
Huss Valley Script – Keyless
-- AutoDodge.lua — open source, no key, no loader
-- Target: Huss Valley (Roblox)
-- Executor: any with loadstring + task.spawn (Volt, Potassium, Delta, Wave, Xeno, Solara)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local CONFIG = {
enabled = true,
range = 28,
closeRange = 10, -- studs: extra-tight trigger, dodges even on cooldown tail
dodgeDistance = 30,
cooldown = 0.45,
closeCooldown = 0.25, -- shorter cooldown when threat is within closeRange
dodgeKey = Enum.KeyCode.Q,
useRemote = true,
}
local lastDodge = 0
local function getChar()
return LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
end
local function getHRP()
local c = getChar()
return c and c:FindFirstChild("HumanoidRootPart")
end
local function getHum()
local c = getChar()
return c and c:FindFirstChildOfClass("Humanoid")
end
local function getThreats()
local hrp = getHRP()
if not hrp then return {}, 0 end
local myPos = hrp.Position
local out = {}
local nearest = math.huge
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
local otherHrp = p.Character:FindFirstChild("HumanoidRootPart")
local otherHum = p.Character:FindFirstChildOfClass("Humanoid")
if otherHrp and otherHum and otherHum.Health > 0 then
local d = (otherHrp.Position - myPos).Magnitude
if d < nearest then nearest = d end
if d <= CONFIG.range then
table.insert(out, {pos = otherHrp.Position, dist = d, obj = p.Character})
end
end
end
end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("Model") and obj ~= LocalPlayer.Character then
local hum = obj:FindFirstChildOfClass("Humanoid")
local hrp2 = obj:FindFirstChild("HumanoidRootPart")
if hum and hrp2 and hum.Health > 0 then
local d = (hrp2.Position - myPos).Magnitude
if d < nearest then nearest = d end
if d <= CONFIG.range then
table.insert(out, {pos = hrp2.Position, dist = d, obj = obj})
end
end
end
end
return out, nearest
end
local function escapeVector(threats)
local hrp = getHRP()
if not hrp or #threats == 0 then return nil end
local sum = Vector3.zero
for _, t in ipairs(threats) do
sum = sum + t.pos
end
local centroid = sum / #threats
local away = (hrp.Position - centroid)
if away.Magnitude < 0.1 then
away = Vector3.new(math.random(-1,1), 0, math.random(-1,1))
end
return away.Unit
end
local function fireRemoteDodge(dir)
if not CONFIG.useRemote then return false end
local remotes = {}
for _, d in ipairs(game:GetDescendants()) do
if d:IsA("RemoteEvent") then
local n = d.Name:lower()
if n:find("dodge") or n:find("dash") or n:find("tackle") or n:find("evade") then
table.insert(remotes, d)
end
end
end
if #remotes == 0 then return false end
for _, r in ipairs(remotes) do
pcall(function()
r:FireServer(dir)
r:FireServer()
r:FireServer(dir, true)
end)
end
return true
end
local function velocityDodge(dir)
local hrp = getHRP()
if not hrp then return end
local target = hrp.Position + dir * CONFIG.dodgeDistance
hrp.AssemblyLinearVelocity = dir * 90 + Vector3.new(0, 35, 0)
task.delay(0.12, function()
if hrp and hrp.Parent then
hrp.CFrame = CFrame.new(target + Vector3.new(0, 3, 0))
end
end)
end
local function doDodge(dir)
if not fireRemoteDodge(dir) then
velocityDodge(dir)
end
pcall(function()
local vim = game:GetService("VirtualInputManager")
vim:SendKeyEvent(true, CONFIG.dodgeKey, false, game)
task.wait(0.05)
vim:SendKeyEvent(false, CONFIG.dodgeKey, false, game)
end)
end
-- ---------- GUI ----------
local gui = Instance.new("ScreenGui")
gui.Name = "AutoDodgeGui"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = (gethui and gethui()) or LocalPlayer:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Name = "Main"
frame.Size = UDim2.new(0, 160, 0, 56)
frame.Position = UDim2.new(0, 20, 0, 20)
frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true -- built-in drag
frame.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = frame
local stroke = Instance.new("UIStroke")
stroke.Thickness = 2
stroke.Color = Color3.fromRGB(255, 0, 0)
stroke.Parent = frame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 20)
title.Position = UDim2.new(0, 0, 0, 2)
title.BackgroundTransparency = 1
title.Text = "AUTO DODGE"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.GothamBold
title.TextSize = 12
title.Parent = frame
local button = Instance.new("TextButton")
button.Name = "Toggle"
button.Size = UDim2.new(1, -20, 0, 24)
button.Position = UDim2.new(0, 10, 0, 26)
button.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
button.BorderSizePixel = 0
button.Text = "ON"
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Font = Enum.Font.GothamBold
button.TextSize = 13
button.AutoButtonColor = false
button.Parent = frame
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 6)
btnCorner.Parent = button
-- Rainbow: cycle hue on stroke + button background tint
local rainbowConn
local hue = 0
rainbowConn = RunService.RenderStepped:Connect(function(dt)
hue = (hue + dt * 0.35) % 1
local c = Color3.fromHSV(hue, 1, 1)
stroke.Color = c
if CONFIG.enabled then
button.BackgroundColor3 = Color3.fromHSV(hue, 0.85, 0.35)
else
button.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
end
end)
local function refreshButton()
if CONFIG.enabled then
button.Text = "ON"
else
button.Text = "OFF"
button.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
end
end
button.MouseButton1Click:Connect(function()
CONFIG.enabled = not CONFIG.enabled
refreshButton()
end)
-- Drag with touch + mouse (Draggable covers mouse; add touch for mobile)
local dragging, dragInput, dragStart, startPos
local function beginDrag(input)
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
beginDrag(input)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
end
end)
refreshButton()
-- ---------- Loop ----------
RunService.Heartbeat:Connect(function()
if not CONFIG.enabled then return end
local now = os.clock()
local hum = getHum()
if not hum or hum.Health <= 0 then return end
local threats, nearest = getThreats()
if #threats == 0 then return end
local cd = (nearest <= CONFIG.closeRange) and CONFIG.closeCooldown or CONFIG.cooldown
if now - lastDodge < cd then return end
local dir = escapeVector(threats)
if not dir then return end
lastDodge = now
doDodge(dir)
end)
-- RightShift also toggles
UIS.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.RightShift then
CONFIG.enabled = not CONFIG.enabled
refreshButton()
end
end)How to Execute Huss Valley Script – Keyless
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Huss Valley.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute Huss Valley Script – Keyless in Roblox?
To run Huss Valley Script – Keyless, copy the Lua loadstring from the code viewer above, launch Roblox and join Huss Valley, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Huss Valley Script – Keyless keyless or does it require an access key?
Huss Valley Script – Keyless requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Huss Valley Script – Keyless currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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