silent aim
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silent aim

No-Scope Arcade [NEW]sametexesametexe 5.7K views 105 executesUpdated Nov 12, 2024
2.5/ 5(4 votes)
2250% Positive
Lua Script•60 lines (2010 chars)
--// Made by samet.exe on discord

local Bone = "HumanoidRootPart";

local ReplicatedStorage = game:GetService("ReplicatedStorage");
local Players = game:GetService("Players");
local UserInputService = game:GetService("UserInputService");
local Workspace = game:GetService("Workspace");
local RunService = game:GetService("RunService");

local LocalPlayer = Players.LocalPlayer;
local Camera = Workspace.CurrentCamera;

local Modules = {}; do
    local GunModulesPath = ReplicatedStorage:FindFirstChild("GunSystem");
    if GunModulesPath then
        Modules.GunRaycast = require(GunModulesPath.Raycast);
    end;
end;
local Closest;

local GetClosestPlayer = function(Radius)
    local ClosestDistance = Radius or math.huge;
    local Player = nil;

    for Index, Value in Players:GetPlayers() do
        if (Value ~= LocalPlayer) then
            local Character = Value.Character;
            local Root = Character and Character:FindFirstChild("HumanoidRootPart");

            if not Root then continue end;

            local Position, Visible = Camera:WorldToViewportPoint(Root.Position);
            local Distance = (Vector2.new(Position.X, Position.Y) - UserInputService:GetMouseLocation()).Magnitude;

            if not Visible then continue end;

            if Distance < ClosestDistance then
                ClosestDistance = Distance;
                Player = Value;
            end;
        end;
    end;

    return Player;
end;

RunService.Heartbeat:Connect(function()
    Closest = GetClosestPlayer();
end);

local OldFunc = Modules.GunRaycast.Raycast;
Modules.GunRaycast.Raycast = function(DontKnow, Origin, Direction) -- Trampoline hook may be detected
    if (Closest and Closest.Character and Closest.Character:FindFirstChild("HumanoidRootPart")) then
        local BonePosition = Closest.Character[Bone].Position;
        Direction = CFrame.new(Origin, BonePosition).LookVector.Unit * (BonePosition - Origin).Magnitude;
    end;

    return OldFunc(DontKnow, Origin, Direction);
end;

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Silent aim

Community Comments (5)

DumbRobloxUserDumbRobloxUserNov 12, 2024(edited)

It doesn't work for me

promethazinepromethazineNov 12, 2024(edited)

dont work

sametexesametexeNov 12, 2024(edited)

probably wont work on solara

kylosillyykylosillyyNov 12, 2024(edited)

Solara cant require modules so it wont work

kahleltyree02kahleltyree02Nov 13, 2024(edited)

Can i change it to head?

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