
Key Required VerifiedUniversal
local AimbotDistance = 50
local CharacterTilt = false
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function calculateDistance(pos1, pos2)
return (pos1 - pos2).Magnitude
end
local function getNearestCharacter()
local closestCharacter = nil
local shortestDistance = math.huge
for _, obj in ipairs(character.Parent:GetChildren()) do
if obj ~= character and obj:FindFirstChild("HumanoidRootPart") and obj:FindFirstChild("Humanoid") then
local otherRoot = obj.HumanoidRootPart
local playerRoot = character:FindFirstChild("HumanoidRootPart")
if playerRoot then
local distanceToTarget = calculateDistance(playerRoot.Position, otherRoot.Position)
if distanceToTarget < shortestDistance and distanceToTarget <= AimbotDistance then
shortestDistance = distanceToTarget
closestCharacter = obj
end
end
end
end
return closestCharacter
end
local function aimAtTarget(target)
local playerRoot = character:FindFirstChild("HumanoidRootPart")
if playerRoot and target and target:FindFirstChild("HumanoidRootPart") then
local targetPosition = target.HumanoidRootPart.Position
local direction
if CharacterTilt then
direction = (targetPosition - playerRoot.Position).Unit
else
direction = Vector3.new(
targetPosition.X - playerRoot.Position.X,
0,
targetPosition.Z - playerRoot.Position.Z
).Unit
end
playerRoot.CFrame = CFrame.new(playerRoot.Position, playerRoot.Position + direction)
end
end
RunService.RenderStepped:Connect(function()
local nearestCharacter = getNearestCharacter()
if nearestCharacter then
aimAtTarget(nearestCharacter)
end
end)



Rivals
Ya no sirve