
Key Required

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local TARGET_VALUE = 1.3
local currentSlowValue = nil
local changeConnection = nil
local playersFolder = workspace:WaitForChild("Players", 10)
if not playersFolder then
error("❌ 'players' folder not found in workspace!")
end
local heartbeatConnection = RunService.Heartbeat:Connect(function()
pcall(function()
local playerFolder = playersFolder:FindFirstChild(player.Name)
if not playerFolder then return end
local multipliers = playerFolder:FindFirstChild("_multipliers")
if not multipliers then return end
local rifleSlow = multipliers:FindFirstChild("rifleption.slow")
if not rifleSlow or not (rifleSlow:IsA("NumberValue") or rifleSlow:IsA("IntValue")) then return end
if currentSlowValue ~= rifleSlow then
if changeConnection then
changeConnection:Disconnect()
end
currentSlowValue = rifleSlow
rifleSlow.Value = TARGET_VALUE
changeConnection = rifleSlow:GetPropertyChangedSignal("Value"):Connect(function()
if rifleSlow.Value ~= TARGET_VALUE then
rifleSlow.Value = TARGET_VALUE
end
end)
print("works → " .. rifleSlow:GetFullName() .. " = " .. TARGET_VALUE .. " (have fun)")
end
end)
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