
Key Required

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Camera = game.Workspace.CurrentCamera
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
function Cinematic(moduleData)
local CinematicsModule = moduleData
local CurrentCameraCFrame = Camera.CFrame
local FrameTime = 0
local Connection
Character.Humanoid.AutoRotate = false
Camera.CameraType = Enum.CameraType.Scriptable
Connection = RunService.RenderStepped:Connect(function(DT)
FrameTime += DT * 60
local NeededFrame = CinematicsModule[math.ceil(FrameTime)]
if NeededFrame then
TweenService:Create(Camera, TweenInfo.new(0.015, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {
CFrame = Character.HumanoidRootPart.CFrame * NeededFrame.cframe
}):Play()
Camera.FieldOfView = NeededFrame.fov
else
Connection:Disconnect()
Camera.FieldOfView = 70
Character.Humanoid.AutoRotate = true
Camera.CameraType = Enum.CameraType.Custom
Camera.CFrame = CurrentCameraCFrame
end
end)
end
local moduleScript = ReplicatedStorage:WaitForChild("Cutscenes"):WaitForChild("Death Blow")
local cutsceneData = require(moduleScript)
print("Cutscene data:", cutsceneData)
wait(0.2)
Cinematic(cutsceneData)
wait(8.5)
Character.HumanoidRootPart.Anchored = false
FINALLY DUDE YOU DONT KNOW HOW LONG THIS TOOK
i execute it give me a cutsene but character doesn't do anything bruh what is this
Metal bat counter ult cutcene . .
xD this is just a camera pan lolol
@Hubk do you know how to code or no? you can make the character play a animation