OP script kill aura and more
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OP script kill aura and more

[Part 2] Anime Eternalneutralneutral 10.7K views 24 executesUpdated Aug 28, 2025
2.5/ 5(6 votes)
3350% Positive
Lua Script•138 lines (5580 chars)
local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
LocalPlayer.PlayerGui.Notifications.Normal.Visible = false
local AutoFarm = false
local AutoStar = false
local AutoSword = false
local AutoFruit = false
local AutoDragon = false
local AutoSaiyan = false
local AutoRank = false
local AutoHaki = false
local AutoPirate = false
local AutoReiatsu = false
local AutoSpirit = false
local AutoZanpakuto = false
local AutoCurse = false
local AutoCurseProgress = false
local AutoDemonArts = false
local Star = 1
local Stars = {}
for i = 1,20 do
    table.insert(Stars,i)
end
local Library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/theneutral0ne/wally-modified/refs/heads/main/wally-modified.lua")))()
local AutoFarmWindow = Library:CreateWindow('Credit: Neutral')
AutoFarmWindow:Toggle("Auto Farm",{},function(value)
AutoFarm = value
end)
local AutoUpgradeWindow = Library:CreateWindow("Auto Upgrade")
AutoUpgradeWindow:Toggle("Auto Rank Up",{},function(value)
AutoRank = value
end)
AutoUpgradeWindow:Toggle("Auto Upgrade Haki",{},function(value)
AutoHaki = value
end)
AutoUpgradeWindow:Toggle("Auto Upgrade Spiritual",{},function(value)
AutoSpirit = value
end)
AutoUpgradeWindow:Toggle("Auto Upgrade Curse",{},function(value)
AutoCurseProgress = value
end)
local AutoRollWindow = Library:CreateWindow("Auto Roll")
AutoRollWindow:Toggle("Auto Star",{},function(value)
AutoStar = value
end)
AutoRollWindow:Dropdown("Star",{list = Stars},function(value)
Star = value
end)
AutoRollWindow:Toggle("Auto Roll Dragon Race",{},function(value)
AutoDragon = value
end)
AutoRollWindow:Toggle("Auto Roll Saiyan Evo",{},function(value)
AutoSaiyan = value
end)
AutoRollWindow:Toggle("Auto Roll Sword",{},function(value)
AutoSword = value
end)
AutoRollWindow:Toggle("Auto Roll Fruit",{},function(value)
AutoFruit = value
end)
AutoRollWindow:Toggle("Auto Roll Pirate Crew",{},function(value)
AutoPirate = value
end)
AutoRollWindow:Toggle("Auto Roll Reiatsu Color",{},function(value)
AutoReiatsu = value
end)
AutoRollWindow:Toggle("Auto Roll Zanpakuto",{},function(value)
AutoZanpakuto = value
end)
AutoRollWindow:Toggle("Auto Roll Curse",{},function(value)
AutoCurse = value
end)
AutoRollWindow:Toggle("Auto Roll Demon Arts",{},function(value)
AutoDemonArts = value
end)

RunService.RenderStepped:Connect(function()
    Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
    if Character and AutoFarm then
        local Closest
        local ClosestMag = 30
        for _,Enemy in workspace.Debris.Monsters:GetChildren() do
            if Enemy:FindFirstChild("HumanoidRootPart") and (Character.HumanoidRootPart.Position - Enemy.HumanoidRootPart.Position).Magnitude < ClosestMag and Enemy:GetAttribute("Health") and Enemy:FindFirstChild("Humanoid") then
                ClosestMag = (Character.HumanoidRootPart.Position - Enemy.HumanoidRootPart.Position).Magnitude
                Closest = Enemy
            end
        end
        if Closest then
            ReplicatedStorage.Events.To_Server:FireServer({Id = Closest.name,Action = "_Mouse_Click"})
        else
            ReplicatedStorage.Events.To_Server:FireServer({Action = "_Mouse_Click"})
        end
    end
    if AutoStar then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 15,Action = "_Stars",Name = "Star_"..Star})
    end
    if AutoSword then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Swords"})
    end
    if AutoFruit then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Demon_Fruits"})
    end
    if AutoDragon then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Dragon_Race"})
    end
    if AutoSaiyan then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Saiyan_Evolution"})
    end
    if AutoRank then
        ReplicatedStorage.Events.To_Server:FireServer({Upgrading_Name = "Rank",Action = "_Upgrades",Upgrade_Name = "Rank_Up"})
    end
    if AutoHaki then
        ReplicatedStorage.Events.To_Server:FireServer({Upgrading_Name = "Haki_Upgrade",Action = "_Upgrades",Upgrade_Name = "Haki_Upgrade"})
    end
    if AutoPirate then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Pirate_Crew"})
    end
    if AutoReiatsu then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Reiatsu_Color"})
    end
    if AutoSpirit then
        ReplicatedStorage.Events.To_Server:FireServer({Upgrading_Name = "Spiritual_Pressure",Action = "_Upgrades",Upgrade_Name = "Spiritual_Pressure"})
    end
    if AutoZanpakuto then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Zanpakuto"})
    end
    if AutoCurse then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Curses"})
    end
    if AutoCurseProgress then
        ReplicatedStorage.Events.To_Server:FireServer({Upgrading_Name = "Curse",Action = "_Upgrades",Upgrade_Name = "Cursed_Progression"})
    end
    if AutoDemonArts then
        ReplicatedStorage.Events.To_Server:FireServer({Open_Amount = 1,Action = "_Gacha_Activate",Name = "Demon_Arts"})
    end
end)

Features & Information

kill aura with auto click if no enemy is nearby auto upgrade for tons of upgradable powers auto roll for tons of powers

Community Comments (4)

samsHubOPsamsHubOPAug 28, 2025

not even work

Replying to @samsHubOP
cadelocadeloAug 28, 2025

@katta_cie You have to change false to true in the option you want to activate.

GoonJoeGoonJoeAug 28, 2025

babe wake up, neutral just posted :fire:

neutralneutralAug 29, 2025

@GoonJoe always such an awesome supporter, your support is part of what keeps me going

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