
Key RequiredUniversal

local Bot_hitboxthingi = workspace:WaitForChild("Mobs")
local HITBOX_SIZE = Vector3.new(10, 10, 10)
local Hitbox_oclortrnas = 0.5
local hitboxcolor1 = Color3.fromRGB(255, 0, 0)
local hitbox_mat = Enum.Material.ForceField
local function expandHitbox(mob)
if not mob:IsA("Model") then return end
local root = mob:FindFirstChild("HumanoidRootPart")
if not root then return end
if root:FindFirstChild("ExpandedHitbox") then return end
root.Size = HITBOX_SIZE
root.Transparency = Hitbox_oclortrnas
root.Color = hitboxcolor1
root.Material = hitbox_mat
root.CanCollide = false
local tag = Instance.new("BoolValue")
tag.Name = "ExpandedHitbox"
tag.Parent = root
end
for _, mob in pairs(Bot_hitboxthingi:GetChildren()) do
expandHitbox(mob)
end
Bot_hitboxthingi.ChildAdded:Connect(function(mob)
task.wait(0.1)
expandHitbox(mob)
end)



bro can u make something that picks up the coins/gems after a kill? its a waste of time walking to it.
@Declarable yeah sure i'll think about it ican make an aura for it iif you want
@Insertcheats please bro me and my friend have been looking for one forever.
@Declarable so, the aura is kinda, hard to find an methood the current i can only find is it teleport to newly coins, or i've to make an aura which can take some tiime bro, so basically aura you dont even need to go close just collect for you i'll try
@Declarable ifound how do to it but it's bannble :Sob:
if (player.Character.HumanoidRootPart.Position - coin.Position).Magnitude > 10000 then return end bannble btw, so try on alt iguess maybe patched it works but iidk if they patch later
i recommend doing this on an alt acc
@sdzdi iknow what you mean, by that but what happend you got banned of wha
@Insertcheats yea a mod joined me n banned me 😂😂
i was on my alt tho cus i figured it would happen
@sdzdi xdd sorry bro
The hitbox expander most often doesnt effect all of the enemies, Could you fix this? Also, Very good script.
It doesn't work; after using it, it kicks me and says "No streameable data."
@AFM0056 meh works for me fine
Hey, the script works fine, but it doesn't affect all enemies, and sometimes it only expands the hitbox to 2 or 3 enemies. Could you please fix that?