
Key RequiredUniversal

local workspace = game:GetService("Workspace")
local possibleDoorNames = {"VIPDoor", "PremiumDoor", "Timer2", "Timer1"}
for _, doorName in ipairs(possibleDoorNames) do
local door = workspace:FindFirstChild(doorName, true)
if door and door:IsA("BasePart") then
door:Destroy()
elseif door and door:IsA("Model") then
for _, part in ipairs(door:GetDescendants()) do
if part:IsA("BasePart") then
part:Destroy()
end
end
end
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