
Key Required VerifiedUniversal

--Kaid#0001 made this lol
FULL GOD
--
local plr = game:GetService("Players").LocalPlayer
local hum = plr.Character.Humanoid
local c = plr.Character
local Velocity = 200
local parts = {}
settings()['Physics'].AllowSleep = false
settings()['Physics'].PhysicsEnvironmentalThrottle = Enum['EnviromentalPhysicsThrottle'].Disabled
c.Parent = game:GetService("Lighting")
c.HumanoidRootPart.Parent = nil
c.Parent = workspace
for i,v in pairs(plr.Character.CollisionParts:GetChildren()) do
table.insert(parts,v)
end
for i,v in pairs(parts) do
v.Weld:Destroy()
end
task.wait(.1)
local root = hum.RootPart
for i,v in pairs(parts) do
local handle = v
handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(1e6,1e6,1e6)
BodyVelocity.P = 1e6
BodyVelocity.Velocity = Vector3.new(0,-Velocity,0)
BodyVelocity.Parent = handle
local x,y,z
local index = 0
local Twist,Radius,Pry = 0,0,0
local visualizer
task.wait(.1)
setscriptable(plr, "SimulationRadius", true)
visualizer = game:GetService("RunService").Heartbeat:Connect(function(delta)
if not v or v == nil or v.Parent ~= plr.Character.CollisionParts then
visualizer:Disconnect();plr.Character:BreakJoints()
BodyVelocity:Destroy()
return
end
plr.SimulationRadius = 1000
index = index + 1
Pry = math.rad(index + (i*(360/#parts)))
x,y,z = root.CFrame.p.X,root.CFrame.p.Y-(Velocity/4),root.CFrame.p.Z
handle.CFrame = handle.CFrame:Lerp(CFrame.new(Vector3.new(x,y,z)) * CFrame.Angles(0,Pry,Pry) * CFrame.new(0,0,6), 1-(0.001)^delta)
handle.AssemblyLinearVelocity = Vector3.new(0,Velocity,0)
end)
end
--
Server Break
--
local c = game:GetService("Players").LocalPlayer.Character
c.Parent = game:GetService("Lighting")
c.HumanoidRootPart.Parent = nil
c.Parent = workspace
c.CollisionParts:Destroy()
while wait(1) do
for i,v in pairs(c:GetDescendants()) do
if v.Name == "ToolType" then
v:Destroy()
end
end
end
--
Radio Script
--
local UI = game:GetObjects("rbxassetid://7118181510")[1]
if syn and syn.protect_gui then
syn.protect_gui(UI)
end
UI.Parent = game:GetService("CoreGui")
wait()
UI.Main.Text.Text = "Custom Radio Gui By Kaid#0001\n\nJoin discord.gg/hatsune"
--Drag Script
local a=game:GetService("UserInputService")local b=UI.Main;local c;local d;local e;local f;local function g(h)local i=h.Position-e;b.Position=UDim2.new(f.X.Scale,f.X.Offset+i.X,f.Y.Scale,f.Y.Offset+i.Y)end;b.InputBegan:Connect(function(h)if h.UserInputType==Enum.UserInputType.MouseButton1 then c=true;e=h.Position;f=b.Position;h.Changed:Connect(function()if h.UserInputState==Enum.UserInputState.End then c=false end end)end end)b.InputChanged:Connect(function(h)if h.UserInputType==Enum.UserInputType.MouseMovement then d=h end end)a.InputChanged:Connect(function(h)if h==d and c then g(h)end end)
--Close Button
UI.Main.CloseGui.MouseButton1Down:Connect(function()
UI.Main.Visible = false
UI.OpenButton.Position = UI.Main.Position
UI.OpenButton.Visible = true
end)
--Open Button
UI.OpenButton.OpenGui.MouseButton1Down:Connect(function()
UI.Main.Visible = true
UI.OpenButton.Visible = false
end)
--Play Button
UI.Main.Play.MouseButton1Down:Connect(function()
game:GetService("ReplicatedStorage").GameEvents.Gameplay.PlayRadio:FireServer({tonumber(UI.Main.Input.Text),1})
end)


@Real_King i already stated in the description that the radio script needs the gamepass