
❓ LUCKY BLOCKS Battlegrounds Script – lucky block giver ye
--// LUCKY BLOCK GIVER YE
--// Single LocalScript | Mobile-friendly UI
--// Place in StarterPlayer > StarterPlayerScripts
--// NOTE: Server must support target UserIds.
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
if not player then return end
local playerGui = player:WaitForChild("PlayerGui")
local old = playerGui:FindFirstChild("LuckyBlockGiverYE")
if old then old:Destroy() end
local BLUE = Color3.fromRGB(65, 145, 255)
local BG = Color3.fromRGB(20, 23, 34)
local PANEL = Color3.fromRGB(39, 44, 59)
local WHITE = Color3.fromRGB(245, 247, 255)
local MUTED = Color3.fromRGB(170, 180, 200)
local function create(className, props, parent)
local obj = Instance.new(className)
for k, v in pairs(props) do
obj[k] = v
end
obj.Parent = parent
return obj
end
local gui = create("ScreenGui", {
Name = "LuckyBlockGiverYE",
ResetOnSpawn = false,
IgnoreGuiInset = true,
DisplayOrder = 999
}, playerGui)
local main = create("Frame", {
Name = "Main",
Size = UDim2.fromOffset(310, 355),
Position = UDim2.new(0.5, -155, 0.5, -177),
BackgroundColor3 = BG,
BorderSizePixel = 0,
Active = true
}, gui)
create("UICorner", {CornerRadius = UDim.new(0, 12)}, main)
create("UIStroke", {Color = BLUE, Thickness = 2}, main)
local header = create("TextButton", {
Name = "Header",
Size = UDim2.new(1, 0, 0, 45),
BackgroundColor3 = Color3.fromRGB(34, 48, 72),
BorderSizePixel = 0,
Text = "LUCKY BLOCK GIVER YE",
TextColor3 = Color3.fromRGB(120, 180, 255),
TextSize = 14,
Font = Enum.Font.GothamBold,
AutoButtonColor = false
}, main)
create("UICorner", {CornerRadius = UDim.new(0, 12)}, header)
local minimize = create("TextButton", {
Size = UDim2.fromOffset(32, 30),
Position = UDim2.new(1, -38, 0, 7),
BackgroundColor3 = PANEL,
BorderSizePixel = 0,
Text = "—",
TextColor3 = WHITE,
TextSize = 17,
Font = Enum.Font.GothamBold
}, header)
create("UICorner", {CornerRadius = UDim.new(0, 7)}, minimize)
local function makeLabel(text, y)
return create("TextLabel", {
Size = UDim2.new(1, -24, 0, 20),
Position = UDim2.fromOffset(12, y),
BackgroundTransparency = 1,
Text = text,
TextColor3 = MUTED,
TextSize = 11,
Font = Enum.Font.GothamBold,
TextXAlignment = Enum.TextXAlignment.Left
}, main)
end
makeLabel("TARGET PLAYER USERNAME", 52)
local nameBox = create("TextBox", {
Name = "UsernameInput",
Size = UDim2.new(1, -24, 0, 36),
Position = UDim2.fromOffset(12, 75),
BackgroundColor3 = PANEL,
BorderSizePixel = 0,
PlaceholderText = "Enter exact username...",
PlaceholderColor3 = MUTED,
Text = "",
TextColor3 = WHITE,
TextSize = 13,
Font = Enum.Font.Gotham,
ClearTextOnFocus = false
}, main)
create("UICorner", {CornerRadius = UDim.new(0, 8)}, nameBox)
makeLabel("PLAYERS IN THIS SERVER", 116)
local playerList = create("ScrollingFrame", {
Name = "PlayerList",
Size = UDim2.new(1, -24, 0, 82),
Position = UDim2.fromOffset(12, 139),
BackgroundColor3 = PANEL,
BorderSizePixel = 0,
ScrollBarThickness = 4,
ScrollBarImageColor3 = BLUE,
CanvasSize = UDim2.new(0, 0, 0, 0)
}, main)
create("UICorner", {CornerRadius = UDim.new(0, 8)}, playerList)
local listLayout = create("UIListLayout", {
Padding = UDim.new(0, 4),
SortOrder = Enum.SortOrder.LayoutOrder
}, playerList)
create("UIPadding", {
PaddingTop = UDim.new(0, 4),
PaddingLeft = UDim.new(0, 4),
PaddingRight = UDim.new(0, 4)
}, playerList)
local function refreshPlayers()
for _, child in ipairs(playerList:GetChildren()) do
if child:IsA("TextButton") then
child:Destroy()
end
end
for _, target in ipairs(Players:GetPlayers()) do
if target ~= player then
local button = create("TextButton", {
Name = "Select_" .. target.Name,
Size = UDim2.new(1, -8, 0, 27),
BackgroundColor3 = Color3.fromRGB(48, 57, 76),
BorderSizePixel = 0,
Text = target.DisplayName .. " (@" .. target.Name .. ")",
TextColor3 = WHITE,
TextSize = 11,
Font = Enum.Font.Gotham,
TextTruncate = Enum.TextTruncate.AtEnd
}, playerList)
create("UICorner", {
CornerRadius = UDim.new(0, 5)
}, button)
button.Activated:Connect(function()
nameBox.Text = target.Name
end)
end
end
task.defer(function()
playerList.CanvasSize = UDim2.new(
0, 0, 0, listLayout.AbsoluteContentSize.Y + 8
)
end)
end
refreshPlayers()
Players.PlayerAdded:Connect(refreshPlayers)
Players.PlayerRemoving:Connect(refreshPlayers)
local status = create("TextLabel", {
Name = "Status",
Size = UDim2.new(1, -24, 0, 38),
Position = UDim2.fromOffset(12, 228),
BackgroundTransparency = 1,
Text = "Select a player to receive the block.",
TextColor3 = MUTED,
TextSize = 11,
Font = Enum.Font.Gotham,
TextWrapped = true
}, main)
local giveButton = create("TextButton", {
Name = "SpawnBlock",
Size = UDim2.new(1, -24, 0, 38),
Position = UDim2.fromOffset(12, 270),
BackgroundColor3 = BLUE,
BorderSizePixel = 0,
Text = "GIVE LUCKY BLOCK",
TextColor3 = Color3.new(1, 1, 1),
TextSize = 14,
Font = Enum.Font.GothamBold
}, main)
create("UICorner", {CornerRadius = UDim.new(0, 8)}, giveButton)
local refreshButton = create("TextButton", {
Name = "RefreshPlayers",
Size = UDim2.new(1, -24, 0, 30),
Position = UDim2.fromOffset(12, 313),
BackgroundColor3 = PANEL,
BorderSizePixel = 0,
Text = "REFRESH PLAYER LIST",
TextColor3 = WHITE,
TextSize = 11,
Font = Enum.Font.GothamBold
}, main)
create("UICorner", {CornerRadius = UDim.new(0, 8)}, refreshButton)
refreshButton.Activated:Connect(refreshPlayers)
giveButton.Activated:Connect(function()
local targetName = nameBox.Text:match("^%s*(.-)%s*$")
if targetName == "" then
status.Text = "Enter or select a player first."
status.TextColor3 = Color3.fromRGB(255, 180, 90)
return
end
local target
for _, candidate in ipairs(Players:GetPlayers()) do
if candidate.Name:lower() == targetName:lower() then
target = candidate
break
end
end
if not target then
status.Text = "Player not found in this server."
status.TextColor3 = Color3.fromRGB(255, 120, 120)
return
end
if target == player then
status.Text = "Choose another player."
status.TextColor3 = Color3.fromRGB(255, 180, 90)
return
end
local remote = ReplicatedStorage:FindFirstChild("SpawnGalaxyBlock")
if not remote or not remote:IsA("RemoteEvent") then
status.Text = "SpawnGalaxyBlock RemoteEvent not found."
status.TextColor3 = Color3.fromRGB(255, 120, 120)
return
end
local success, err = pcall(function()
remote:FireServer(target.UserId)
end)
if success then
status.Text = "Request sent for @" .. target.Name ..
". Server must support target UserIds."
status.TextColor3 = Color3.fromRGB(130, 235, 160)
else
status.Text = "Request failed: " .. tostring(err)
status.TextColor3 = Color3.fromRGB(255, 120, 120)
warn(err)
end
end)
local minimized = false
minimize.Activated:Connect(function()
minimized = not minimized
for _, child in ipairs(main:GetChildren()) do
if child ~= header and child:IsA("GuiObject") then
child.Visible = not minimized
end
end
main.Size = minimized
and UDim2.fromOffset(230, 45)
or UDim2.fromOffset(310, 355)
minimize.Text = minimized and "+" or "—"
end)
local dragging = false
local dragStart
local startPosition
local activeInput
header.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPosition = main.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
header.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
activeInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == activeInput then
local delta = input.Position - dragStart
main.Position = UDim2.new(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
end
end)
print("[Lucky Block Giver YE] Loaded successfully!")How to Execute ❓ LUCKY BLOCKS Battlegrounds Script – lucky block giver ye
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join ❓ LUCKY BLOCKS Battlegrounds.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute ❓ LUCKY BLOCKS Battlegrounds Script – lucky block giver ye in Roblox?
To run ❓ LUCKY BLOCKS Battlegrounds Script – lucky block giver ye, copy the Lua loadstring from the code viewer above, launch Roblox and join ❓ LUCKY BLOCKS Battlegrounds, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is ❓ LUCKY BLOCKS Battlegrounds Script – lucky block giver ye keyless or does it require an access key?
❓ LUCKY BLOCKS Battlegrounds Script – lucky block giver ye requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is ❓ LUCKY BLOCKS Battlegrounds Script – lucky block giver ye currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.




