
Keyless

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Jail Tycoon",
Icon = "dollar-sign", -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Jail Tycoon",
LoadingSubtitle = "by EvilDragon",
ShowText = "Jail Tycoon", -- for mobile users to unhide Rayfield, change if you'd like
Theme = "Amethyst", -- Check https://docs.sirius.menu/rayfield/configuration/themes
ToggleUIKeybind = "k", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from emitting warnings when the script has a version mismatch with the interface.
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include Discord.gg/. E.g. Discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the Discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique, as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that the system will accept, can be RAW file links (pastebin, github, etc.) or simple strings ("hello", "key22")
}
})
local mainTab = Window:CreateTab("Main", "dollar-sign") -- Title, Image
local teleportTab = Window:CreateTab("Teleport", "map-pin") -- Title, Image
local miscTab = Window:CreateTab("Misc", "menu") -- Title, Image
local dropAmount = 100000000000
local savedKey = nil
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
local args = {...}
if method == "FireServer" and self.Name == "DropSell" then
if args[2] then
savedKey = args[2]
print("Captured Key: " .. tostring(savedKey))
end
end
return oldNamecall(self, ...)
end)
setreadonly(mt, true)
local dropAmount = 100000000000
local savedKey = nil
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
local args = {...}
if method == "FireServer" and self.Name == "DropSell" then
if args[2] then
savedKey = args[2]
print("Captured Key: " .. tostring(savedKey))
end
end
return oldNamecall(self, ...)
end)
setreadonly(mt, true)
mainTab:CreateInput({
Name = "Set Money Amount",
CurrentValue = "0",
PlaceholderText = "Enter number...",
RemoveTextAfterFocusLost = false,
Flag = "AmountInput",
Callback = function(Text)
local num = tonumber(Text)
if num then
dropAmount = num
end
end,
})
mainTab:CreateButton({
Name = "Infinite Money",
Callback = function()
if savedKey == nil then
Rayfield:Notify({
Title = "Info",
Content = "Please sell 1 item first to Bypass security",
Image = "shield-alert",
Duration = 5
})
else
local args = {
dropAmount,
savedKey
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("DropSell"):FireServer(unpack(args))
end
end,
})
local Button = teleportTab:CreateButton({
Name = "Tp to Collector ",
Callback = function()
game.Players.LocalPlayer.Character:PivotTo(CFrame.new(-758, 63, 334))
end,
})
local Button = teleportTab:CreateButton({
Name = "Tp to Entrance ",
Callback = function()
game.Players.LocalPlayer.Character:PivotTo(CFrame.new(-596, 64, 268))
end,
})
local Button = miscTab:CreateButton({
Name = "Inifnite Yield ",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end,
})
yeah work
100%20 the script where the code bro :DDD