
Key Required
Shooting Stuff Src
Lua Scriptβ’199 lines (5895 chars)
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local CurrentGun = nil
-- Detect platform
local IsMobile = table.find({Enum.Platform.IOS, Enum.Platform.Android}, UserInputService:GetPlatform()) ~= nil
-- Defaults
getgenv().shootkey = getgenv().shootkey or Enum.KeyCode.Q
getgenv().shootoffset = getgenv().shootoffset or 1
local function DetectGunLoop()
while task.wait() do
local equipped = LocalPlayer:FindFirstChild("EquippedGun")
if equipped and equipped.Value ~= CurrentGun then
CurrentGun = equipped.Value
Fluent:Notify({
Title = "Gun Detected",
Content = "Your gun: " .. CurrentGun,
Duration = 2.5
})
elseif (not equipped or equipped.Value == nil) and CurrentGun ~= nil then
CurrentGun = nil
Fluent:Notify({
Title = "Error",
Content = "Unable to detect gun.",
Duration = 2.5
})
end
end
end
local function GetClosestTarget()
local character = LocalPlayer.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return nil end
local root = character.HumanoidRootPart
local closest = nil
local closestDist = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and (player.Team == nil or player.Team ~= LocalPlayer.Team) then
local enemyChar = player.Character
if enemyChar and enemyChar:FindFirstChild("HumanoidRootPart") then
local dist = (root.Position - enemyChar.HumanoidRootPart.Position).Magnitude
if dist < closestDist then
closestDist = dist
closest = enemyChar
end
end
end
end
-- fallback checks (Rigs, all HRPs)
if not closest then
local rigsFolder = workspace:FindFirstChild("Rigs")
if rigsFolder then
for _, obj in ipairs(rigsFolder:GetDescendants()) do
if obj:IsA("BasePart") and obj.Name == "HumanoidRootPart" then
local dist = (root.Position - obj.Position).Magnitude
if dist < closestDist then
closestDist = dist
closest = obj.Parent
end
end
end
end
end
if not closest then
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and obj.Name == "HumanoidRootPart" then
local dist = (root.Position - obj.Position).Magnitude
if dist < closestDist then
closestDist = dist
closest = obj.Parent
end
end
end
end
return closest
end
local function PredictPosition(target, offset)
if not target or not target:FindFirstChild("HumanoidRootPart") then
return Vector3.zero
end
local hrp = target.HumanoidRootPart
local velocity = hrp.AssemblyLinearVelocity
local ping = LocalPlayer:GetNetworkPing() or 0
local pingAdjust = velocity * math.max(0, ping)
return hrp.Position + velocity * (offset / 15) + pingAdjust
end
local function EquipGun()
if not CurrentGun then return end
local gun = LocalPlayer.Backpack:FindFirstChild(CurrentGun)
if gun then gun.Parent = LocalPlayer.Character end
end
local function UnequipGun()
if not CurrentGun then return end
local gun = LocalPlayer.Character:FindFirstChild(CurrentGun)
if gun then gun.Parent = LocalPlayer.Backpack end
end
local function Shoot()
if not CurrentGun then
Fluent:Notify({
Title = "Error",
Content = "No gun equipped.",
Duration = 2.5
})
return
end
local target = GetClosestTarget()
if not target then
Fluent:Notify({
Title = "Error",
Content = "No target found.",
Duration = 2
})
return
end
local char = LocalPlayer.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then
Fluent:Notify({
Title = "Error",
Content = "Local character missing.",
Duration = 2
})
return
end
EquipGun()
local predicted = PredictPosition(target, getgenv().shootoffset)
local gun = char:FindFirstChild(CurrentGun)
if gun and gun:FindFirstChild("GunServer") and gun.GunServer:FindFirstChild("ShootStart") then
gun.GunServer.ShootStart:FireServer(1, predicted)
task.wait(0.14)
end
UnequipGun()
end
if IsMobile then
local old = CoreGui:FindFirstChild(":33")
if old then old:Destroy() end
local gui = Instance.new("ScreenGui")
gui.Name = ":33"
gui.Parent = CoreGui
gui.ResetOnSpawn = false
local button = Instance.new("ImageButton")
button.Size = UDim2.new(0, 60, 0, 60)
button.Position = UDim2.new(1, -145, 1, -140)
button.Image = "rbxassetid://16688482749"
button.BackgroundTransparency = 1
button.Parent = gui
button.MouseButton1Click:Connect(Shoot)
else
UserInputService.InputBegan:Connect(function(input, typing)
if typing then return end
if input.KeyCode == getgenv().shootkey then
Shoot()
end
end)
end
task.spawn(DetectGunLoop)
Fluent:Notify({
Title = "Loaded",
Content = "FUCK THIS SHIT IS TRASH",
SubContent = "made by fork (was taken down by 1kzuya)",
Duration = 10
})Features & Information
Just that lame silent aim for the gun π«
β’ why would anyone use this kind of stuff for an aim training game, I wonder π
Would appreciate if you join the discord, has free deobfuscator
https://discord.gg/U3XGVCPPj

* Nice Script
@Mm2XDeathHub Thank You :)
ty for leaking ts gpt * i made for fun 9 month agoπ
@fork I wonder why you deleted your previous post? If you want I can remove this post permanently!
@1kzuya the script is discontinued so you could keep it if u want :D
@1kzuya yo can you make it mm2 aim trainer 2 support
ts still working?
works on xeno executor?
@luckxxty I guess it does.
@luckxxty no
how does it work on pc
Make one for the new mm2 aim trainer