Dinas Hub Infinity Clicker 2
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Dinas Hub Infinity Clicker 2

[🌠LEVELS] Infinity Clicker 2!dinasdinas 1.9K views 3 executesUpdated Aug 26, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•159 lines (4345 chars)
local summitLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/Vovabro46/DinasMenu/refs/heads/main/DinasMenus.lua"))()

local window = summitLib:CreateWindow({Name = "Dinas Hub",AccentColor3 = Color3.new(1, 0.235294, 0.337255)})
local Tab1 = window:CreateTab({Name = "Labels", Icon = 'rbxassetid://7733964719'})
local Tab2 = window:CreateTab({Name = "Interactables", Icon = 'rbxassetid://7743878358'})
local Tab3 = window:CreateTab({Name = "Auto Egg", Icon = 'rbxassetid://8997385940'})
local Tab4 = window:CreateTab({Name = "Miscecellaneous", Icon = 'rbxassetid://7733673466'})

Tab1:CreateLabel("Information")
Tab1:CreateParagraph("This menu is the final one for my design for them. I will use only this one. This is the best script for this game so far.Also this script will be updated because I haven't finished it yet")

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Hatch = ReplicatedStorage.Functions.Hatch

local eggNames = {"Basic", "Beach", "Yeti", "Candy", "Ninja", "Atlantis", "Spooky", "Toxic", "Jungle", "Lava", "Matrix", "Classic", "Party"}
local selectedEgg = eggNames[1]
local autoOpen = false

Tab3:CreateDropdown({
    Text = "Choose Egg For Open",
    Options = eggNames,
    Callback = function(option)
        selectedEgg = option
    end
})

Tab3:CreateToggle({
    Text = "Auto Open Egg(X3)",
    Callback = function(state)
        autoOpen = state
        if autoOpen then
            spawn(function()
                while autoOpen do
                    Hatch:InvokeServer(selectedEgg, "Triple")
                    wait(0.5)
                end
            end)
        end
    end
})

Tab3:CreateToggle({
    Text = "Auto Open Egg (X1)",
    Callback = function(state)
        autoOpen = state
        if autoOpen then
            spawn(function()
                while autoOpen do
                    Hatch:InvokeServer(selectedEgg, "Single")
                    wait(0.5)
                end
            end)
        end
    end
})

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Rebirth = ReplicatedStorage.Events.Rebirth
local LevelXPRequest = ReplicatedStorage.LevelXPRequest

local AutoRebirthEnabled = false
local AutoLevelXPEnabled = false
local SelectedRebirthValue = 1

local function AutoRebirthLoop()
    while AutoRebirthEnabled do
        Rebirth:FireServer(SelectedRebirthValue)
        wait(1)
    end
end

local function AutoLevelXPLoop()
    while AutoLevelXPEnabled do
        LevelXPRequest:FireServer(2)
        wait(0.1)
    end
end

Tab2:CreateDropdown({
    Text = "Rebirth Value",
    Options = {"1", "5", "10"},
    Callback = function(Option)
        SelectedRebirthValue = tonumber(Option)
        print("Selected Rebirth value:", SelectedRebirthValue)
    end
})

Tab2:CreateToggle({
    Text = "Auto Rebirth",
    Default = false,
    Callback = function(Value)
        AutoRebirthEnabled = Value
        if Value then
            spawn(AutoRebirthLoop)
        end
    end
})

Tab2:CreateToggle({
    Text = "Auto Click & Level XP",
    Default = false,
    Callback = function(Value)
        AutoLevelXPEnabled = Value
        if Value then
            spawn(AutoLevelXPLoop)
        end
    end
})

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")

local PurchaseUpgrade = ReplicatedStorage.Events.PurchaseUpgrade
local LocalPlayer = Players.LocalPlayer

local availableUpgrades = {
    "ClickMultiplier",
    "CraftAllButton",
    "GemMultiplier",
    "HatchingSpeed",
    "LongerOfflineGains",
    "LuckMultiplier",
    "MoreOfflineGains",
    "MoreStorage",
    "MoreWalkSpeed",
    "PetEquip",
    "RebirthButtons",
    "TeleportButton"
}

local SelectedUpgrade = availableUpgrades[1]
local AutoPurchaseEnabled = false

local function AutoPurchaseLoop()
    while AutoPurchaseEnabled do
        PurchaseUpgrade:FireServer("Spawn", SelectedUpgrade)
        wait(1)
    end
end

Tab4:CreateToggle({
    Text = "Auto Purchase Upgrade",
    Default = false,
    Callback = function(value)
        AutoPurchaseEnabled = value
        if value then
            spawn(AutoPurchaseLoop)
        end
    end
})

Tab4:CreateDropdown({
    Text = "Select Upgrade",
    Options = availableUpgrades,
    Callback = function(option)
        SelectedUpgrade = option
    end
})

Features & Information

Auto Click & Exp AutoRebith And more

Community Comments (3)

kyerememoseskyerememosesAug 26, 2025

Good script. Only thing I wanted buff is more eggs auto buy and more rebirth options

Replying to @kyerememoses
dinasdinasAug 26, 2025

@kyerememoses there are no more eggs, and auto buy, i will add only more rebirth options

Replying to @dinas
kyerememoseskyerememosesAug 27, 2025

@dinas alright. Thx!