Fe Chill
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Fe Chill

Just a baseplate.FundainerFundainer 19.6K views 810 executesUpdated Jun 13, 2024
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Lua Script•1087 lines (39314 chars)
game:GetService("StarterGui"):SetCore("SendNotification", { 
	Title = "Melon's (FE) Scripts";
	Text = "Loading, enjoy!";
	Icon = "rbxthumb://type=Asset&id=7969699183&w=150&h=150"})
Duration = 16;
wait(0)
HumanDied = false
local CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
	local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
	AlignPos.ApplyAtCenterOfMass = true;
	AlignPos.MaxForce = 5772000--67752;
	AlignPos.MaxVelocity = math.huge/9e110;
	AlignPos.ReactionForceEnabled = false;
	AlignPos.Responsiveness = 200;
	AlignPos.RigidityEnabled = false;
	local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
	AlignOri.MaxAngularVelocity = math.huge/9e110;
	AlignOri.MaxTorque = 5772000
	AlignOri.PrimaryAxisOnly = false;
	AlignOri.ReactionTorqueEnabled = false;
	AlignOri.Responsiveness = 200;
	AlignOri.RigidityEnabled = false;
	local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
	local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
	AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
	AttachmentA.Position = Position or Vector3.new(0,0,0)
	AlignPos.Attachment1 = AttachmentA;
	AlignPos.Attachment0 = AttachmentB;
	AlignOri.Attachment1 = AttachmentA;
	AlignOri.Attachment0 = AttachmentB;
	CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
	return {AlignPos,AlignOri,AttachmentA,AttachmentB}
end

game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
local hatnameclone = {}
for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
	if v:IsA("Accessory") then
		if hatnameclone[v.Name] then
			if hatnameclone[v.Name] == "s" then
				hatnameclone[v.Name] = {}
			end
			table.insert(hatnameclone[v.Name],v)
		else
			hatnameclone[v.Name] = "s"
		end
	end
end
for _,v in pairs(hatnameclone) do
	if type(v) == "table" then
		local num = 1
		for _,w in pairs(v) do
			w.Name = w.Name..num
			num = num + 1
		end
	end
end
hatnameclone = nil

local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character

local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
fldr.Name = "DMYF"
local CloneChar = DeadChar:Clone()
local ANIMATIONHERE
if CloneChar:FindFirstChild("Animate") then
	ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
	CloneChar:FindFirstChild("Animate"):Destroy()
end
if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
if CloneChar.Torso:FindFirstChild("Neck") then
	local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
	Clonessss.Part0 = nil
	Clonessss.Part1 = DeadChar.Head
	Clonessss.Parent = DeadChar.Torso
end
CloneChar.Parent = fldr
CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
CloneChar.Humanoid.BreakJointsOnDeath = false
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"

for _,v in next, DeadChar:GetChildren() do
	if v:IsA("Accessory") then
		local topacc = false
		if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
		v.Handle.Massless = true
		v.Handle.CanCollide = false
		if v.Handle:FindFirstChildOfClass("Attachment") then
			local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
			if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
				topacc = ath__.Name
			end
		end
        local bv = Instance.new("BodyVelocity",v.Handle)
		bv.Velocity = Vector3.new(0,0,0)
		coroutine.wrap(function()
			if topacc then
				local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
				local normaltop = allthings[1].Attachment1
				local alipos = allthings[1]
				local alirot = allthings[2]
				local p0 = v.Handle
				local p1 = DeadChar.Head
				alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
				alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
				while true do
					game:GetService("RunService").RenderStepped:wait()
					if HumanDied then break end
					coroutine.wrap(function()
						if alipos.Attachment1 == normaltop then
							p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
						else
							v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
						end
					end)()
				end
			else
				SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
			end
		end)()
    end
end

local a = DeadChar.Torso
local b = DeadChar.HumanoidRootPart
local c = DeadChar.Humanoid
a.Parent = game:FindFirstChildOfClass("Workspace")
c.Parent = game:FindFirstChildOfClass("Workspace")
local told = a:Clone()
local told1 = c:Clone()
b["RootJoint"].Part0 = told
b["RootJoint"].Part1 = DeadChar.Head
a.Name = "torso"
a.Neck:Destroy()
c.Name = "Mizt Hub Best"
told.Parent = DeadChar
told1.Parent = DeadChar
DeadChar.PrimaryPart = told
told1.Health = 0
b:Destroy()
a.Parent = DeadChar
c.Parent = DeadChar
told:Destroy()
told1:Destroy()
a.Name = "Torso"

if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end

local Collider
function UnCollide()
    if HumanDied then Collider:Disconnect(); return end
    --[[for _,Parts in next, CloneChar:GetChildren() do
        if Parts:IsA("BasePart") then
            Parts.CanCollide = false 
        end 
    end]]
    for _,Parts in next, DeadChar:GetChildren() do
        if Parts:IsA("BasePart") then
        Parts.CanCollide = false
        end 
    end 
end
Collider = game:GetService("RunService").Stepped:Connect(UnCollide)

local resetBindable = Instance.new("BindableEvent")
resetBindable.Event:connect(function()
    game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
	resetBindable:Destroy()
	HumanDied = true
    pcall(function()
		game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
		DeadChar.Head:Destroy()
		DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
		game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
		if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
	end)
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

coroutine.wrap(function()
    while true do
        game:GetService("RunService").RenderStepped:wait()
        if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then 
            HumanDied = true
            pcall(function()
				game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
				DeadChar.Head:Destroy()
				DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
				game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
				if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
			end)
            if resetBindable then
                game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
                resetBindable:Destroy()
            end
            break
        end		
    end
end)()


SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])

for _,v in pairs(DeadChar:GetChildren()) do
	if v:IsA("BasePart") and v.Name ~= "Head" then
		--[[local bv = Instance.new("BodyVelocity",v)
		bv.Velocity = Vector3.new(0,0,0)
		coroutine.wrap(function()
			while true do
				game:GetService("RunService").RenderStepped:wait()
				if HumanDied then break end
				v.CFrame = CloneChar[v.Name].CFrame
			end
		end)()]]
	elseif v:IsA("BasePart") and v.Name == "Head" then
		local bv = Instance.new("BodyVelocity",v)
		bv.Velocity = Vector3.new(0,0,0)
		coroutine.wrap(function()
			while true do
				game:GetService("RunService").RenderStepped:wait()
				if HumanDied then break end
				v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
			end
		end)()
	end
end

for _,BodyParts in next, CloneChar:GetDescendants() do
if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
game:GetService("RunService").RenderStepped:wait()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid

for _,v in next, DeadChar:GetChildren() do
	if v:IsA("Accessory") then
		if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
	end
end

if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end

wait(0)

m = game.Players.LocalPlayer
char = m.Character

function Random(num)
    local section=num % 1 * 3;
    local secondary=0.5 * math.pi * (section % 1);
    if section < 1 then
        return 1,1 - math.cos(secondary),1 - math.sin(secondary);
    elseif section < 2 then
        return 1 - math.sin(secondary),1,1 - math.cos(secondary);
    else
        return 1 - math.cos(secondary),1 - math.sin(secondary),1;
    end
end

--//Lol try to figure this one out//
function rainb(hue)
    local section = hue % 1 * 3
    local secondary = 0.5 * math.pi * (section % 1)
    if section < 1 then
        return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
    elseif section < 2 then
        return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
    else
        return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
    end
end

Chillmusic = Instance.new("Sound", workspace)
Chillmusic.Parent = game.Chat
Chillmusic.Volume = 8
Chillmusic.SoundId = "rbxassetid://1221694420"
Chillmusic.Looped = true
Chillmusic:Play()

local txt = Instance.new("BillboardGui", char)
txt.Adornee = char.Head
txt.Name = "_status"
txt.Size = UDim2.new(2, 0, 1.2, 0)
txt.StudsOffset = Vector3.new(-9, 8, 0)
local text = Instance.new("TextLabel", txt)
text.Size = UDim2.new(10, 0, 7, 0)
text.FontSize = "Size24"
text.TextScaled = true
text.TextTransparency = 0
text.BackgroundTransparency = 1
text.TextTransparency = 0
text.TextStrokeTransparency = 0
text.Font = "Arcade"
text.TextStrokeColor3 = Color3.new(0, 0, 0)
v = Instance.new("Part")
v.Name = "ColorBrick"
v.Parent = m.Character
v.FormFactor = "Symmetric"
v.Anchored = true
v.CanCollide = false
v.BottomSurface = "Smooth"
v.TopSurface = "Smooth"
v.Size = Vector3.new(10, 5, 3)
v.Transparency = 1
v.CFrame = char.Torso.CFrame
v.BrickColor = BrickColor.new("Really black")
v.Transparency = 1
spawn(function()
TweenService = game:GetService("TweenService")
Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
Int = 0
while wait(2) do
    if Int == #Colours then Int = 0 end
    Int = Int+1
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
end
end)
v.Shape = "Block"
text.Text = "~»Chill Af«~"
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
Humanoid = Character.Humanoid
m = Instance.new("Model", Character)
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
LS = Torso["Left Shoulder"]
LH = Torso["Left Hip"]
RS = Torso["Right Shoulder"]
RH = Torso["Right Hip"]
Face = Head.face
Neck = Torso.Neck
it = Instance.new
attacktype = 1
vt = Vector3.new
cf = CFrame.new
bc = BrickColor.new
br = BrickColor.random
it = Instance.new
euler = CFrame.fromEulerAnglesXYZ
angles = CFrame.Angles
cloaked = false
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RootPart = Character.HumanoidRootPart
RootJoint = RootPart.RootJoint
RootCF = euler(-1.57, 0, 3.14)
attack = false
attackdebounce = false
equipped = false
trispeed = 0.2
attackmode = "none"
local idle = 0
local Anim = "Idle"
Head.face.Texture = "rbxassetid://206844132"

local Trail = Instance.new("Trail",char)
local attachment0 = Instance.new("Attachment",char["Right Arm"])
attachment0.Name = "TrailAttachment0"
attachment0.CFrame = CFrame.new(-0.25,-1,0)
local attachment1 = Instance.new("Attachment",char["Right Arm"])
attachment1.CFrame = CFrame.new(0.25,-1,0)
attachment1.Name = "TrailAttachment1"
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
Trail.Lifetime = 0.5
Trail.Attachment0 = attachment0
Trail.Attachment1 = attachment1

local Trail = Instance.new("Trail",char)
local attachment0 = Instance.new("Attachment",char["Left Arm"])
attachment0.Name = "TrailAttachment0"
attachment0.CFrame = CFrame.new(-0.25,-1,0)
local attachment1 = Instance.new("Attachment",char["Left Arm"])
attachment1.CFrame = CFrame.new(0.25,-1,0)
attachment1.Name = "TrailAttachment1"
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
Trail.Lifetime = 0.5
Trail.Attachment0 = attachment0
Trail.Attachment1 = attachment1

local Trail = Instance.new("Trail",char)
local attachment0 = Instance.new("Attachment",char["Right Leg"])
attachment0.Name = "TrailAttachment0"
attachment0.CFrame = CFrame.new(-0.25,-1,0)
local attachment1 = Instance.new("Attachment",char["Right Leg"])
attachment1.CFrame = CFrame.new(0.25,-1,0)
attachment1.Name = "TrailAttachment1"
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
Trail.Lifetime = 0.5
Trail.Attachment0 = attachment0
Trail.Attachment1 = attachment1

local Trail = Instance.new("Trail",char)
local attachment0 = Instance.new("Attachment",char["Left Leg"])
attachment0.Name = "TrailAttachment0"
attachment0.CFrame = CFrame.new(-0.25,-1,0)
local attachment1 = Instance.new("Attachment",char["Left Leg"])
attachment1.CFrame = CFrame.new(0.25,-1,0)
attachment1.Name = "TrailAttachment1"
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
Trail.Lifetime = 0.5
Trail.Attachment0 = attachment0
Trail.Attachment1 = attachment1


Humanoid.Animator.Parent = nil
Character.Animate.Parent = nil
function FindNearestTorso(Position, Distance, SinglePlayer)
	if SinglePlayer then
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
	end
	local List = {}
	for i, v in pairs(workspace:GetChildren()) do
		if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
			table.insert(List, v)
		end
	end
	return List
end
function lerp(a, b, t)
	return a + (b - a) * t
end
function slerp(a, b, t)
	dot = a:Dot(b)
	if dot > 0.99999 or dot < -0.99999 then
		return t <= 0.5 and a or b
	else
		r = math.acos(dot)
		return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
	end
end
function matrixInterpolate(a, b, t)
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
	local t = v1:Dot(v2)
	if not (t < 0) and t ~= 0 and not (t > 0) then
		return CFrame.new()
	end
	return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
end
function genWeld(a, b)
	local w = Instance.new("Weld", a)
	w.Part0 = a
	w.Part1 = b
	return w
end
function weld(a, b)
	local weld = Instance.new("Weld")
	weld.Name = "W"
	weld.Part0 = a
	weld.Part1 = b
	weld.C0 = a.CFrame:inverse() * b.CFrame
	weld.Parent = a
	return weld
end
function Lerp(c1, c2, al)
	local com1 = {
		c1.X,
		c1.Y,
		c1.Z,
		c1:toEulerAnglesXYZ()
	}
	local com2 = {
		c2.X,
		c2.Y,
		c2.Z,
		c2:toEulerAnglesXYZ()
	}
	for i, v in pairs(com1) do
		com1[i] = v + (com2[i] - v) * al
	end
	return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
end
function clerp(a, b, t)
	local qa = {
		QuaternionFromCFrame(a)
	}
	local qb = {
		QuaternionFromCFrame(b)
	}
	local ax, ay, az = a.x, a.y, a.z
	local bx, by, bz = b.x, b.y, b.z
	local _t = 1 - t
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
	local trace = m00 + m11 + m22
	if trace > 0 then
		local s = math.sqrt(1 + trace)
		local recip = 0.5 / s
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
	else
		local i = 0
		if m00 < m11 then
			i = 1
		end
		if m22 > (i == 0 and m00 or m11) then
			i = 2
		end
		if i == 0 then
			local s = math.sqrt(m00 - m11 - m22 + 1)
			local recip = 0.5 / s
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
		elseif i == 1 then
			local s = math.sqrt(m11 - m22 - m00 + 1)
			local recip = 0.5 / s
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
		elseif i == 2 then
			local s = math.sqrt(m22 - m00 - m11 + 1)
			local recip = 0.5 / s
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
		end
	end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
	local xs, ys, zs = x + x, y + y, z + z
	local wx, wy, wz = w * xs, w * ys, w * zs
	local xx = x * xs
	local xy = x * ys
	local xz = x * zs
	local yy = y * ys
	local yz = y * zs
	local zz = z * zs
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
	local startInterp, finishInterp
	if cosTheta >= 1.0E-4 then
		if 1 - cosTheta > 1.0E-4 then
			local theta = math.acos(cosTheta)
			local invSinTheta = 1 / math.sin(theta)
			startInterp = math.sin((1 - t) * theta) * invSinTheta
			finishInterp = math.sin(t * theta) * invSinTheta
		else
			startInterp = 1 - t
			finishInterp = t
		end
	elseif 1 + cosTheta > 1.0E-4 then
		local theta = math.acos(-cosTheta)
		local invSinTheta = 1 / math.sin(theta)
		startInterp = math.sin((t - 1) * theta) * invSinTheta
		finishInterp = math.sin(t * theta) * invSinTheta
	else
		startInterp = t - 1
		finishInterp = t
	end
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function rayCast(Pos, Dir, Max, Ignore)
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
	local fp = it("Part")
	fp.formFactor = formfactor
	fp.Parent = parent
	fp.Reflectance = reflectance
	fp.Transparency = transparency
	fp.CanCollide = false
	fp.Locked = true
	fp.BrickColor = brickcolor
	fp.Name = name
	fp.Size = size
	fp.Position = Torso.Position
	fp.BottomSurface = "Smooth"
	fp.TopSurface = "Smooth"
	fp:BreakJoints()
	return fp
end
function mesh(Mesh, part, meshtype, meshid, offset, scale)
	local mesh = it(Mesh)
	mesh.Parent = part
	if Mesh == "SpecialMesh" then
		mesh.MeshType = meshtype
		mesh.MeshId = meshid
	end
	mesh.Offset = offset
	mesh.Scale = scale
	return mesh
end
function weld(parent, part0, part1, c0)
	local weld = it("Weld")
	weld.Parent = parent
	weld.Part0 = part0
	weld.Part1 = part1
	weld.C0 = c0
	return weld
end
function rayCast(Pos, Dir, Max, Ignore)
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
RSH, LSH = nil, nil
RW, LW = Instance.new("Weld"), Instance.new("Weld")
RW.Name = "Right Shoulder"
LW.Name = "Left Shoulder"
LH = Torso["Left Hip"]
RH = Torso["Right Hip"]
TorsoColor = Torso.BrickColor
function NoOutline(Part)
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
end
player = Player
ch = Character
RSH = ch.Torso["Right Shoulder"]
LSH = ch.Torso["Left Shoulder"]
RSH.Parent = nil
LSH.Parent = nil
RW.Name = "Right Shoulder"
RW.Part0 = ch.Torso
RW.C0 = cf(1.5, 0.5, 0)
RW.C1 = cf(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
LW.Name = "Left Shoulder"
LW.Part0 = ch.Torso
LW.C0 = cf(-1.5, 0.5, 0)
LW.C1 = cf(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
	local wld = Instance.new("Weld", wp1)
	wld.Part0 = wp0
	wld.Part1 = wp1
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
newWeld(RootPart, Torso, 0, -1, 0)
Torso.Weld.C1 = CFrame.new(0, -1, 0)
newWeld(Torso, LeftLeg, -0.5, -1, 0)
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(Torso, RightLeg, 0.5, -1, 0)
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
mouse = Player:GetMouse()
m = Instance.new("Model", Character)
local weldBetween = function(a, b)
	local weldd = Instance.new("ManualWeld")
	weldd.Part0 = a
	weldd.Part1 = b
	weldd.C0 = CFrame.new()
	weldd.C1 = b.CFrame:inverse() * a.CFrame
	weldd.Parent = a
	return weldd
end
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 0.016666666666666666
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
	tf = tf + s
	if tf >= frame then
		if allowframeloss then
			script.Heartbeat:Fire()
			lastframe = tick()
		else
			for i = 1, math.floor(tf / frame) do
				script.Heartbeat:Fire()
			end
			lastframe = tick()
		end
		if tossremainder then
			tf = 0
		else
			tf = tf - frame * math.floor(tf / frame)
		end
	end
end)
function swait(num)
	if num == 0 or num == nil then
		ArtificialHB.Event:wait()
	else
		for i = 0, num do
			ArtificialHB.Event:wait()
		end
	end
end
mouse.KeyDown:connect(function(key)
	if key == "c" then
		repeat
			swait()
			Chillmusic.Volume = Chillmusic.Volume - 0.05
		until Chillmusic.Volume == 0
		Chillmusic:Stop()
		swait()
		Chillmusic2:Play()
		Chillmusic.Volume = 1
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "f" then
		text.Text = "Guys why not just chill?"
		wait(1)
		text.Text = "It's just the way life should be."
		wait(1)
		text.Text = "Chill is life."
		wait(1)
		text.Text = "Chill is love."
		wait(1)
		text.Text = "Chill is for the best."
		wait(1)
		text.Text = "Maybe if you were chill you wouldn't be a skid..."
		wait(3)
		text.Text = "But some people cant handle the chill can they."
		wait(3)
		text.Text = "Chill Af"
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "v" then
		repeat
			swait()
			Chillmusic2.Volume = Chillmusic2.Volume - 0.05
		until Chillmusic2.Volume == 0
		Chillmusic2:Stop()
		swait()
		Chillmusic:Play()
		Chillmusic2.Volume = 1
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "b" then
		text.Text = "Be back scrubs."
		wait(1)
		text.Text = "Afk nibba..."
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "n" then
		text.Text = "K back you nubs's!"
		wait(1)
		text.Text = "Chill Af"
	end
end)
m = Instance.new("ForceField", Character)
m.Visible = false
Character.Humanoid.WalkSpeed = 4
mouse.KeyDown:connect(function(key)
	if string.byte(key) == 48 then
		Swing = 2
		Character.Humanoid.WalkSpeed = 40
	end
end)
mouse.KeyUp:connect(function(key)
	if string.byte(key) == 48 then
		Swing = 1
		Character.Humanoid.WalkSpeed = 4
	end
end)
local sine = 0
local change = 1
local val = 0
spawn(function()
while true do
	swait()
	sine = sine + change
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
	local velderp = RootPart.Velocity.y
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
	if equipped == true or equipped == false then
		if attack == false then
			idle = idle + 1
			Character.Humanoid.MaxHealth = math.huge
			Character.Humanoid.Health = math.huge
		else
			idle = 0
		end
		if not (idle >= 500) or attack == false then
		end
		if torvel < 1 and hitfloor ~= nil then
			Anim = "Chill"
			if attack == false then
				Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
			end
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
			Anim = "Walk"
			if attack == false then
				Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
				RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
				LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
			end
		elseif torvel >= 22 and hitfloor ~= nil then
			Anim = "Run"
			if attack == false then
				Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
			end
		end
	end
end
end)



-- Objects

local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
local Header = Instance.new("Frame")
local BackGround = Instance.new("Frame")
local Chill_Gui_Label = Instance.new("TextLabel")
local Play_ID_Button = Instance.new("TextButton")
local ID_Box = Instance.new("TextBox")
local Set_Vol_Button = Instance.new("TextButton")
local Vol_Box = Instance.new("TextBox")
local Set_Tpos_Button = Instance.new("TextButton")
local Tpos_Box = Instance.new("TextBox")
local Set_Text_Button = Instance.new("TextButton")
local Tpos_Box_2 = Instance.new("TextBox")
local Toggle_Chat_Button = Instance.new("TextButton")
local Chat_Toggle_Label = Instance.new("TextLabel")
local Current_Song_Label = Instance.new("TextLabel")

-- Properties

Chill_Gui_Bro.Name = "Chill_Gui_Bro"

Header.Name = "Header"
Header.Parent = Chill_Gui_Bro
Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Header.BorderSizePixel = 0
Header.Draggable = true
Header.Active = true
Header.Selectable = true
Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
Header.Size = UDim2.new(0, 250, 0, 45)

BackGround.Name = "BackGround"
BackGround.Parent = Header
BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
BackGround.BorderSizePixel = 0
BackGround.Draggable = true
BackGround.Position = UDim2.new(0, 0, 1, 0)
BackGround.Size = UDim2.new(0, 250, 0, 299)

Chill_Gui_Label.Name = "Chill_Gui_Label"
Chill_Gui_Label.Parent = Header
Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
Chill_Gui_Label.BackgroundTransparency = 1
Chill_Gui_Label.BorderSizePixel = 0
Chill_Gui_Label.Draggable = true
Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
Chill_Gui_Label.Font = Enum.Font.Arcade
Chill_Gui_Label.Text = "~»Chill Gui«~"
Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
Chill_Gui_Label.TextScaled = true
Chill_Gui_Label.TextSize = 14
Chill_Gui_Label.TextWrapped = true

Play_ID_Button.Name = "Play_ID_Button"
Play_ID_Button.Parent = Header
Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
Play_ID_Button.BorderSizePixel = 0
Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
Play_ID_Button.Font = Enum.Font.Arcade
Play_ID_Button.Text = "Play ID"
Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
Play_ID_Button.TextSize = 20
Play_ID_Button.TextWrapped = true

ID_Box.Name = "ID_Box"
ID_Box.Parent = Header
ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
ID_Box.BorderColor3 = Color3.new(0, 0, 0)
ID_Box.BorderSizePixel = 0
ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
ID_Box.Size = UDim2.new(0, 140, 0, 35)
ID_Box.Font = Enum.Font.Arcade
ID_Box.Text = "ID here"
ID_Box.TextColor3 = Color3.new(1, 1, 1)
ID_Box.TextSize = 35
ID_Box.TextWrapped = true

Set_Vol_Button.Name = "Set_Vol_Button"
Set_Vol_Button.Parent = Header
Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
Set_Vol_Button.BorderSizePixel = 0
Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
Set_Vol_Button.Font = Enum.Font.Arcade
Set_Vol_Button.Text = "Set Vol"
Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
Set_Vol_Button.TextSize = 20
Set_Vol_Button.TextWrapped = true

Vol_Box.Name = "Vol_Box"
Vol_Box.Parent = Header
Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
Vol_Box.BorderSizePixel = 0
Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
Vol_Box.Size = UDim2.new(0, 140, 0, 35)
Vol_Box.Font = Enum.Font.Arcade
Vol_Box.Text = "Volume"
Vol_Box.TextColor3 = Color3.new(1, 1, 1)
Vol_Box.TextSize = 35
Vol_Box.TextWrapped = true

Set_Tpos_Button.Name = "Set_Tpos_Button"
Set_Tpos_Button.Parent = Header
Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
Set_Tpos_Button.BorderSizePixel = 0
Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
Set_Tpos_Button.Font = Enum.Font.Arcade
Set_Tpos_Button.Text = "Set Tpos"
Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
Set_Tpos_Button.TextSize = 18
Set_Tpos_Button.TextWrapped = true

Tpos_Box.Name = "Tpos_Box"
Tpos_Box.Parent = Header
Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
Tpos_Box.BorderSizePixel = 0
Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
Tpos_Box.Font = Enum.Font.Arcade
Tpos_Box.Text = "Time Position"
Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
Tpos_Box.TextSize = 20
Tpos_Box.TextWrapped = true

Set_Text_Button.Name = "Set_Text_Button"
Set_Text_Button.Parent = Header
Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
Set_Text_Button.BorderSizePixel = 0
Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
Set_Text_Button.Font = Enum.Font.Arcade
Set_Text_Button.Text = "Set Text"
Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
Set_Text_Button.TextSize = 18
Set_Text_Button.TextWrapped = true

Tpos_Box_2.Name = "Tpos_Box"
Tpos_Box_2.Parent = Header
Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
Tpos_Box_2.BorderSizePixel = 0
Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
Tpos_Box_2.Font = Enum.Font.Arcade
Tpos_Box_2.Text = "Text"
Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
Tpos_Box_2.TextSize = 20
Tpos_Box_2.TextWrapped = true

Toggle_Chat_Button.Name = "Toggle_Chat_Button"
Toggle_Chat_Button.Parent = Header
Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
Toggle_Chat_Button.BorderSizePixel = 0
Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
Toggle_Chat_Button.Font = Enum.Font.Arcade
Toggle_Chat_Button.Text = "Toggle Chat"
Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
Toggle_Chat_Button.TextSize = 20
Toggle_Chat_Button.TextWrapped = true

Chat_Toggle_Label.Name = "Chat_Toggle_Label"
Chat_Toggle_Label.Parent = Header
Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
Chat_Toggle_Label.Font = Enum.Font.Arcade
Chat_Toggle_Label.Text = "~»False«~"
Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
Chat_Toggle_Label.TextScaled = true
Chat_Toggle_Label.TextSize = 14
Chat_Toggle_Label.TextWrapped = true

Current_Song_Label.Name = "Current_Song_Label"
Current_Song_Label.Parent = Header
Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
Current_Song_Label.BackgroundTransparency = 0.89999997615814
Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
Current_Song_Label.Font = Enum.Font.Arcade
Current_Song_Label.Text = "~»Current Song: None«~"
Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
Current_Song_Label.TextScaled = true
Current_Song_Label.TextSize = 14
Current_Song_Label.TextWrapped = true

Play_ID_Button.MouseButton1Down:Connect(function()
if tonumber(ID_Box.Text) then
	Chillmusic:Stop()
	Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
	Chillmusic:Play()
	currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
	text.Text = "~»Chill Af«~ Now Playing: "..currentsong
	Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
wait(4)
text.Text = "~»Fell Apart AF«~"
end
end)
local ischatting = false

Set_Vol_Button.MouseButton1Down:Connect(function()

	Chillmusic.Volume = tonumber(Vol_Box.Text)
end)

Set_Tpos_Button.MouseButton1Down:Connect(function()

	Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
end)

Set_Text_Button.MouseButton1Down:Connect(function()

	text.Text = "~»"..Tpos_Box_2.Text.."«~"
end)

Toggle_Chat_Button.MouseButton1Down:Connect(function()
if ischatting == false then
ischatting = true
Chat_Toggle_Label.Text = "~»True«~"
spawn(function()
game.Players.LocalPlayer.Chatted:connect(function(msg)
for i = 0, msg:len(), 1 do
	text.Text = "~»"..msg:sub(0, i).."«~"
end
wait(3)
text.Text = "~»Fell Apart AF«~"
end)
end)
else
ischatting = false
Chat_Toggle_Label.Text = "~»False«~"
end
end)

Features & Information

run it in this game to work type -re to reset

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