
Key Required

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
local vfxFolder = Instance.new("Folder")
vfxFolder.Name = "AbsoluteHollowPurple"
vfxFolder.Parent = workspace
local cc = Instance.new("ColorCorrectionEffect", Lighting)
TweenService:Create(cc, TweenInfo.new(1), {Brightness = -0.25, Contrast = 1.6, TintColor = Color3.fromRGB(130, 60, 255)}):Play()
local startCFrame = rootPart.CFrame * CFrame.new(0, 10, -25)
local endCFrame = rootPart.CFrame * CFrame.new(0, 10, -450)
local auraShell = Instance.new("Part")
auraShell.Shape = Enum.PartType.Ball
auraShell.Size = Vector3.new(0, 0, 0)
auraShell.CFrame = startCFrame
auraShell.Anchored = true
auraShell.CanCollide = false
auraShell.Material = Enum.Material.ForceField
auraShell.Color = Color3.fromRGB(120, 0, 255)
auraShell.Parent = vfxFolder
local purpleOrb = Instance.new("Part")
purpleOrb.Shape = Enum.PartType.Ball
purpleOrb.Size = Vector3.new(0, 0, 0)
purpleOrb.CFrame = startCFrame
purpleOrb.Anchored = true
purpleOrb.CanCollide = false
purpleOrb.Material = Enum.Material.Neon
purpleOrb.Color = Color3.fromRGB(150, 0, 255)
purpleOrb.Parent = vfxFolder
local whiteCore = Instance.new("Part")
whiteCore.Shape = Enum.PartType.Ball
whiteCore.Size = Vector3.new(0, 0, 0)
whiteCore.CFrame = startCFrame
whiteCore.Anchored = true
whiteCore.CanCollide = false
whiteCore.Material = Enum.Material.Neon
whiteCore.Color = Color3.fromRGB(255, 255, 255)
whiteCore.Parent = vfxFolder
local coreAtt = Instance.new("Attachment", whiteCore)
local energyParticles = Instance.new("ParticleEmitter")
energyParticles.Texture = "rbxassetid://284205403"
energyParticles.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(150, 0, 255))
})
energyParticles.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 15)})
energyParticles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
energyParticles.Speed = NumberRange.new(50, 100)
energyParticles.Lifetime = NumberRange.new(0.2, 0.4)
energyParticles.Rate = 300
energyParticles.SpreadAngle = Vector2.new(180, 180)
energyParticles.Parent = coreAtt
local helix1 = Instance.new("Part")
helix1.Shape = Enum.PartType.Ball
helix1.Size = Vector3.new(8, 8, 8)
helix1.Material = Enum.Material.Neon
helix1.Color = Color3.fromRGB(255, 255, 255)
helix1.Anchored = true
helix1.CanCollide = false
helix1.Parent = vfxFolder
local helix2 = helix1:Clone()
helix2.Color = Color3.fromRGB(100, 0, 255)
helix2.Parent = vfxFolder
local light = Instance.new("PointLight", purpleOrb)
light.Color = Color3.fromRGB(180, 100, 255)
light.Range = 0
light.Brightness = 0
light.Shadows = false
TweenService:Create(auraShell, TweenInfo.new(2, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = Vector3.new(65, 65, 65)}):Play()
TweenService:Create(purpleOrb, TweenInfo.new(2, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = Vector3.new(45, 45, 45)}):Play()
TweenService:Create(whiteCore, TweenInfo.new(2, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = Vector3.new(30, 30, 30)}):Play()
TweenService:Create(light, TweenInfo.new(2), {Range = 150, Brightness = 12}):Play()
local originalFOV = camera.FieldOfView
TweenService:Create(camera, TweenInfo.new(2), {FieldOfView = 55}):Play()
for i = 1, 50 do
local chargeOrb = Instance.new("Part")
chargeOrb.Shape = Enum.PartType.Ball
chargeOrb.Size = Vector3.new(math.random(2, 6), math.random(2, 6), math.random(2, 6))
chargeOrb.Material = Enum.Material.Neon
chargeOrb.Color = math.random(1, 2) == 1 and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(130, 0, 255)
chargeOrb.Anchored = true
chargeOrb.CanCollide = false
local offset = CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)) * CFrame.new(0, 0, math.random(80, 180))
chargeOrb.Position = startCFrame.Position + offset.Position
chargeOrb.Parent = vfxFolder
TweenService:Create(chargeOrb, TweenInfo.new(1.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.In), {Position = startCFrame.Position, Size = Vector3.new(0, 0, 0)}):Play()
Debris:AddItem(chargeOrb, 1.5)
end
task.wait(1.8)
local shock1 = Instance.new("Part")
shock1.Shape = Enum.PartType.Cylinder
shock1.Size = Vector3.new(1, 0, 0)
shock1.CFrame = purpleOrb.CFrame * CFrame.Angles(0, 0, math.rad(90))
shock1.Anchored = true
shock1.CanCollide = false
shock1.Material = Enum.Material.Neon
shock1.Color = Color3.fromRGB(200, 150, 255)
shock1.Parent = vfxFolder
local shock2 = shock1:Clone()
shock2.CFrame = purpleOrb.CFrame * CFrame.Angles(math.rad(90), 0, 0)
shock2.Parent = vfxFolder
TweenService:Create(shock1, TweenInfo.new(0.8, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {Size = Vector3.new(0.2, 180, 180), Transparency = 1}):Play()
TweenService:Create(shock2, TweenInfo.new(0.8, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {Size = Vector3.new(0.2, 180, 180), Transparency = 1}):Play()
Debris:AddItem(shock1, 0.8)
Debris:AddItem(shock2, 0.8)
local isMoving = true
TweenService:Create(purpleOrb, TweenInfo.new(2.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.In), {CFrame = endCFrame}):Play()
TweenService:Create(camera, TweenInfo.new(0.5), {FieldOfView = 120}):Play()
task.spawn(function()
local angle = 0
while isMoving do
RunService.RenderStepped:Wait()
whiteCore.CFrame = purpleOrb.CFrame
auraShell.CFrame = purpleOrb.CFrame
angle = angle + 25
local offset1 = CFrame.Angles(0, 0, math.rad(angle)) * CFrame.new(0, 40, 0)
local offset2 = CFrame.Angles(0, 0, math.rad(angle + 180)) * CFrame.new(0, 40, 0)
helix1.CFrame = purpleOrb.CFrame * offset1
helix2.CFrame = purpleOrb.CFrame * offset2
local hTrail1 = helix1:Clone()
hTrail1.Parent = vfxFolder
TweenService:Create(hTrail1, TweenInfo.new(0.3), {Size = Vector3.new(0,0,0), Transparency = 1}):Play()
Debris:AddItem(hTrail1, 0.3)
local hTrail2 = helix2:Clone()
hTrail2.Parent = vfxFolder
TweenService:Create(hTrail2, TweenInfo.new(0.3), {Size = Vector3.new(0,0,0), Transparency = 1}):Play()
Debris:AddItem(hTrail2, 0.3)
local shake = math.random(-20, 20) * 0.08
camera.CFrame = camera.CFrame * CFrame.new(shake, shake, shake)
end
end)
task.spawn(function()
while isMoving do
task.wait(0.01)
local bolt = Instance.new("Part")
bolt.Size = Vector3.new(math.random(2, 4), math.random(40, 90), math.random(2, 4))
bolt.Material = Enum.Material.Neon
bolt.Color = math.random(1, 2) == 1 and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(140, 0, 255)
bolt.Anchored = true
bolt.CanCollide = false
local offset = CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)) * CFrame.new(0, 0, math.random(20, 50))
bolt.CFrame = purpleOrb.CFrame * offset
bolt.Parent = vfxFolder
TweenService:Create(bolt, TweenInfo.new(0.1, Enum.EasingStyle.Linear), {Size = Vector3.new(0, 0, 0), Transparency = 1}):Play()
Debris:AddItem(bolt, 0.1)
end
end)
task.spawn(function()
while isMoving do
task.wait(0.06)
local pulse = Instance.new("Part")
pulse.Shape = Enum.PartType.Cylinder
pulse.Size = Vector3.new(2, 50, 50)
pulse.CFrame = purpleOrb.CFrame * CFrame.Angles(0, 0, math.rad(90))
pulse.Anchored = true
pulse.CanCollide = false
pulse.Material = Enum.Material.Neon
pulse.Color = Color3.fromRGB(200, 100, 255)
pulse.Parent = vfxFolder
TweenService:Create(pulse, TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {Size = Vector3.new(0.1, 100, 100), Transparency = 1}):Play()
Debris:AddItem(pulse, 0.3)
end
end)
task.spawn(function()
while isMoving do
task.wait(0.02)
local scorch = Instance.new("Part")
scorch.Size = Vector3.new(math.random(15, 35), 2, math.random(15, 35))
scorch.Material = Enum.Material.Neon
scorch.Color = math.random(1,2) == 1 and Color3.fromRGB(0, 0, 0) or Color3.fromRGB(80, 0, 150)
scorch.Anchored = true
scorch.CanCollide = false
scorch.Position = purpleOrb.Position - Vector3.new(0, 25, 0)
scorch.Orientation = Vector3.new(0, math.random(0, 360), 0)
scorch.Parent = vfxFolder
TweenService:Create(scorch, TweenInfo.new(2), {Size = Vector3.new(0, 0, 0), Transparency = 1}):Play()
Debris:AddItem(scorch, 2)
for i = 1, 3 do
local rock = Instance.new("Part")
rock.Size = Vector3.new(math.random(5, 12), math.random(5, 12), math.random(5, 12))
rock.Material = Enum.Material.Slate
rock.Color = Color3.fromRGB(30, 30, 30)
rock.Anchored = true
rock.CanCollide = false
rock.Position = scorch.Position + Vector3.new(math.random(-20, 20), 0, math.random(-20, 20))
rock.Parent = vfxFolder
local throwDir = Vector3.new(math.random(-60, 60), math.random(50, 120), math.random(-60, 60))
TweenService:Create(rock, TweenInfo.new(1.2, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {Position = rock.Position + throwDir, Transparency = 1, Orientation = Vector3.new(math.random(-360,360), math.random(-360,360), math.random(-360,360))}):Play()
Debris:AddItem(rock, 1.2)
end
end
end)
task.delay(2.5, function()
isMoving = false
local blastCFrame = purpleOrb.CFrame
TweenService:Create(cc, TweenInfo.new(0.05), {Brightness = -1, Contrast = 2, TintColor = Color3.fromRGB(0, 0, 0)}):Play()
task.wait(0.05)
TweenService:Create(cc, TweenInfo.new(0.05), {Brightness = 1, Contrast = 2, TintColor = Color3.fromRGB(255, 255, 255)}):Play()
task.wait(0.05)
auraShell:Destroy()
purpleOrb:Destroy()
whiteCore:Destroy()
helix1:Destroy()
helix2:Destroy()
light:Destroy()
task.spawn(function()
for i = 1, 40 do
RunService.RenderStepped:Wait()
local shake = math.random(-40, 40) * 0.1
camera.CFrame = camera.CFrame * CFrame.new(shake, shake, shake)
end
end)
local pillar = Instance.new("Part")
pillar.Shape = Enum.PartType.Cylinder
pillar.Size = Vector3.new(0, 0, 0)
pillar.CFrame = blastCFrame * CFrame.Angles(0, 0, math.rad(90))
pillar.Anchored = true
pillar.CanCollide = false
pillar.Material = Enum.Material.Neon
pillar.Color = Color3.fromRGB(255, 255, 255)
pillar.Parent = vfxFolder
TweenService:Create(pillar, TweenInfo.new(0.4, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {Size = Vector3.new(2000, 300, 300)}):Play()
local nuke = Instance.new("Part")
nuke.Shape = Enum.PartType.Ball
nuke.Size = Vector3.new(10, 10, 10)
nuke.CFrame = blastCFrame
nuke.Anchored = true
nuke.CanCollide = false
nuke.Material = Enum.Material.Neon
nuke.Color = Color3.fromRGB(140, 0, 255)
nuke.Parent = vfxFolder
local innerNuke = nuke:Clone()
innerNuke.Color = Color3.fromRGB(255, 255, 255)
innerNuke.Parent = vfxFolder
TweenService:Create(nuke, TweenInfo.new(0.7, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {Size = Vector3.new(650, 650, 650)}):Play()
TweenService:Create(innerNuke, TweenInfo.new(0.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {Size = Vector3.new(550, 550, 550)}):Play()
for i = 1, 4 do
local wave = Instance.new("Part")
wave.Shape = Enum.PartType.Cylinder
wave.Size = Vector3.new(1, 50, 50)
wave.CFrame = blastCFrame * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(math.random(-40,40)/10, math.random(-40,40)/10, 0)
wave.Anchored = true
wave.CanCollide = false
wave.Material = Enum.Material.Neon
wave.Color = Color3.fromRGB(180, 80, 255)
wave.Parent = vfxFolder
TweenService:Create(wave, TweenInfo.new(1 + (i*0.3), Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {Size = Vector3.new(0.1, 800 + (i*150), 800 + (i*150)), Transparency = 1}):Play()
Debris:AddItem(wave, 2.5)
end
for i = 1, 40 do
local rock = Instance.new("Part")
rock.Size = Vector3.new(math.random(20, 50), math.random(20, 50), math.random(20, 50))
rock.Material = Enum.Material.Slate
rock.Color = Color3.fromRGB(25, 25, 25)
rock.Anchored = true
rock.CanCollide = false
rock.Position = blastCFrame.Position
rock.Parent = vfxFolder
local targetPos = rock.Position + Vector3.new(math.random(-500, 500), math.random(100, 400), math.random(-500, 500))
TweenService:Create(rock, TweenInfo.new(2, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {Position = targetPos, Orientation = Vector3.new(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), Transparency = 1}):Play()
Debris:AddItem(rock, 2)
end
task.wait(0.6)
TweenService:Create(pillar, TweenInfo.new(1), {Size = Vector3.new(2000, 0, 0), Transparency = 1}):Play()
TweenService:Create(nuke, TweenInfo.new(1.5), {Size = Vector3.new(700, 700, 700), Transparency = 1}):Play()
TweenService:Create(innerNuke, TweenInfo.new(1), {Size = Vector3.new(600, 600, 600), Transparency = 1}):Play()
TweenService:Create(cc, TweenInfo.new(2.5, Enum.EasingStyle.Sine), {Brightness = 0, Contrast = 0, TintColor = Color3.fromRGB(255, 255, 255)}):Play()
TweenService:Create(camera, TweenInfo.new(2, Enum.EasingStyle.Sine), {FieldOfView = originalFOV}):Play()
task.wait(2.5)
vfxFolder:Destroy()
cc:Destroy()
end)



i don't think it's fe, none of the players in the server i joined messaged
It doesn't hurt
@Pepecolita887 have you read the description brat
@Feeyyy First of all I haven't seen it secondly Get him out of * idiot Learn to respect I just asked you a *ing question and you answer that way
@Pepecolita887 not all people nice, not all people teach you to read desc