
Key Required

local UserInputService = game:GetService("UserInputService")
local VirtualInputManager = game:GetService("VirtualInputManager")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.T then
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game)
task.wait(0.33)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game)
end
if input.KeyCode == Enum.KeyCode.C then
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game)
task.wait(0.29)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game)
end
if input.KeyCode == Enum.KeyCode.X then
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game)
task.wait(1)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.R, false, game)
task.wait(0.05)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.R, false, game)
task.wait(0.3)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Two, false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Two, false, game)
task.wait(0.70)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Two, false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Two, false, game)
end
end)



Mobile?
mobile??
no its pc only i ill make a seperate mobile script later