
KeylessUniversal

-- Made by Snickers (sinfulf3dd on discord)
local _C = game:GetService("CoreGui")
local _P = game:GetService("Players")
local _T = game:GetService("TweenService")
if _C:FindFirstChild("ToraScript") then
_C.ToraScript:Destroy()
end
local _L = loadstring(game:HttpGet("https://raw.githubusercontent.com/liebertsx/Tora-Library/main/src/librarynew", true))()
local _W = _L:CreateWindow("Last Run - Gun Mod")
local _p = _P.LocalPlayer
local _b = {}
local function _antiSit()
local char = _p.Character
if char then
local hum = char:FindFirstChildWhichIsA("Humanoid")
if hum and hum.Sit then
hum.Jump = true
end
end
end
local function _s(t, e)
if not t:IsA("Tool") then return end
if e then
if not _b[t] then
_b[t] = {
a = t:GetAttribute("ammo"),
d = t:GetAttribute("damage"),
f = t:GetAttribute("fireMode"),
rx = t:GetAttribute("recoilMax"),
rn = t:GetAttribute("recoilMin"),
ro = t:GetAttribute("rateOfFire"),
}
end
t:SetAttribute("ammo", math.huge)
t:SetAttribute("damage", math.huge)
t:SetAttribute("fireMode", "Auto")
t:SetAttribute("recoilMax", Vector2.new(0, 0))
t:SetAttribute("recoilMin", Vector2.new(0, 0))
t:SetAttribute("rateOfFire", 0)
else
local o = _b[t]
if o then
t:SetAttribute("ammo", o.a)
t:SetAttribute("damage", o.d)
t:SetAttribute("fireMode", o.f)
t:SetAttribute("recoilMax", o.rx)
t:SetAttribute("recoilMin", o.rn)
t:SetAttribute("rateOfFire", o.ro)
end
end
end
local function _a(e)
local bp = _p:WaitForChild("Backpack")
local ch = _p.Character or _p.CharacterAdded:Wait()
for _, t in ipairs(bp:GetChildren()) do _s(t, e) end
for _, t in ipairs(ch:GetChildren()) do _s(t, e) end
end
_p.Backpack.ChildAdded:Connect(function(t)
if _G.GM then
task.wait(0.2)
_s(t, true)
end
end)
_p.CharacterAdded:Connect(function(c)
c.ChildAdded:Connect(function(t)
if _G.GM then
task.wait(0.2)
_s(t, true)
end
end)
end)
task.spawn(function()
while task.wait(0.5) do
if not _G.GM then continue end
_antiSit()
local function check(con)
if not con then return end
for _, t in ipairs(con:GetChildren()) do
if t:IsA("Tool") then
if t:GetAttribute("ammo") ~= math.huge then t:SetAttribute("ammo", math.huge) end
if t:GetAttribute("fireMode") ~= "Auto" then t:SetAttribute("fireMode", "Auto") end
end
end
end
check(_p.Character)
check(_p:FindFirstChild("Backpack"))
end
end)
_W:AddToggle({
text = "OP GUN MODE",
state = false,
callback = function(s)
_G.GM = s
_a(s)
end
})
_W:AddButton({
text = "Force Anti-Sit",
callback = function()
_antiSit()
end
})
_W:AddLabel("Made by Snickers")
_W:AddLabel("Discord: sinfulf3dd")
_L:Init()No comments yet for this script.



