
Key Required VerifiedUniversal

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function onInput(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.G then
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end
UserInputService.InputBegan:Connect(onInput)



ts doesnt work