
Key Required

local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local camera = workspace.CurrentCamera
-- SETTINGS
local BHOP_BOOST = 1.05
local MAX_SPEED = 45
local FOV_RADIUS = 200
_G.SilentAimTarget = nil -- Global variable for the gun to read
-- 1. ALWAYS ON WALLHACK
local function applyESP(targetPlayer)
local function createHighlight(char)
if char:FindFirstChild("ESP") then return end
local highlight = Instance.new("Highlight")
highlight.Name = "ESP"
highlight.Parent = char
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillColor = (targetPlayer.Team == player.Team) and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
end
if targetPlayer.Character then createHighlight(targetPlayer.Character) end
targetPlayer.CharacterAdded:Connect(createHighlight)
end
for _, p in pairs(Players:GetPlayers()) do if p ~= player then applyESP(p) end end
Players.PlayerAdded:Connect(applyESP)
-- 2. ALWAYS ON TARGETING & BHOP
RunService.RenderStepped:Connect(function()
local char = player.Character
local hum = char and char:FindFirstChild("Humanoid")
local root = char and char:FindFirstChild("HumanoidRootPart")
-- Always On Bhop
if hum and root and UserInputService:IsKeyDown(Enum.KeyCode.Space) then
if hum.FloorMaterial ~= Enum.Material.Air then
hum:ChangeState(Enum.HumanoidStateType.Jumping)
local vel = root.AssemblyLinearVelocity
if Vector3.new(vel.X, 0, vel.Z).Magnitude < MAX_SPEED then
root.AssemblyLinearVelocity = Vector3.new(vel.X * BHOP_BOOST, vel.Y, vel.Z * BHOP_BOOST)
end
end
end
-- Always On Silent Aim Targeting
local closestPlayer = nil
local shortestDistance = FOV_RADIUS
for _, v in pairs(Players:GetPlayers()) do
if v ~= player and v.Team ~= player.Team and v.Character and v.Character:FindFirstChild("Head") then
local screenPoint, onScreen = camera:WorldToViewportPoint(v.Character.Head.Position)
if onScreen then
local distance = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(screenPoint.X, screenPoint.Y)).Magnitude
if distance < shortestDistance then
closestPlayer = v
shortestDistance = distance
end
end
end
end
if closestPlayer then
_G.SilentAimTarget = closestPlayer.Character.Head.Position
else
_G.SilentAimTarget = nil
end
end)
![mazila.wtf [UPDATE]](https://cdn.kocakz.me/images/d7e67bb115c04c998b1d76260dbd37c5e7422562302b9270e205b4d920ecbe1a.webp)


Uwu