ProBaconHub Luck Giver
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ProBaconHub Luck Giver

Horrors RNG 💀 [FEAR]ProBaconHubProBaconHub 24.9K views 62 executesUpdated Jun 14, 2024
3.3/ 5(3 votes)
2167% Positive
Lua Script•271 lines (15736 chars)
--[[

   ▂▃▅▇█▓▒░ProBaconHub░▒▓█▇▅▃▂
       ꧁༺Join for more powerful scripts༻꧂
                    M̵̰͓̘̤̎̽̇̌̕ͅö̶̡̩̘̖͇́̔͆͠͠s̴̫̜̲͍̺̉̈́̄́͝t̸͓̤̞̼̻̓̈͐̃̃ ̷̤͉̳̺̳̈́̈́̉͛̾s̸̰͕̳̩̊̀͆̓́͜c̵̗̱̱͙̟͒̄̈́͆͊r̴͍̜̞̳̠̈̎̏͒͝i̵̥̰̺͖͌̃̋̄̑͜p̸̞̹͎̣̗̒̽̇̍͑ț̵̖͉̠̩̍̒̓̃̉ṣ̵̛͇̪͎̗̋̂̑̂ ̸̢̧̛͉͍̺̐̈̾͝a̷̢͍̞̟͍̾̀͊̔̆r̶̗̗̫̰̂̇̌̕͘ͅě̶̦͉̩͔̗͆͛̌̃ ̷̯̠͔̩͆̽̃̂̃͜o̶̤͉͖͖͌̈̐͊̈́͜p̸̯̝̻̥̮̾̓̓̓͝e̵̱͉͖͙̘͆̉̈́̈͠n̵͉̠̰̠̬̍̀̓̏̿ ̴̰̮͉͚͑͋̆̒͝ͅš̸̨̼͍̥̯̀̈̓͑ȯ̵̯̲̻̣͌̉̅͑ͅû̷̦̰̹͙̱̄̈͑̌ṛ̶͙̥̰͉͌̋̊͗͘ç̵͕͍̩̬̈̾̀́̑ȅ̴̢͈̼̟̹̎͋͗͌

]]
getgenv().Mode = "Safe" -- Quick/Safe












































































































getgenv().HorrorRngExecuted = not HorrorRngExecuted
if Mode == "Quick" then
    function CreateNewTask()
        task.spawn(function()
            if HorrorRngExecuted then
                CreateNewTask2()
            end
        end)
        task.spawn(function()
            while HorrorRngExecuted and wait() do
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
            end
        end)
    end

    function CreateNewTask2()
        task.spawn(function()
            if HorrorRngExecuted then
                CreateNewTask()
           end
        end)
        task.spawn(function()
            while HorrorRngExecuted and wait() do
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
                game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
            end
        end)
    end
    task.spawn(function()
        CreateNewTask()
    end)
    task.spawn(function()
        CreateNewTask2()
    end)
elseif Mode == "Safe" then
    while HorrorRngExecuted and wait(0.5) do
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
        game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
    end
end

Features & Information

I think I should make one for Horror RNG too since so many people is making it. Execute to toggle on/off Use Safe mode if your device can't handle too much Use Quick mode if you want more luck
#Horror#Horror RNG#RNG#Dupe#Luck

Community Comments (7)

nathematthew6nathematthew6Jun 14, 2024(edited)

i haven't tried it yet but i have high hopes this script works

OpllohnOpllohnJun 14, 2024(edited)

this script is goated

GrayGrayJun 14, 2024(edited)

This more than 10x times posted Script that i found

MistakenMistakenJun 15, 2024(edited)

Hi can u make another script but instead of luck . Let's us have a panel giving us to aura we want

duke87786duke87786Jun 30, 2024(edited)

op

hitlerhitlerJul 2, 2024(edited)

is there's away to skip the cutscene?

CrynoxCrynoxApr 5, 2025

10/10

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