
Keyless

--[[
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꧁༺Join for more powerful scripts༻꧂
M̵̰͓̘̤̎̽̇̌̕ͅö̶̡̩̘̖͇́̔͆͠͠s̴̫̜̲͍̺̉̈́̄́͝t̸͓̤̞̼̻̓̈͐̃̃ ̷̤͉̳̺̳̈́̈́̉͛̾s̸̰͕̳̩̊̀͆̓́͜c̵̗̱̱͙̟͒̄̈́͆͊r̴͍̜̞̳̠̈̎̏͒͝i̵̥̰̺͖͌̃̋̄̑͜p̸̞̹͎̣̗̒̽̇̍͑ț̵̖͉̠̩̍̒̓̃̉ṣ̵̛͇̪͎̗̋̂̑̂ ̸̢̧̛͉͍̺̐̈̾͝a̷̢͍̞̟͍̾̀͊̔̆r̶̗̗̫̰̂̇̌̕͘ͅě̶̦͉̩͔̗͆͛̌̃ ̷̯̠͔̩͆̽̃̂̃͜o̶̤͉͖͖͌̈̐͊̈́͜p̸̯̝̻̥̮̾̓̓̓͝e̵̱͉͖͙̘͆̉̈́̈͠n̵͉̠̰̠̬̍̀̓̏̿ ̴̰̮͉͚͑͋̆̒͝ͅš̸̨̼͍̥̯̀̈̓͑ȯ̵̯̲̻̣͌̉̅͑ͅû̷̦̰̹͙̱̄̈͑̌ṛ̶͙̥̰͉͌̋̊͗͘ç̵͕͍̩̬̈̾̀́̑ȅ̴̢͈̼̟̹̎͋͗͌
]]
getgenv().Mode = "Safe" -- Quick/Safe
getgenv().HorrorRngExecuted = not HorrorRngExecuted
if Mode == "Quick" then
function CreateNewTask()
task.spawn(function()
if HorrorRngExecuted then
CreateNewTask2()
end
end)
task.spawn(function()
while HorrorRngExecuted and wait() do
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
end
end)
end
function CreateNewTask2()
task.spawn(function()
if HorrorRngExecuted then
CreateNewTask()
end
end)
task.spawn(function()
while HorrorRngExecuted and wait() do
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
end
end)
end
task.spawn(function()
CreateNewTask()
end)
task.spawn(function()
CreateNewTask2()
end)
elseif Mode == "Safe" then
while HorrorRngExecuted and wait(0.5) do
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
game:GetService("ReplicatedStorage").Events.InventoryEvent:FireServer("Equip", "Super Luck Potion", "Usable")
end
end
i haven't tried it yet but i have high hopes this script works
this script is goated
This more than 10x times posted Script that i found
Hi can u make another script but instead of luck . Let's us have a panel giving us to aura we want
op
is there's away to skip the cutscene?
10/10