
Keyless

local player = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Collect = ReplicatedStorage.Remotes:WaitForChild("Collect")
local mainZone = game:GetService("Workspace").CoinContainer:WaitForChild("Main-Zone")
local function followAndCollect(character)
local hrp = character:WaitForChild("HumanoidRootPart")
for _, coin in ipairs(mainZone:GetChildren()) do
if coin:IsA("BasePart") then
coin.Anchored = true
coin.CanCollide = false
end
end
while character.Parent do
for _, coin in ipairs(mainZone:GetChildren()) do
if coin:IsA("BasePart") then
coin.CFrame = hrp.CFrame
end
end
Collect:FireServer()
task.wait(0.01)
end
end
if player.Character then
followAndCollect(player.Character)
end
player.CharacterAdded:Connect(followAndCollect)
i never expected to find random games with the power to abuse the money system
😲