OP SCRIPT FOR THIS GAME
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OP SCRIPT FOR THIS GAME

❓ LUCKY BLOCKS Battlegroundselysiumisevilelysiumisevil 5.1K views 15 executesUpdated Jan 2, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•84 lines (2452 chars)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()

local Window = Library.CreateLib("overDrive but bad", "Synapse")

local Tab = Window:NewTab("luckyblocks")

local Section = Tab:NewSection("i love you if you use my exploit")

Section:NewToggle("LuckBlock", "ToggleInfo", function(state)
    _G.loopActive = false -- Para o loop
    if state then

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local event = ReplicatedStorage:WaitForChild("SpawnRainbowBlock")


_G.loopActive = true -- Ativa o loop


spawn(function() -- Usa spawn para rodar o loop em uma thread separada
    while _G.loopActive do
        event:FireServer() -- Envia o evento
        wait(0.1) -- Espera 0.1 segundos
    end
end)
end
end)
Section:NewToggle("GalaxyBlock", "ToggleInfo", function(state)
    _G.loopActive = false -- Para o loop
    if state then
    
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local event = ReplicatedStorage:WaitForChild("SpawnGalaxyBlock")


_G.loopActive = true


spawn(function() -- Usa spawn para rodar o loop em uma thread separada
    while _G.loopActive do
        event:FireServer() -- Envia o evento
        wait(0.1) 
    end
end)
end
end)
Section:NewToggle("SuperLuckBlock", "ToggleInfo", function(state)
    _G.loopActive = false -- Para o loop
    if state then
    -- Configurações iniciais
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local event = ReplicatedStorage:WaitForChild("SpawnSuperBlock")

-- Variável global para controle do loop
_G.loopActive = true -- Ativa o loop

-- Função para iniciar o loop
spawn(function() -- Usa spawn para rodar o loop em uma thread separada
    while _G.loopActive do
        event:FireServer() -- Envia o evento
        wait(0.1) -- Espera 0.1 segundos
    end
end)
end
end)
Section:NewToggle("DiamondBlock", "ToggleInfo", function(state)
    _G.loopActive = false -- Para o loop
    if state then
    -- Configurações iniciais
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local event = ReplicatedStorage:WaitForChild("SpawnDiamondBlock")

-- Variável global para controle do loop
_G.loopActive = true -- Ativa o loop

-- Função para iniciar o loop
spawn(function() -- Usa spawn para rodar o loop em uma thread separada
    while _G.loopActive do
        event:FireServer() -- Envia o evento
        wait(0.1) -- Espera 0.1 segundos
    end
end)
end
end)

Features & Information

This script is only for lucky block, it doesn't have kill all but you can probably put this kill all

Community Comments (2)

Alex7799Alex7799Jan 2, 2025(edited)

works op

N17S3N17S3Jan 9, 2025(edited)

Not going to lie look like chatgpt

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