
Key Required

local pl = game.Players.LocalPlayer
local p1 = Vector3.new(-955, 94, 2081)
local p2 = Vector3.new(997, 100, 2334)
local di = 2
local cd = false
local ct = 5
local ch
local hr
local function cp(po, co, ro)
local mo = Instance.new("Model")
mo.Name = "Portal"
mo.Parent = workspace
local po_m = Instance.new("Part")
po_m.Name = "PortalMain"
po_m.Size = Vector3.new(6, 9, 0.3)
po_m.Position = po
po_m.Anchored = true
po_m.CanCollide = false
po_m.Transparency = 0.2
po_m.Material = Enum.Material.Neon
po_m.Color = co
po_m.Shape = Enum.PartType.Ball
if ro then
po_m.CFrame = CFrame.new(po) * ro
end
po_m.Parent = mo
local function fr(si, of, fr_co)
local fr_p = Instance.new("Part")
fr_p.Size = si
fr_p.Anchored = true
fr_p.CanCollide = false
fr_p.Material = Enum.Material.SmoothPlastic
fr_p.Color = fr_co or Color3.fromRGB(40, 40, 40)
if ro then
fr_p.CFrame = CFrame.new(po) * ro * CFrame.new(of)
else
fr_p.CFrame = CFrame.new(po + of)
end
fr_p.Parent = mo
return fr_p
end
fr(Vector3.new(7, 0.5, 0.5), Vector3.new(0, 4.75, 0))
fr(Vector3.new(7, 0.5, 0.5), Vector3.new(0, -4.75, 0))
fr(Vector3.new(0.5, 9.5, 0.5), Vector3.new(3.25, 0, 0))
fr(Vector3.new(0.5, 9.5, 0.5), Vector3.new(-3.25, 0, 0))
local cs = Vector3.new(0.7, 0.7, 0.5)
fr(cs, Vector3.new(3.25, 4.75, 0))
fr(cs, Vector3.new(-3.25, 4.75, 0))
fr(cs, Vector3.new(3.25, -4.75, 0))
fr(cs, Vector3.new(-3.25, -4.75, 0))
local bg = Instance.new("BodyGyro")
bg.MaxTorque = Vector3.new(0, 0, 0)
bg.Parent = po_m
local pa = Instance.new("ParticleEmitter")
pa.Texture = "rbxasset://textures/particles/sparkles_main.dds"
pa.Color = ColorSequence.new(co)
pa.LightEmission = 1
pa.Size = NumberSequence.new(0.3, 1.5)
pa.Transparency = NumberSequence.new(0.3, 1)
pa.Lifetime = NumberRange.new(0.5, 1.5)
pa.Rate = 100
pa.Speed = NumberRange.new(1, 3)
pa.SpreadAngle = Vector2.new(180, 180)
pa.Rotation = NumberRange.new(0, 360)
pa.RotSpeed = NumberRange.new(-50, 50)
pa.Parent = po_m
local li = Instance.new("PointLight")
li.Brightness = 2
li.Color = co
li.Range = 20
li.Shadows = true
li.Parent = po_m
return mo
end
local po1 = cp(p1, Color3.fromRGB(255, 100, 0), nil)
local po2 = cp(p2, Color3.fromRGB(0, 150, 255), CFrame.Angles(0, math.rad(90), 0))
local function tp(fr, to)
if not cd then
cd = true
local so = Instance.new("Sound")
so.SoundId = "rbxassetid://4601466178"
so.Volume = 0.5
so.Parent = hr
so:Play()
so.Ended:Connect(function()
so:Destroy()
end)
local ofs = to.CFrame.LookVector * 3
hr.CFrame = to.CFrame + ofs
local fl = Instance.new("Part")
fl.Shape = Enum.PartType.Ball
fl.Size = Vector3.new(8, 8, 8)
fl.Position = to.Position
fl.Anchored = true
fl.CanCollide = false
fl.Material = Enum.Material.Neon
fl.Color = to.Color
fl.Transparency = 0.5
fl.Parent = workspace
for i = 1, 10 do
fl.Transparency = fl.Transparency + 0.05
fl.Size = fl.Size + Vector3.new(0.5, 0.5, 0.5)
wait(0.05)
end
fl:Destroy()
wait(ct)
cd = false
end
end
local function ss(ne_ch)
ch = ne_ch
hr = ch:WaitForChild("HumanoidRootPart")
end
ss(pl.Character or pl.CharacterAdded:Wait())
pl.CharacterAdded:Connect(ss)
game:GetService("RunService").Heartbeat:Connect(function()
if hr and hr.Parent then
local p1m = po1:FindFirstChild("PortalMain")
local p2m = po2:FindFirstChild("PortalMain")
if p1m and p2m then
local d1 = (hr.Position - p1m.Position).Magnitude
local d2 = (hr.Position - p2m.Position).Magnitude
if d1 < di then
tp(p1m, p2m)
end
if d2 < di then
tp(p2m, p1m)
end
end
end
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