
Key Required

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local MAX_DETECTION_RANGE = 100
local SCAN_INTERVAL = 0.5
local function lockAndTeleportToTorso(token, character)
if not token:IsA("BasePart") then return end
token.Anchored = true
token.CanCollide = false
local connection
connection = RunService.Heartbeat:Connect(function()
local targetPart = character:FindFirstChild("HumanoidRootPart")
if not targetPart or not token.Parent then
if connection then connection:Disconnect() end
return
end
token.CFrame = targetPart.CFrame
end)
end
local function registerFolder(folder)
if not folder then return end
local function instantSweep()
local char = LocalPlayer.Character
if char then
local root = char:FindFirstChild("HumanoidRootPart")
if root then
for _, object in ipairs(folder:GetChildren()) do
if object:IsA("BasePart") and not object:GetAttribute("IsTeleporting") then
local distance = (root.Position - object.Position).Magnitude
if distance <= MAX_DETECTION_RANGE then
object:SetAttribute("IsTeleporting", true)
task.spawn(lockAndTeleportToTorso, object, char)
end
end
end
end
end
end
instantSweep()
folder.ChildAdded:Connect(function(object)
task.wait()
local char = LocalPlayer.Character
if char and object:IsA("BasePart") then
local root = char:FindFirstChild("HumanoidRootPart")
if root and not object:GetAttribute("IsTeleporting") then
local distance = (root.Position - object.Position).Magnitude
if distance <= MAX_DETECTION_RANGE then
object:SetAttribute("IsTeleporting", true)
task.spawn(lockAndTeleportToTorso, object, char)
end
end
end
end)
task.spawn(function()
while task.wait(SCAN_INTERVAL) do
instantSweep()
end
end)
end
task.spawn(function()
local folderTargets = {"Token", "Tokens", "Drops"}
for _, name in ipairs(folderTargets) do
local existing = workspace:FindFirstChild(name)
if existing then
registerFolder(existing)
end
workspace.ChildAdded:Connect(function(child)
if child.Name == name then
registerFolder(child)
end
end)
end
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