
Key Required

local replicatedStorage = game:GetService("ReplicatedStorage")
local rEvents = replicatedStorage:WaitForChild("rEvents")
local orbEvent = rEvents:WaitForChild("orbEvent")
local rebirthEvent = rEvents:WaitForChild("rebirthEvent")
-- Function to handle firing orb collection events
local function collectOrb(orbType)
local args = {
[1] = "collectOrb",
[2] = orbType, -- Orb type ("Red Orb" or "Gem")
[3] = "City"
}
while true do
orbEvent:FireServer(unpack(args))
wait(0) -- Adjust delay as needed
end
end
-- Function to handle rebirthing
local function autoRebirth()
local args = {
[1] = "rebirthRequest"
}
while true do
rebirthEvent:FireServer(unpack(args))
wait(1) -- Adjust delay to suit the rebirth mechanics in your game
end
end
-- Start multiple loops for orb collection
for i = 1, 50 do -- Adjust number of concurrent executions
coroutine.wrap(function() collectOrb("Red Orb") end)()
coroutine.wrap(function() collectOrb("Gem") end)()
end
-- Start auto-rebirth loop
coroutine.wrap(autoRebirth)()



no espanyol
Verified working on Wave 12/8/24 1:28 AM CT
How do you do it