
Key Required

--[[
RPG Exploit - Security Testing
Target: RPG Explosive Weapon
]]
local function findAndModifyRPG()
-- Modify config table
for _, value in pairs(getgc(true)) do
if type(value) == "table" then
-- Find RPG config by matching structure
if rawget(value, "Type") == "Explosive"
and rawget(value, "ClipSize") == 1
and rawget(value, "ReserveAmmo") == 20
and rawget(value, "Weight") == 1.1 then
local cooldowns = rawget(value, "Cooldowns")
local recoil = rawget(value, "Recoil")
if cooldowns and recoil then
-- Infinite ammo
rawset(value, "Ammo", 9e9)
rawset(value, "ClipSize", 9e9)
rawset(value, "ReserveAmmo", 9e9)
-- No cooldowns
rawset(cooldowns, "Reload", 0)
rawset(cooldowns, "Fire", 0)
-- No recoil
rawset(recoil, "Intensity", 0)
rawset(recoil, "Duration", 0)
print("[RPG] Config modified successfully")
end
end
-- Find RPG instance by matching weapon meta
local meta = rawget(value, "_weaponMeta")
if meta and meta.Name == "RPG" and meta.Class == "Explosives" then
local tool = rawget(value, "_tool")
if tool then
-- Infinite ammo on tool
tool:SetAttribute("Ammo", 9e9)
tool:SetAttribute("ClipSize", 9e9)
tool:SetAttribute("ReserveAmmo", 9e9)
print("[RPG] Instance modified successfully")
end
end
-- Find and bypass cooldown manager
if rawget(value, "GetAction") and rawget(value, "AddAction") and rawget(value, "Cleanup") then
rawset(value, "GetAction", function()
return nil
end)
print("[RPG] Cooldown bypass active")
end
end
end
end
findAndModifyRPG()
Please add support for Delta executor (mobile)