
Key Required VerifiedUniversal

--// Made by samet.exe on discord
local Bone = "HumanoidRootPart";
local ReplicatedStorage = game:GetService("ReplicatedStorage");
local Players = game:GetService("Players");
local UserInputService = game:GetService("UserInputService");
local Workspace = game:GetService("Workspace");
local RunService = game:GetService("RunService");
local LocalPlayer = Players.LocalPlayer;
local Camera = Workspace.CurrentCamera;
local Modules = {}; do
local GunModulesPath = ReplicatedStorage:FindFirstChild("GunSystem");
if GunModulesPath then
Modules.GunRaycast = require(GunModulesPath.Raycast);
end;
end;
local Closest;
local GetClosestPlayer = function(Radius)
local ClosestDistance = Radius or math.huge;
local Player = nil;
for Index, Value in Players:GetPlayers() do
if (Value ~= LocalPlayer) then
local Character = Value.Character;
local Root = Character and Character:FindFirstChild("HumanoidRootPart");
if not Root then continue end;
local Position, Visible = Camera:WorldToViewportPoint(Root.Position);
local Distance = (Vector2.new(Position.X, Position.Y) - UserInputService:GetMouseLocation()).Magnitude;
if not Visible then continue end;
if Distance < ClosestDistance then
ClosestDistance = Distance;
Player = Value;
end;
end;
end;
return Player;
end;
RunService.Heartbeat:Connect(function()
Closest = GetClosestPlayer();
end);
local OldFunc = Modules.GunRaycast.Raycast;
Modules.GunRaycast.Raycast = function(DontKnow, Origin, Direction) -- Trampoline hook may be detected
if (Closest and Closest.Character and Closest.Character:FindFirstChild("HumanoidRootPart")) then
local BonePosition = Closest.Character[Bone].Position;
Direction = CFrame.new(Origin, BonePosition).LookVector.Unit * (BonePosition - Origin).Magnitude;
end;
return OldFunc(DontKnow, Origin, Direction);
end;



It doesn't work for me
dont work
probably wont work on solara
Solara cant require modules so it wont work
Can i change it to head?