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Dinas Hub Best Script

[🌵UPD] Jelly Jump Training!Dinas2Dinas2 1.1K views 12 executesUpdated Jan 6, 2026
5.0/ 5(3 votes)
30100% Positive
Lua Script•159 lines (5804 chars)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Vovabro46/trash/refs/heads/main/Aurora.lua"))()
local Win = Library:Window("Dinas Hub", "rbxassetid://137726256442333")

-- ================= SERVICES =================
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

-- ================= REMOTES =================
local Domains = ReplicatedStorage:WaitForChild("Domains")
local JumpEvent = Domains:WaitForChild("JumpDomain"):WaitForChild("_ReportJumpResult_RemoteFunction")
local EggEvent = Domains:WaitForChild("EggDomain"):WaitForChild("_PurchaseEggs_RemoteFunction")
local TrainerEvent = Domains:WaitForChild("TrainerDomain"):WaitForChild("_ReportTrainerResult_RemoteFunction")

-- ================= SETTINGS =================
local Settings = {
    JumpDistance = "1000000000",
    
    SelectedEgg = "egg_1",
    EggAmount = 1,
    
    IsTrainingActive = false,
    CurrentTrainerLevel = 1
}

local OrderedTrainers = {}
for i = 1, 24 do
    table.insert(OrderedTrainers, "trainer_" .. i)
end
table.insert(OrderedTrainers, "trainer_vip_1")
table.insert(OrderedTrainers, "trainer_vip_2")

local EggList = {
    "egg_1", "egg_2", "egg_3", "egg_4", "egg_5", 
    "egg_6", "egg_7", "egg_8", "egg_9", "egg_10"
}

-- ================= BACKGROUND TASK LOGIC =================
task.spawn(function()
    while true do
        if Settings.IsTrainingActive then
            local nextLvl = Settings.CurrentTrainerLevel + 1
            local nextTrainerId = OrderedTrainers[nextLvl]
            
            if nextTrainerId then
                local success, result = pcall(function()
                    return TrainerEvent:InvokeServer({
                        userId = LocalPlayer.UserId,
                        trainerId = nextTrainerId
                    })
                end)
                
                if success and result and result.ok then
                    Settings.CurrentTrainerLevel = nextLvl
                end
            end

            local currentTrainerId = OrderedTrainers[Settings.CurrentTrainerLevel]
            if currentTrainerId then
                pcall(function()
                    TrainerEvent:InvokeServer({
                        userId = LocalPlayer.UserId,
                        trainerId = currentTrainerId
                    })
                end)
            end
        end
        task.wait(0.2)
    end
end)

-- ================= INTERFACE =================

local MainTab = Win:Tab("combat")

local MoneyPage = MainTab:Page("Money", "coins")

MoneyPage:Label("Money Generator", "Left")
MoneyPage:TextBox("Distance", "JumpDistBox", "1", "Left", function(text)
    Settings.JumpDistance = text
end, "Enter a huge number")

MoneyPage:Button("GET MONEY", "Press once", "Left", function()
    local s, e = pcall(function()
        JumpEvent:InvokeServer({
            userId = LocalPlayer.UserId,
            distance = Settings.JumpDistance
        })
    end)
    if s then Library:Notification("Success", "Money sent", 3) end
end)

local EggPage = MainTab:Page("Eggs", "shopping-basket")

EggPage:Label("Shop", "Left")
EggPage:Dropdown("Select Egg", "EggDrop", EggList, "Left", function(val)
    Settings.SelectedEgg = val
end, "Choose an egg")

EggPage:Slider("Amount", "EggAmtSlider", 1, 10, 1, "Left", function(val)
    Settings.EggAmount = val
end, "How many to buy")

EggPage:Button("BUY", "Buy selected amount", "Left", function()
    EggEvent:InvokeServer({
        eggId = Settings.SelectedEgg,
        userId = LocalPlayer.UserId,
        amount = Settings.EggAmount
    })
    Library:Notification("Shop", "Purchase complete", 2)
end)

local TrainerPage = MainTab:Page("Trainers", "zap")

TrainerPage:Label("Training Management", "Right")

TrainerPage:Button("START AUTO-TRAINER", "Starts farming and auto-switching trainers", "Right", function()
    Settings.IsTrainingActive = true
    Library:Notification("Status", "Training STARTED", 3)
end)

TrainerPage:Button("STOP", "Stops farming", "Right", function()
    Settings.IsTrainingActive = false
    Library:Notification("Status", "Training STOPPED", 3)
end)

TrainerPage:Paragraph("Info", "Press 'Start', the script will train and move to the next trainers automatically. To turn off, press 'Stop'.", "Right")

local InfoTab = Win:Tab("info")

local AboutPage = InfoTab:Page("About", "info")

AboutPage:Label("Eternal V36", "Center")
AboutPage:Paragraph("Version", "Current version: 1.0\nRelease date: " .. os.date("%d.%m.%Y"), "Center")

AboutPage:Label("Update Policy", "Left")
AboutPage:Paragraph("Updates", "The script will be updated when new game versions are released or bugs are found. Updates will be released in the scripting community.", "Left")

AboutPage:Label("Important Information", "Right")
AboutPage:Paragraph("Status", "• When there are no updates, the script will not be updated\n• All functions are tested for functionality\n• Use at your own risk", "Right")

AboutPage:Button("CHECK UPDATES", "Checks for new versions", "Center", function()
    Library:Notification("Check", "Current version is up to date", 3)
end)

local FeaturesPage = InfoTab:Page("Features", "star")

FeaturesPage:Label("Available Features", "Center")

FeaturesPage:Paragraph("Money", "✓ Money Generator\n✓ Customizable Jump Distance", "Left")

FeaturesPage:Paragraph("Eggs", "✓ Purchase any eggs\n✓ Select amount\n✓ Fast purchase", "Center")

FeaturesPage:Paragraph("Trainers", "✓ Automatic training\n✓ Auto-switch to next trainers\n✓ Smart leveling system", "Right")

FeaturesPage:Label("Future Plans", "Center")
FeaturesPage:Paragraph("In Development", "• Auto-farm coins\n• Improved trainer system\n• Additional functions", "Center")

Library:ConfigSystem(Win)

Features & Information

Inf Money Auto Train Auto Egg More soon By dinas)

Community Comments (1)

Dinas2Dinas2Jan 29, 2026

@mi10 ok, i fix it

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