
Key Required

local moving = false
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local runService = game:GetService("RunService")
local userInputService = game:GetService("UserInputService")
local movementSpeed = 125
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://18897115785"
local animator = humanoid:FindFirstChildOfClass("Animator") or humanoid:WaitForChild("Animator")
local animationTrack
local function moveForward()
while moving do
local forwardDirection = humanoidRootPart.CFrame.LookVector
humanoidRootPart.Velocity = forwardDirection * movementSpeed
runService.Stepped:Wait()
end
end
local function onInputBegan(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.LeftControl and not gameProcessed then
moving = true
animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
moveForward()
end
end
local function onInputEnded(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.LeftControl and not gameProcessed then
moving = false
if animationTrack then
animationTrack:Stop()
end
end
end
userInputService.InputBegan:Connect(onInputBegan)
userInputService.InputEnded:Connect(onInputEnded)No comments yet for this script.