
Key Required

local UserInputService = game:GetService("UserInputService")
local VIM = game:GetService("VirtualInputManager")
-- 1. Setup UI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ExploitDot"
screenGui.Parent = game:GetService("CoreGui")
local summonBtn = Instance.new("TextButton")
summonBtn.Size = UDim2.new(0, 120, 0, 40)
summonBtn.Position = UDim2.new(0, 50, 0.5, 0)
summonBtn.Text = "Summon Dot"
summonBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
summonBtn.TextColor3 = Color3.new(1, 1, 1)
summonBtn.Parent = screenGui
local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 15, 0, 15)
dot.BackgroundColor3 = Color3.new(1, 0, 0)
dot.Visible = false
dot.Active = true
dot.Parent = screenGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0)
corner.Parent = dot
-- Logic Variables
local clicking = false
local windowActive = true
-- Update UI State Function
local function updateUI()
if clicking then
summonBtn.Text = "STOP (Press X)"
summonBtn.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
dot.BackgroundColor3 = Color3.new(0, 1, 0)
else
summonBtn.Text = "START"
summonBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
dot.BackgroundColor3 = Color3.new(1, 0, 0)
end
end
-- Focus Tracking
UserInputService.WindowFocusReleased:Connect(function() windowActive = false end)
UserInputService.WindowFocused:Connect(function() windowActive = true end)
-- 2. Drag Logic
local function makeDraggable(guiObject)
local dragging, dragInput, dragStart, startPos
guiObject.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = guiObject.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
guiObject.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
makeDraggable(summonBtn)
makeDraggable(dot)
-- 3. Toggle Logic (Button and Keybind)
local function toggleClicking()
if not dot.Visible then
dot.Visible = true
updateUI()
return
end
clicking = not clicking
updateUI()
end
summonBtn.MouseButton1Click:Connect(toggleClicking)
-- Emergency Keybind: Press 'X' to Stop/Start
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.X then
toggleClicking()
end
end)
-- 4. The Click Loop
task.spawn(function()
while true do
if clicking and windowActive then
local x = dot.AbsolutePosition.X + (dot.AbsoluteSize.X / 2)
local y = dot.AbsolutePosition.Y + (dot.AbsoluteSize.Y / 2)
VIM:SendMouseButtonEvent(x, y, 0, true, game, 1)
task.wait(0.02) -- Small gap to allow UI to breathe
VIM:SendMouseButtonEvent(x, y, 0, false, game, 1)
end
task.wait(0.07) -- Slightly slower default to prevent UI freezing
end
end)


.
I cant use it like the dot is way out of reach from the Potato
L
LIKE ACN ANYONE MAKE A NORMAL SCRIPT FO RTHIS???