
Key Required VerifiedUniversal
local InstantInteract = {}
local ProximityPromptService = game:GetService("ProximityPromptService")
local RunService = game:GetService("RunService")
-- ============================================================
-- JES :: INSTANT INTERACTION v1.4.0 (EVENT-DRIVEN)
-- Optimized for zero CPU overhead and maximum stability.
-- ============================================================
local function ProcessConfig(config)
if type(config) ~= "table" then return end
-- Use pcall for safety when accessing/modifying game tables
pcall(function()
rawset(config, "Timed", false)
rawset(config, "Duration", 0)
-- Buff ranges slightly for reliability
if rawget(config, "Dist") and rawget(config, "Dist") < 25 then
rawset(config, "Dist", 25)
end
end)
end
function InstantInteract.Init(State, Utils)
-- 1. Circle Action Hook (Jailbreak custom system)
task.spawn(function()
local UI = nil
-- Attempt to find the UI module that handles circle actions
for _, v in pairs(game:GetService("ReplicatedStorage"):GetDescendants()) do
if v:IsA("ModuleScript") and v.Name == "UI" then
pcall(function()
local mod = require(v)
if mod and mod.CircleAction then
UI = mod
end
end)
if UI then break end
end
end
if UI and UI.CircleAction then
local CircleAction = UI.CircleAction
local oldAdd = CircleAction.Add
-- Hook the registration of new actions
CircleAction.Add = function(config, ...)
if State.World.InstantInteract then
ProcessConfig(config)
end
return oldAdd(config, ...)
end
-- Retroactive fix for already loaded actions (one-time scan)
for _, v in pairs(getgc(true)) do
if type(v) == "table" and rawget(v, "Timed") ~= nil and rawget(v, "Duration") ~= nil then
ProcessConfig(v)
end
end
end
end)
-- 2. ProximityPrompt Hook (Standard)
ProximityPromptService.PromptShown:Connect(function(prompt)
if State.World.InstantInteract then
prompt.HoldDuration = 0
-- Note: Some Jailbreak prompts use attributes instead of HoldDuration
if prompt:GetAttribute("HoldDuration") then
prompt:SetAttribute("HoldDuration", 0)
end
end
end)
-- 3. Global Attribute Watcher
workspace.DescendantAdded:Connect(function(desc)
if State.World.InstantInteract then
InstantInteract.Process(desc)
end
end)
end
function InstantInteract.Process(obj)
if not obj or not obj:IsA("Instance") then return end
if obj:GetAttribute("CircleActionDuration") then
obj:SetAttribute("CircleActionDuration", 0)
end
end
function InstantInteract.Update(State, Utils)
-- Passive update: The event-based logic handles everything.
end
return InstantInteract



hey gpt gimmie a roblox instant proximity prompt script
@Cylout Bro, try the script and don't come at me with your idiotic comments like the rest.
@JLC_Staff it was a joke chill not that deep
hello chatgpt can you make me a script:
It's not working on jailbreik