
Key Required

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://97808790386190"
local track = humanoid:LoadAnimation(animation)
track.Priority = Enum.AnimationPriority.Action
track.Looped = false
local playing = false
local function snapBackwards()
root.CFrame = root.CFrame * CFrame.Angles(0, math.rad(180), 0)
end
local function playMove()
if playing then return end
playing = true
snapBackwards()
track:Play()
track:AdjustSpeed(1)
track.TimePosition = 2.7
task.delay(3, function()
if track.IsPlaying then
track:Stop()
end
end)
end
track.Stopped:Connect(function()
root.CFrame = root.CFrame * CFrame.new(0, 0, 17)
snapBackwards()
playing = false
end)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.C then
playMove()
end
end)No comments yet for this script.


