jun taunt or emote thingy
Key Required

jun taunt or emote thingy

KJ Battlegroundsimdisplayimdisplay 2.7K views 263 executesUpdated Feb 6, 2026
0.0/ 5(1 votes)
010% Positive
Lua Script•51 lines (1180 chars)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()

local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")

local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://97808790386190"

local track = humanoid:LoadAnimation(animation)
track.Priority = Enum.AnimationPriority.Action
track.Looped = false

local playing = false

local function snapBackwards()
	root.CFrame = root.CFrame * CFrame.Angles(0, math.rad(180), 0)
end

local function playMove()
	if playing then return end
	playing = true

	snapBackwards()

	track:Play()
	track:AdjustSpeed(1)
	track.TimePosition = 2.7

	task.delay(3, function()
		if track.IsPlaying then
			track:Stop()
		end
	end)
end

track.Stopped:Connect(function()
	root.CFrame = root.CFrame * CFrame.new(0, 0, 17)
	snapBackwards()
	playing = false
end)

UserInputService.InputBegan:Connect(function(input, gameProcessed)
	if gameProcessed then return end
	if input.KeyCode == Enum.KeyCode.C then
		playMove()
	end
end)

Features & Information

script i made for fun that makes the player performs a short part of combat god jun's nmg don't use shiftlock when the emote plays keybind is C (you can change it if you want)

Community Comments (0)

No comments yet for this script.

More Scripts for KJ Battlegrounds