wesd hub  SOLARA SUPPORT
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wesd hub SOLARA SUPPORT

BedWars [UPDATE]WesdWesd 10.5K views 51 executesUpdated Jan 28, 2025
1.7/ 5(3 votes)
1233% Positive
Lua Script•588 lines (21805 chars)
-- Services
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Workspace = game:GetService("Workspace")

-- Variables
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local mouse = player:GetMouse()

-- Set up character added connection
player.CharacterAdded:Connect(function(char)
    character = char
    humanoid = char:WaitForChild("Humanoid")
end)

-- Utility Functions
local function createTween(instance, props, duration, style, direction)
    local tweenInfo = TweenInfo.new(duration or 0.3, style or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out)
    local tween = TweenService:Create(instance, tweenInfo, props)
    return tween
end

-- Create ScreenGui with proper safety checks
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ModernUI"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.IgnoreGuiInset = true

if syn and syn.protect_gui then
    syn.protect_gui(screenGui)
    screenGui.Parent = game.CoreGui
else
    screenGui.Parent = playerGui
end

-- Loading Screen with particles
local loadingFrame = Instance.new("Frame")
loadingFrame.Name = "LoadingFrame"
loadingFrame.Parent = screenGui
loadingFrame.Size = UDim2.new(1, 0, 1, 0)
loadingFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
loadingFrame.BackgroundTransparency = 0
loadingFrame.ZIndex = 999

-- Particle System
local function createParticle()
    local particle = Instance.new("Frame")
    particle.BackgroundColor3 = Color3.fromRGB(0, 195, 255)
    particle.BorderSizePixel = 0
    particle.Size = UDim2.new(0, math.random(2, 4), 0, math.random(2, 4))
    particle.Position = UDim2.new(math.random(), 0, 1.1, 0)
    particle.Parent = loadingFrame
    particle.ZIndex = 1000

    local blur = Instance.new("UICorner")
    blur.CornerRadius = UDim.new(1, 0)
    blur.Parent = particle

    return particle
end

-- Spawn particles
for i = 1, 50 do
    local particle = createParticle()
    local duration = math.random(2, 4)
    local posX = particle.Position.X.Scale

    spawn(function()
        while loadingFrame.Parent do
            local newPosX = posX + math.sin(time() * math.random(1, 3)) * 0.1
            createTween(particle, {
                Position = UDim2.new(newPosX, 0, -0.1, 0),
                BackgroundTransparency = 1
            }, duration, Enum.EasingStyle.Linear):Play()
            wait(duration)
            if loadingFrame.Parent then
                particle.Position = UDim2.new(posX, 0, 1.1, 0)
                particle.BackgroundTransparency = 0
            end
        end
    end)
end

-- Animated Loading Text
local loadingText = Instance.new("TextLabel")
loadingText.Name = "LoadingText"
loadingText.Parent = loadingFrame
loadingText.Size = UDim2.new(0, 500, 0, 100)
loadingText.Position = UDim2.new(0.5, -250, 0.5, -50)
loadingText.BackgroundTransparency = 1
loadingText.Text = "Wesd Hub"
loadingText.TextColor3 = Color3.fromRGB(255, 255, 255)
loadingText.TextSize = 48
loadingText.Font = Enum.Font.GothamBlack
loadingText.ZIndex = 1000

-- Text Gradient
local textGradient = Instance.new("UIGradient")
textGradient.Color = ColorSequence.new({
    ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 195, 255)),
    ColorSequenceKeypoint.new(0.5, Color3.fromRGB(255, 255, 255)),
    ColorSequenceKeypoint.new(1, Color3.fromRGB(170, 0, 255))
})
textGradient.Parent = loadingText

-- Animate text gradient
spawn(function()
    local rotation = 0
    while loadingFrame.Parent do
        rotation = (rotation + 1) % 360
        textGradient.Rotation = rotation
        RunService.RenderStepped:Wait()
    end
end)

-- Animated Loading Bar
local loadingBarContainer = Instance.new("Frame")
loadingBarContainer.Size = UDim2.new(0, 400, 0, 4)
loadingBarContainer.Position = UDim2.new(0.5, -200, 0.6, 0)
loadingBarContainer.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
loadingBarContainer.BorderSizePixel = 0
loadingBarContainer.Parent = loadingFrame
loadingBarContainer.ZIndex = 999

local loadingBar = Instance.new("Frame")
loadingBar.Size = UDim2.new(0, 0, 1, 0)
loadingBar.BackgroundColor3 = Color3.fromRGB(0, 195, 255)
loadingBar.BorderSizePixel = 0
loadingBar.Parent = loadingBarContainer
loadingBar.ZIndex = 1000

-- Loading Bar Gradient
local barGradient = Instance.new("UIGradient")
barGradient.Color = ColorSequence.new({
    ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 195, 255)),
    ColorSequenceKeypoint.new(0.5, Color3.fromRGB(170, 0, 255)),
    ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 195, 255))
})
barGradient.Parent = loadingBar

-- Main Frame with blur effect
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Parent = screenGui
mainFrame.Size = UDim2.new(0, 300, 0, 400)
mainFrame.Position = UDim2.new(0.5, -150, 0.5, -200)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
mainFrame.BorderSizePixel = 0
mainFrame.Visible = false
mainFrame.ZIndex = 100

-- Add blur effect
local blur = Instance.new("BlurEffect")
blur.Size = 0
blur.Parent = game.Lighting

-- Neon Frame
local function createNeonFrame()
    local neon = Instance.new("Frame")
    neon.Size = UDim2.new(1, 6, 1, 6)
    neon.Position = UDim2.new(0.5, 0, 0.5, 0)
    neon.AnchorPoint = Vector2.new(0.5, 0.5)
    neon.BackgroundColor3 = Color3.fromRGB(0, 195, 255)
    neon.BorderSizePixel = 0
    neon.Parent = mainFrame
    neon.ZIndex = 99

    local neonCorner = Instance.new("UICorner")
    neonCorner.CornerRadius = UDim.new(0, 14)
    neonCorner.Parent = neon

    local neonGradient = Instance.new("UIGradient")
    neonGradient.Color = ColorSequence.new({
        ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 195, 255)),
        ColorSequenceKeypoint.new(0.5, Color3.fromRGB(170, 0, 255)),
        ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 195, 255))
    })
    neonGradient.Parent = neon

    -- Animate neon gradient
    spawn(function()
        local rotation = 0
        while mainFrame.Parent do
            rotation = (rotation + 1) % 360
            neonGradient.Rotation = rotation
            RunService.RenderStepped:Wait()
        end
    end)

    return neon
end

local mainFrameCorner = Instance.new("UICorner")
mainFrameCorner.CornerRadius = UDim.new(0, 12)
mainFrameCorner.Parent = mainFrame

-- Create neon effect
local neonFrame = createNeonFrame()

-- Advanced Button Creation
local function createButton(text, parent, position)
    local button = Instance.new("TextButton")
    button.Name = text .. "Button"
    button.Parent = parent
    button.Size = UDim2.new(1, -20, 0, 40)
    button.Position = position
    button.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    button.Text = text
    button.TextColor3 = Color3.fromRGB(255, 255, 255)
    button.TextSize = 14
    button.Font = Enum.Font.GothamSemibold
    button.AutoButtonColor = false
    button.ZIndex = 101
    button.ClipsDescendants = true

    local buttonCorner = Instance.new("UICorner")
    buttonCorner.CornerRadius = UDim.new(0, 6)
    buttonCorner.Parent = button

    -- Button Gradient
    local buttonGradient = Instance.new("UIGradient")
    buttonGradient.Color = ColorSequence.new({
        ColorSequenceKeypoint.new(0, Color3.fromRGB(40, 40, 40)),
        ColorSequenceKeypoint.new(1, Color3.fromRGB(50, 50, 50))
    })
    buttonGradient.Rotation = 45
    buttonGradient.Parent = button

    -- Ripple Effect
    button.MouseButton1Down:Connect(function(x, y)
        local ripple = Instance.new("Frame")
        ripple.Name = "ripple"
        ripple.Parent = button
        ripple.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
        ripple.BackgroundTransparency = 0.6
        ripple.BorderSizePixel = 0
        ripple.ZIndex = button.ZIndex + 1

        local rippleCorner = Instance.new("UICorner")
        rippleCorner.CornerRadius = UDim.new(1, 0)
        rippleCorner.Parent = ripple

        local size = math.max(button.AbsoluteSize.X, button.AbsoluteSize.Y) * 2

        ripple.Size = UDim2.new(0, 0, 0, 0)
        ripple.Position = UDim2.new(0, mouse.X - button.AbsolutePosition.X, 0, mouse.Y - button.AbsolutePosition.Y)

        local tween = createTween(ripple, {
            Size = UDim2.new(0, size, 0, size),
            Position = UDim2.new(0.5, -size/2, 0.5, -size/2),
            BackgroundTransparency = 1
        }, 0.5)

        tween.Completed:Connect(function()
            ripple:Destroy()
        end)

        tween:Play()
    end)

    -- Hover effect
    button.MouseEnter:Connect(function()
        createTween(button, {BackgroundColor3 = Color3.fromRGB(50, 50, 50)}):Play()
    end)

    button.MouseLeave:Connect(function()
        createTween(button, {BackgroundColor3 = Color3.fromRGB(40, 40, 40)}):Play()
    end)

    return button
end

-- Content Frame with smooth scrolling
local contentFrame = Instance.new("ScrollingFrame")
contentFrame.Name = "ContentFrame"
contentFrame.Parent = mainFrame
contentFrame.Size = UDim2.new(1, -20, 1, -120)
contentFrame.Position = UDim2.new(0, 10, 0, 60)
contentFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
contentFrame.BorderSizePixel = 0
contentFrame.ScrollBarThickness = 4
contentFrame.ScrollBarImageColor3 = Color3.fromRGB(0, 195, 255)
contentFrame.ZIndex = 101

local contentCorner = Instance.new("UICorner")
contentCorner.CornerRadius = UDim.new(0, 8)
contentCorner.Parent = contentFrame

-- Add buttons with categories
local buttonData = {
    {category = "Player", buttons = {"Speed Hack", "Anti KnockBack"}},
    {category = "Visual", buttons = {"ESP", "Tracers", "Box ESP", "Chams"}},
    {category = "Combat", buttons = {"Aimbot", "Silent Aim", "Trigger Bot", "Kill Aura"}},
    {category = "Misc", buttons = {"Infinite Yield", "Anti AFK", "Server Hop", "Rejoin", "Toggle UI"}}
}

local yOffset = 10
for _, category in ipairs(buttonData) do
    -- Category Label
    local categoryLabel = Instance.new("TextLabel")
    categoryLabel.Size = UDim2.new(1, -20, 0, 30)
    categoryLabel.Position = UDim2.new(0, 10, 0, yOffset)
    categoryLabel.BackgroundTransparency = 1
    categoryLabel.Text = category.category
    categoryLabel.TextColor3 = Color3.fromRGB(0, 195, 255)
    categoryLabel.TextSize = 16
    categoryLabel.Font = Enum.Font.GothamBold
    categoryLabel.TextXAlignment = Enum.TextXAlignment.Left
    categoryLabel.Parent = contentFrame
    categoryLabel.ZIndex = 102

    yOffset = yOffset + 35

    -- Category Buttons
    for _, buttonText in ipairs(category.buttons) do
        local button = createButton(buttonText, contentFrame, UDim2.new(0, 10, 0, yOffset))
        if buttonText == "Speed Hack" then
            button.MouseButton1Click:Connect(function()
                humanoid.WalkSpeed = 23
            end)
        elseif buttonText == "Anti KnockBack" then
            button.MouseButton1Click:Connect(function()
                -- Anti KnockBack logic here
            end)
        elseif buttonText == "Trigger Bot" then
            button.MouseButton1Click:Connect(function()
                mouse.Button1Down:Connect(function()
                    if mouse.Target and mouse.Target.Parent and Players:GetPlayerFromCharacter(mouse.Target.Parent) then
                        VirtualInputManager:SendMouseButtonEvent(Enum.UserInputState.Begin, nil, mouse.Target.Position)
                    end
                end)
            end)
        elseif buttonText == "Kill Aura" then
            button.MouseButton1Click:Connect(function()
                RunService.RenderStepped:Connect(function()
                    for _, player in pairs(Players:GetPlayers()) do
                        if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                            local distance = (player.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude
                            if distance <= 18 then
                                VirtualInputManager:SendMouseButtonEvent(Enum.UserInputState.Begin, nil, player.Character.HumanoidRootPart.Position)
                            end
                        end
                    end
                end)
            end)
        elseif buttonText == "ESP" then
            button.MouseButton1Click:Connect(function()
                for _, player in pairs(Players:GetPlayers()) do
                    if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                        local esp = Instance.new("BoxHandleAdornment")
                        esp.Size = player.Character.HumanoidRootPart.Size + Vector3.new(4, 4, 4)
                        esp.Color3 = Color3.fromRGB(255, 0, 0)
                        esp.AlwaysOnTop = true
                        esp.ZIndex = 0
                        esp.Adornee = player.Character
                        esp.Parent = player.Character
                    end
                end
            end)
        elseif buttonText == "Tracers" then
            button.MouseButton1Click:Connect(function()
                for _, player in pairs(Players:GetPlayers()) do
                    if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                        local tracer = Drawing.new("Line")
                        tracer.Color = Color3.fromRGB(255, 0, 0)
                        tracer.Thickness = 2
                        tracer.Transparency = 0.5
                        RunService.RenderStepped:Connect(function()
                            tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1)
                            tracer.To = camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position)
                        end)
                    end
                end
            end)
        elseif buttonText == "Box ESP" then
            button.MouseButton1Click:Connect(function()
                for _, player in pairs(Players:GetPlayers()) do
                    if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                        local box = Drawing.new("Square")
                        box.Color = Color3.fromRGB(255, 0, 0)
                        box.Thickness = 2
                        box.Size = Vector2.new(2000 / player.Character.HumanoidRootPart.Position.Y, 2000 / player.Character.HumanoidRootPart.Position.Y)
                        box.Visible = true
                        RunService.RenderStepped:Connect(function()
                            local _, onScreen = Workspace.CurrentCamera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position)
                            box.Visible = onScreen
                            box.Size = Vector2.new(2000 / player.Character.HumanoidRootPart.Position.Y, 2000 / player.Character.HumanoidRootPart.Position.Y)
                            box.Position = Vector2.new(player.Character.HumanoidRootPart.Position.X - box.Size.X / 2, player.Character.HumanoidRootPart.Position.Y - box.Size.Y / 2)
                        end)
                    end
                end
            end)
        elseif buttonText == "Chams" then
            button.MouseButton1Click:Connect(function()
                for _, player in pairs(Players:GetPlayers()) do
                    if player ~= Players.LocalPlayer and player.Character then
                        for _, part in pairs(player.Character:GetChildren()) do
                            if part:IsA("BasePart") then
                                part.Material = Enum.Material.ForceField
                                part.Color = Color3.fromRGB(255, 0, 0)
                            end
                        end
                    end
                end
            end)
        elseif buttonText == "Anti AFK" then
            button.MouseButton1Click:Connect(function()
                while true do
                    VirtualInputManager:SendKeyEvent(true, "W", false, game)
                    wait(1)
                    VirtualInputManager:SendKeyEvent(false, "W", false, game)
                    wait(math.random(10, 20))
                end
            end)
        elseif buttonText == "Toggle UI" then
            button.MouseButton1Click:Connect(function()
                toggleUI()
            end)
        end
        yOffset = yOffset + 50
    end

    yOffset = yOffset + 10
end

-- Update canvas size
contentFrame.CanvasSize = UDim2.new(0, 0, 0, yOffset)

-- Title Bar with gradient
local titleBar = Instance.new("Frame")
titleBar.Name = "TitleBar"
titleBar.Parent = mainFrame
titleBar.Size = UDim2.new(1, -20, 0, 40)
titleBar.Position = UDim2.new(0, 10, 0, 10)
titleBar.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
titleBar.BorderSizePixel = 0
titleBar.ZIndex = 101

local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 8)
titleCorner.Parent = titleBar

local titleGradient = Instance.new("UIGradient")
titleGradient.Color = ColorSequence.new({
    ColorSequenceKeypoint.new(0, Color3.fromRGB(35, 35, 35)),
    ColorSequenceKeypoint.new(1, Color3.fromRGB(45, 45, 45))
})
titleGradient.Rotation = 90
titleGradient.Parent = titleBar

-- Title Text with gradient
local titleText = Instance.new("TextLabel")
titleText.Name = "TitleText"
titleText.Parent = titleBar
titleText.Size = UDim2.new(1, -20, 1, 0)
titleText.Position = UDim2.new(0, 10, 0, 0)
titleText.BackgroundTransparency = 1
titleText.Text = "Wesd Hub"
titleText.TextColor3 = Color3.fromRGB(255, 255, 255)
titleText.TextSize = 18
titleText.Font = Enum.Font.GothamBold
titleText.TextXAlignment = Enum.TextXAlignment.Left
titleText.ZIndex = 102

local titleTextGradient = Instance.new("UIGradient")
titleTextGradient.Color = ColorSequence.new({
    ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 195, 255)),
    ColorSequenceKeypoint.new(1, Color3.fromRGB(170, 0, 255))
})
titleTextGradient.Parent = titleText

-- Make UI Draggable with smooth dragging
local dragging
local dragInput
local dragStart
local startPos

local function updateDrag(input)
    local delta = input.Position - dragStart
    local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    createTween(mainFrame, {Position = position}, 0.1):Play()
end

titleBar.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        dragging = true
        dragStart = input.Position
        startPos = mainFrame.Position

        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement and dragging then
        updateDrag(input)
    end
end)

-- Toggle UI with animation
local isVisible = false
local function toggleUI()
    isVisible = not isVisible

    if isVisible then
        mainFrame.Size = UDim2.new(0, 0, 0, 0)
        mainFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
        mainFrame.Visible = true
        blur.Size = 0

        createTween(mainFrame, {
            Size = UDim2.new(0, 300, 0, 400),
            Position = UDim2.new(0.5, -150, 0.5, -200)
        }, 0.5, Enum.EasingStyle.Back):Play()

        createTween(blur, {Size = 10}, 0.5):Play()
    else
        createTween(mainFrame, {
            Size = UDim2.new(0, 0, 0, 0),
            Position = UDim2.new(0.5, 0, 0.5, 0)
        }, 0.5, Enum.EasingStyle.Back, Enum.EasingDirection.In).Completed:Connect(function()
            mainFrame.Visible = false
        end)

        createTween(blur, {Size = 0}, 0.5):Play()
    end
end

-- Initialize UI with animations
createTween(loadingBar, {Size = UDim2.new(1, 0, 1, 0)}, 1.5, Enum.EasingStyle.Quad):Play()
wait(2)

-- Fade out loading screen
local fadeOut = createTween(loadingFrame, {BackgroundTransparency = 1}, 0.5)
fadeOut:Play()
fadeOut.Completed:Wait()
loadingFrame:Destroy()

-- Show main UI with animation
toggleUI()

-- Notification System
local function createNotification(text, duration)
    local notification = Instance.new("Frame")
    notification.Size = UDim2.new(0, 200, 0, 60)
    notification.Position = UDim2.new(1, -220, 1, -80)
    notification.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
    notification.BorderSizePixel = 0
    notification.Parent = screenGui

    local notifCorner = Instance.new("UICorner")
    notifCorner.CornerRadius = UDim.new(0, 8)
    notifCorner.Parent = notification

    local notifText = Instance.new("TextLabel")
    notifText.Size = UDim2.new(1, -20, 1, 0)
    notifText.Position = UDim2.new(0, 10, 0, 0)
    notifText.BackgroundTransparency = 1
    notifText.Text = text
    notifText.TextColor3 = Color3.fromRGB(255, 255, 255)
    notifText.TextSize = 14
    notifText.Font = Enum.Font.Gotham
    notifText.TextWrapped = true
    notifText.Parent = notification

    createTween(notification, {Position = UDim2.new(1, -220, 1, -80)}, 0.5, Enum.EasingStyle.Back):Play()

    delay(duration or 3, function()
        createTween(notification, {Position = UDim2.new(1, 20, 1, -80)}, 0.5).Completed:Connect(function()
            notification:Destroy()
        end)
    end)
end

-- Example notification
createNotification("Script loaded successfully!", 3)

Features & Information

actually good script made with 100% ai also this is a update from my last script also im suprised with how it turned out also not everything works because when i told the ai to do something it did exactly what i told it to but also not for example me: make me a speed script and other basic scripts like aimbot ETC.(etc meaning i want more) but this is mainly just a ui test but the anti knockback works but speed doesnt idk why AI: ok heres a speed and aimbot script ( doesnt have other things😭 )

Community Comments (3)

WesdWesdJan 28, 2025(edited)

and people said it wasnt possible for chatgpt to make good ui🔥🔥🔥( claude removed like 1 line of code which fixed the rainbow and also added a cool bubbly loading screen and mistral just added all of the other useless buttons when it was only supposed to have like 3 or 4 but i got it to make esp's work )

mannyheffelymannyheffelyJan 28, 2025(edited)

k y s tyhis script is useless

WesdWesdJan 28, 2025(edited)

ik bro i cant get anything to work its just a ui example you can try to change what the buttons do but ig its kinda js a ui lib or whatever tf

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