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KillAura Dupes Etc
Lua Script•184 lines (4312 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Communication = ReplicatedStorage:WaitForChild("Communication")
local HarvestRemote = Communication
:WaitForChild("Harvester")
:WaitForChild("HarvestRequest")
local AttackRemote = Communication
:WaitForChild("Sword")
:WaitForChild("AttackRequest")
local CollectRemote = Communication
:WaitForChild("Collectible")
:WaitForChild("Collected")
local ENABLED = false
local MULTIPLIER = 10
local ENABLE_HARVEST = true
local ENABLE_ATTACK = true
local ENABLE_COLLECT = true
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
local args = { ... }
if ENABLED and method == "FireServer" then
if (self == HarvestRemote and ENABLE_HARVEST)
or (self == AttackRemote and ENABLE_ATTACK)
or (self == CollectRemote and ENABLE_COLLECT) then
for i = 1, MULTIPLIER - 1 do
oldNamecall(self, unpack(args))
end
end
end
return oldNamecall(self, ...)
end)
setreadonly(mt, true)
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Window = Rayfield:CreateWindow({
Name = "Remote Multiplier",
LoadingTitle = "Unified Hook",
LoadingSubtitle = "Harvest • Attack • Collect",
ConfigurationSaving = {
Enabled = true,
FolderName = "RemoteMultiplier",
FileName = "Config"
}
})
local MainTab = Window:CreateTab("Main", 4483362458)
local RemoteTab = Window:CreateTab("Remotes", 4483362458)
MainTab:CreateToggle({
Name = "Enable Multiplier",
CurrentValue = false,
Callback = function(v)
ENABLED = v
end
})
MainTab:CreateSlider({
Name = "Multiplier",
Range = {1, 25},
Increment = 1,
CurrentValue = 10,
Callback = function(v)
MULTIPLIER = v
end
})
RemoteTab:CreateToggle({
Name = "Harvest (Trees / Nodes)",
CurrentValue = true,
Callback = function(v)
ENABLE_HARVEST = v
end
})
RemoteTab:CreateToggle({
Name = "Attack (Sword / Combat)",
CurrentValue = true,
Callback = function(v)
ENABLE_ATTACK = v
end
})
RemoteTab:CreateToggle({
Name = "Collectibles (Coal / Points / Items)",
CurrentValue = true,
Callback = function(v)
ENABLE_COLLECT = v
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local CollectibleTab = Window:CreateTab("Spawner", 4483362458)
local ResourceNames = {}
local SelectedResource = nil
local function fetchResources()
table.clear(ResourceNames)
local holder = LocalPlayer.PlayerGui
:WaitForChild("ResourceGui")
:WaitForChild("Main")
:WaitForChild("Holder")
for _, item in ipairs(holder:GetChildren()) do
local titleFrame = item:FindFirstChild("Title")
if titleFrame and titleFrame:FindFirstChild("Title") then
local text = titleFrame.Title.Text
if text and text ~= "" then
table.insert(ResourceNames, text)
end
end
end
table.sort(ResourceNames)
end
fetchResources()
local ResourceDropdown = CollectibleTab:CreateDropdown({
Name = "Select Item",
Options = ResourceNames,
CurrentOption = {},
Callback = function(opt)
SelectedResource = opt[1]
end
})
CollectibleTab:CreateButton({
Name = "Refresh Item List",
Callback = function()
fetchResources()
ResourceDropdown:Refresh(ResourceNames)
end
})
local function spawnItem(name, amount)
local args = {
name,
Vector3.zero, -- position usually ignored by server
{
Amount = amount
}
}
CollectRemote:FireServer(unpack(args))
end
CollectibleTab:CreateButton({
Name = "Spawn Selected ×50",
Callback = function()
if SelectedResource then
spawnItem(SelectedResource, 50)
end
end
})
CollectibleTab:CreateButton({
Name = "Spawn ALL ×50",
Callback = function()
for _, name in ipairs(ResourceNames) do
spawnItem(name, 50)
task.wait(0.05)
end
end
})Features & Information
Remotes multiplier works as the name implies, it will duplicate any call to COLLECT something, KILL something, etc.
Kill aura does what it says etc..
Give items will give you ALL ressources obtainable x5000...

boutta test this rn
@y7zz Have fun, game is boring overall ngl
@Rob666 Every feature works thank you for making this please make more