
Key Required

--At Line 98, please separate the two different scripts or else might not work.
local Players = game:GetService("Players")
local VirtualInputManager = game:GetService("VirtualInputManager")
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local attacking = false
local lastAttackTime = 0
local attackCooldown = 0.5
local function getNearestPlayer()
local nearestPlayer, shortestDistance = nil, math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local distance = (humanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
nearestPlayer = player
end
end
end
return nearestPlayer
end
local function isBlocking(target)
local humanoid = target.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
for _, anim in ipairs(humanoid:GetPlayingAnimationTracks()) do
if anim.Name:lower():find("block") then
return true
end
end
end
return false
end
-- Auto m1
local function attack()
attacking = true
for i = 1, 4 do
if not attacking then break end
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0)
task.wait(0.05 + math.random() * 0.05)
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 0)
task.wait(0.1 + math.random() * 0.1)
end
attacking = false
end
-- Auto Dash
local function onDamageTaken()
if not attacking then
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Q, false, game)
task.wait(0.1)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Q, false, game)
end
end
local function canAttack(target)
local rayOrigin = humanoidRootPart.Position
local rayDirection = (target.Position - rayOrigin).Unit * 5
local ray = Ray.new(rayOrigin, rayDirection)
local hitPart, _ = workspace:FindPartOnRay(ray, character, false, true)
return hitPart and hitPart.Parent == target.Parent
end
local function mainLoop()
while true do
local nearestPlayer = getNearestPlayer()
if nearestPlayer and nearestPlayer.Character then
local target = nearestPlayer.Character:WaitForChild("HumanoidRootPart")
local distance = (humanoidRootPart.Position - target.Position).Magnitude
local currentTime = tick()
if distance <= 7 and not attacking and not isBlocking(target) and currentTime - lastAttackTime >= attackCooldown and canAttack(target) then
lastAttackTime = currentTime
attack()
end
end
task.wait(0.2 + math.random() * 0.2) -- Randomized delay for smoother operation
end
end
local function setupCharacter(newCharacter)
character = newCharacter
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
humanoid.HealthChanged:Connect(onDamageTaken)
end
LocalPlayer.CharacterAdded:Connect(setupCharacter)
setupCharacter(character)
coroutine.wrap(mainLoop)()
getgenv().Camlock_Settings = {
Prediction = 0.149,
AimPart = "HumanoidRootPart",
Key = "e",
AutoPrediction = false,
Notification = true,
Button = true,
AntiGroundShots = false,
UnderGroundResolver = false,
-- DO NOT TOUCH THIS OR THE CAMLOCK WILL NOT WORK --
Version = "2.5.1",
Credits = "space_0999",
DiscordServer = "discord.gg/SKhamGzTdn"
}
loadstring(game:HttpGet('https://raw.githubusercontent.com/elxocasXD/Trip-Hub/main/Scripts/Cam%20Lock.lua'))()
you know I see this going somewhere keep up the hard work
@Shadowy, thank you for the support :)
Is it possible to reset m1 on mobile? I am Delta.
WE NEED UPDATE M1 RESET FASTTT but does it work for solara o_0?