
KeylessUniversal

-------------------------------
-- 🚂 ACTIVE TRAIN
-------------------------------
local UserInputService = game:GetService("UserInputService")
local VirtualInputManager = game:GetService("VirtualInputManager")
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.C then
game:GetService("Workspace").Map.Destructible.Model.StationControl.Handle.Train:FireServer() --- Main
end
end)



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