Information

damage multiplier
#damage multiplier

Community Comments (1)

hiptodude2hiptodude2Sep 25, 2022(edited)

dead game