
Jujutsu Shenanigans Script – Semi-automatic candy farm
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local Player = Players.LocalPlayer
local Effects = Workspace:WaitForChild("Effects")
local TARGET_NAME = "HalloweenDoor"
local CHECK_INTERVAL = 0.15
local ACTIVATE_DISTANCE_SQ = 10 * 10
local FIRE_COOLDOWN = 0.1
local HOLD_DURATION = 0
local ESP_COLOR = Color3.fromRGB(255, 190, 120)
local ESP_NAME = "HalloweenDoor_ESP"
local canFire = typeof(fireproximityprompt) == "function"
local doors = {} -- [door] = {highlight = Highlight, prompts = {[prompt] = true}}
local lastFire = setmetatable({}, { __mode = "k" })
local function fixPrompt(prompt)
pcall(function()
prompt.ClickablePrompt = true
prompt.Enabled = true
prompt.HoldDuration = HOLD_DURATION
prompt.MaxActivationDistance = 12
end)
end
local function addPrompt(data, prompt)
if data.prompts[prompt] then return end
data.prompts[prompt] = true
fixPrompt(prompt)
end
local function trackDoor(door)
if doors[door] then return end
local highlight = Instance.new("Highlight")
highlight.Name = ESP_NAME
highlight.Adornee = door
highlight.FillColor = ESP_COLOR
highlight.OutlineColor = ESP_COLOR
highlight.FillTransparency = 0.65
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = door
local data = { highlight = highlight, prompts = {} }
doors[door] = data
if door:IsA("ProximityPrompt") then
addPrompt(data, door)
end
for _, obj in ipairs(door:GetDescendants()) do
if obj:IsA("ProximityPrompt") then
addPrompt(data, obj)
end
end
-- Prompt sinh thêm về sau
door.DescendantAdded:Connect(function(obj)
if obj:IsA("ProximityPrompt") then
addPrompt(data, obj)
end
end)
end
local function untrackDoor(door)
local data = doors[door]
if data then
data.highlight:Destroy()
doors[door] = nil
end
end
-- Quét 1 lần lúc đầu, sau đó chỉ nghe sự kiện
for _, obj in ipairs(Effects:GetDescendants()) do
if obj.Name == TARGET_NAME then
trackDoor(obj)
end
end
Effects.DescendantAdded:Connect(function(obj)
if obj.Name == TARGET_NAME then
trackDoor(obj)
end
end)
Effects.DescendantRemoving:Connect(function(obj)
if doors[obj] then
untrackDoor(obj)
end
end)
local function getPromptPosition(prompt)
local parent = prompt.Parent
if parent then
if parent:IsA("Attachment") then
return parent.WorldPosition
elseif parent:IsA("BasePart") then
return parent.Position
end
end
end
task.spawn(function()
while true do
local character = Player.Character
local root = character and character:FindFirstChild("HumanoidRootPart")
if root and canFire then
local rootPos = root.Position
local now = os.clock()
for _, data in pairs(doors) do
for prompt in pairs(data.prompts) do
if not prompt.Parent then
data.prompts[prompt] = nil
elseif prompt.Enabled and now - (lastFire[prompt] or 0) >= FIRE_COOLDOWN then
local pos = getPromptPosition(prompt)
if pos then
local d = rootPos - pos
if d:Dot(d) <= ACTIVATE_DISTANCE_SQ then
lastFire[prompt] = now
pcall(fireproximityprompt, prompt)
end
end
end
end
end
end
task.wait(CHECK_INTERVAL)
end
end)How to Execute Jujutsu Shenanigans Script – Semi-automatic candy farm
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Jujutsu Shenanigans.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute Jujutsu Shenanigans Script – Semi-automatic candy farm in Roblox?
To run Jujutsu Shenanigans Script – Semi-automatic candy farm, copy the Lua loadstring from the code viewer above, launch Roblox and join Jujutsu Shenanigans, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Jujutsu Shenanigans Script – Semi-automatic candy farm keyless or does it require an access key?
Jujutsu Shenanigans Script – Semi-automatic candy farm requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Jujutsu Shenanigans Script – Semi-automatic candy farm currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.






