
Key Required VerifiedUniversal

-- Variables to store positions
local originalPosition = nil
local teleportPosition = Vector3.new(-1783.60, 1965.48, -2503.98)
local baseplateSize = Vector3.new(100, 1, 100)
local baseplatePosition = teleportPosition - Vector3.new(0, 5, 0)
local teleported = false -- Track whether the player is teleported
-- Create the ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.CoreGui -- Parent it to CoreGui so it shows up on the screen
-- Create the Button
local teleportButton = Instance.new("TextButton")
teleportButton.Size = UDim2.new(0, 35, 0, 35) -- Set size to 35x35
teleportButton.Position = UDim2.new(0, 0, 0, 0) -- Top left corner
teleportButton.BackgroundColor3 = Color3.new(1, 0, 0) -- Red color
teleportButton.Text = "TP" -- Button text
teleportButton.TextColor3 = Color3.new(1, 1, 1) -- White text
teleportButton.Parent = screenGui -- Parent it to the ScreenGui
-- Create the baseplate
local baseplate = Instance.new("Part")
baseplate.Size = baseplateSize
baseplate.Position = baseplatePosition
baseplate.Anchored = true
baseplate.BrickColor = BrickColor.new("Earth green")
baseplate.Parent = workspace -- Add it to the game world
-- Teleport function
local function teleportPlayer()
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local humanoidRootPart = player.Character.HumanoidRootPart
if not teleported then
-- Save the original position
originalPosition = humanoidRootPart.Position
-- Teleport to the target position
humanoidRootPart.CFrame = CFrame.new(teleportPosition)
teleported = true
else
-- Teleport back to the original position
if originalPosition then
humanoidRootPart.CFrame = CFrame.new(originalPosition)
end
teleported = false
end
end
end
-- Connect the button click to the teleport function
teleportButton.MouseButton1Click:Connect(teleportPlayer)No comments yet for this script.



