
Key Required VerifiedUniversal

--// made by samet
local run_service = game:GetService("RunService");
local players = game:GetService("Players");
local user_input_service = game:GetService("UserInputService");
local local_player = players.LocalPlayer;
local camera = workspace.CurrentCamera;
local closest;
local silent_aim_enabled = true; --// master switch
local common_functions = require(local_player.PlayerGui.GameUI.ClientMaster.CommonFunctions);
local get_closest_player = function()
local closest_distance, player = math.huge, nil;
for _, value in players:GetPlayers() do
if not (value == local_player) then
local character = value.Character;
local root_part = character and character:FindFirstChild("HumanoidRootPart");
if not (root_part) then continue end;
local screen_position, visible = camera:WorldToViewportPoint(root_part.Position);
local distance = (Vector2.new(screen_position.X, screen_position.Y) - user_input_service:GetMouseLocation()).Magnitude;
if not visible then continue end;
if distance < closest_distance then
player = value;
closest_distance = distance;
end;
end;
end;
return player;
end;
run_service.RenderStepped:Connect(function()
if (silent_aim_enabled) then
closest = get_closest_player();
end
end)
local old_func = common_functions.RayCast;
common_functions.RayCast = function(origin, direction, i_dont_know_what_this_is, idk_either_but_probably_ignore_list) --// detected, use hookfunc
if (silent_aim_enabled and closest) then
local bone_position = closest.Character.Head.Position;
direction = bone_position; --// not accurate
end;
return old_func(origin, direction, i_dont_know_what_this_is, idk_either_but_probably_ignore_list);
end;



Doesn't even work lol
@ScriptRater Dev already removed review.